For those in the Real World (aka the USA) at the current exchange rate 80K euros = $107,902.64 USD J/K about the real world thing btw.....(the joke being that the rest of the world stereotypes Americans as arrogant.... never mind....)
strager
Well in order to implement something like this you would fist need to Mod in a model for them. A model can be created in just about any 3D software, but I recommend Maya for it's ease of use or 3DsMax for it's versatility. Once you have the basic model created, you will need to texture the model, and than finally import it into Intel's Havoc engine. Once there you can convert it to a format the game will accept. That's just to get the look of the race (it's easier than it sounds, but more dif
Great! Allow me to change my response to "Please default to Traditional...."
If you want a quick game, play on a small map - don't ask them to penalize those of us who want to bunker down for an 18 hour marathon game..... My point really being, please include both options if simultaneous is offered. Otherwise (if its a choice between the two) I vote for turn-by-turn. Games take longer, but it's more fair, and more fun.
[quote who="kyogre12" reply="12" id="2593916"] Quoting kyogre12, reply 6Can I add you to the list yet? Considering the amount of planning you've done, I'd say this is past the "hypothetical" point, but that might just be me Well, it's not like I ever had the power to actually prevent you from adding it, right? We could always justify it saying that the top image of the thread is the actual splash screen of the mod (which is true). I'll keep considering it hypotheti
Just a quick update for those who want to know: Working hard on recrutiment, and we already have a good number of people in almost every department. We opened a forum on the website (there is a public site if you want to post any questions there) with a developer board where we have begun discussions on various ideas for the mod. As the game develops, we will have more specific information. Generally however we have been taking a look at everything from the way quests currentl
Crazy Idea Frogboy - What if you made them recruitable and gave you bonuses as well as advice? The more advanced ones would give you better advice, and better bonuses. The starter ones would teach you the basics only. Lots of room in between for "OK" advisers. Ok bad idea I know....
alright - wasn't sure (hence the kinda-bug title)- I know I can move it - it's just nice to have everything by a company in one place by default.
[quote who="RisingLegend" reply="4" id="2590072"]I agree its too early to judge. Just as GW said, I'll be volunteering if Elemental ends up poorly detailed for my taste. I can do 2-D art, just for future reference. I think I'm decent anyway Reduced 98%Original 432 x 447 heres a dragon (ignore her left wing ) not much you can do when you draw with a pen [/quote] It's not really about judging... Even if Elemental is made 100% perfect an
Video tutorials should be secondary to interactive ones. People (imo) seem to learn best when actually doing something. An in-game video tutorial could help remind players how somethings done, but isn't as good when actually teaching them.
[quote who="Wintersong" reply="2" id="2590262"]It's been made separate so you can use the same Sovreign with different races every game if you wish so. (Human Sovereign with Human race; same Human Sovereign now with a Fallen race...) I don't see them changing it anytime soon (if ever?). That said, I already said long time ago that an option to create a Sovereign locked to a single race would be nice (with extra options that wouldn't be available to normal Sovereigns that could be p
Theres actually quite a few posts on this subject. The plan is for the Kumquat engine (the backend of E:WOM) to allow for vastly different types of games - if you can't modify the AI, than this is impossible.... so by definition, the AI has to be modable - and this has been confirmed by Kermit the Frog Frogboy
I'm moving this thread (by creating a new one) in the new Mods Board Stardock just put up. Reply there.
Reserved for the future
Reserved for future updates
Elemental:Expanded Edition (E:EE) is going to be a mod that expands and changes the gameplay in Elemental to provide a deeper, more strategic game than the original. While I have a ton of ideas for how the gameplay (as it stands now) in Elemental can be improved upon, the ultimate goal is to make the game more fun . While I will continue to post my suggestions for incorporation into the "Vanilla" version of
Confirmed in 1Z1
Confirmed in 1Z1
I disagree...For example, say you wanted to change the magic system. Instead of shards that are stuck in place, you were planning to mod them to be movable. That is something that is currently set in stone (no pun intended), but could be modded. While this is NOT one of the changes I had in mind, its a good example of stuff we already know will not change. We are at the point now where we can see how the game is shaping up and while no real work can begin quite yet (beta-3 would be the time f
Great question. To some degree yes.... Much of the games systems are not yet set in stone....and for this reason the mod will consist mainly of brainstorming for the short-term. That being said, its never to early to start planning. Some systems are already "how stardock wants them" at least in terms of their basic structures. By the time Beta-5 hits, much more will be locked in place and we will have a better idea of where to go. By that point I hope to have a full team draft
Confirmed in 0.299
Reserved for Future Updates
Reserved For Future Updates
Elemental:Expanded Edition (E:EE) is going to be a mod that expands and changes the gameplay in Elemental to provide a deeper, more strategic game than the original. While I have a ton of ideas for how the gameplay (as it stands now) in Elemental can be improved upon, the ultimate goal is to make the game more fun . While I will continue to post my suggestions for incorporation into the "Vanilla" version of the