Well figure in the average marathon game of civ 4 it takes 30 turns to make your first warrior, and that games biggest critisisim is how fast paced it is, even on the slowest settings....hopefully it'll take at least 12-24 turns (1-2 years) to build a decent unit here by the time betas over.... so in the time it takes to train 5-10 units or so, your kid grows up? even at 150 turns it seems rather fast...
strager
Outlaw - more than just bonuses for the cities... armies should move faster (or fight better, etc.) on prefered terrain if they are made up entirely of a race that gets that bonus. I made your suggested fixes to the other post using the in-forum editor. Let me know if its easier to follow now. Jafo - Sorry about that- I don't know what happened- it appeared as plaintext to me in the editor.
Well not really - Figure a Kid would grow up in 13 years for a girl (proper marrige age in the middle ages), or 15 for a boy (when a boy could relalisticly inherit).... thats 12X13 = 156 turns for a girl or 12X15 =180 for a boy - that sounds about right. At 4 turns per year, figure 52 turns for a girl and 60 for a boy - way too short a time for a kid to go from an infant to a playable unit.
Actually Word 2010 on Windows 7. But I stripped all the HTML out and copy/pasted to a notepad before I put it in here. Did you fix the post or should I re-post it? EDIT: looks like he fixed it :) Thanks!
I would figure 1 turn should be ~1 month. This way you have 3 turns per season, perhaps with reduced movement in the winter (or another disadvantage, possibly based on race).... this would add some meaning to the change of seasons besides asthetics and would mean you could travel a decent distance in a year.
Oh ok - I did't know that.... than let me ammend my suggestion slightly. Your right of course I should have copy/pasted my examples here, but oddly this forum will not let me copy/paste in Firefox so I figured it would be easier to just give a link. Rather than basing Racial Terrain on Faction, I think it would improve the game (imo) if it was done by specific race. This way one race could prefer ice-type terrain, another mountains, and another plains. Having si
Well if you had bothered to read the post which I refered to before you knocked my idea, you would see that those are example races as I do not know the mythology of Elemental well enough to comment on what kind of terrain each race would prefer. If there was racial terrain, I wouldn't be posting this.... This is a suggestion to have it added to the game. I think it would add quite a bit of flavor and variety to the game. EDIT: There is racial terrain? I haven't
So i'm thinking of getting a group together to design a mod to the game starting in Beta 5, and continuing past release. I'm thinking something a little more "Traditional Fantasy" although i'm open to good ideas (an alternative idea I had would be something post-apoclyptic (similiar to the Fallout Universe) or even something more futuristic more similiar to say Alpha Centauri) Anyway just trying to see if anyones interested. There is plenty of time to prepare a mod, even prior to u
Different races should require different terrain. As a channeler you should have an option of what type of terrain to change a tile into. Using the same non-Elemental examples from my Mega-Idea (https://forums.elementalgame.com/379359 - Please comment and let me know what you think) Humans of course like lush fields of grass (plains). Elves on the other hand would prefer forestted terrain, wheas orcs might like barrens, and dw
Actually I think this would be a good concept for an expansion down the line.... They could make 2 Empire Factions (Based on Japanese, and Chineese mythology) one being Ninjas and stuff and the other being something akin to Romance of the Three kingdoms.... than 2 Fallen factions, say Oni (Japanese Demons) and something else..... Or even better yet, have 5 totally new factions that are a whole new group like the Kingdoms and the Fallen....
Its a shame thee aren't undead in the game. It would make for a good different Fallen race.
Between the Races of Man and the Fallen there are various races already planned for the game. This post is an attempt to offer a few suggestions for a way to make the game a bit more fun, and even a little more realistic (while realism needs to take a backseat to fun, it can take away from a game when stuff that doesn’t make sense happens). As I am not well versed in the mythology of Element