strager

strager

Joined Member # 4008511
35 Posts 278 Replies 527 Reputation

So we can take that as confirmation that there will be no extensive presence of religion in the game (No church buildings, no priests, no healers? No cults, religions, dragon worshipers, shard worshipers, etc.)? What about in the Lore (i.e. the book coming out, potential for future expansions, etc.)

54 Replies 24,300 Views

The voiceover for one. Also the style as an intro isn't very good. Here are some trailers and intros with (some with decent voiceovers) for comparison: http://youtube.com/watch?v=zTSyg4JdUVc - Fable - No voiceover needed. Very epic, and reveals a lot through imagry. Not recommended as its very difficult to pull off right. http://youtube.com/watch?v=DDZ47fvEG9c - Warhamer:

27 Replies 11,363 Views

Frogboy and Friends (aka Stardock): So what are the plans to handle religion in Elemental. Are there going to be Titan Worshippers, etc. I know there are sacrificial alters - who are you sacrificing them to?What about cleric types and healers? Everyone else: What do you think should be done for Religion in Elemental?

54 Replies 24,300 Views

PLEASE don't use that for the intro.... wow that's terrible.... Where's Leonard Nemoy when you need him....

27 Replies 11,363 Views

[quote who="Tormy-" reply="36" id="2599434"] Quoting Denryu, reply 35 At this point, the only thing that would disappoint me is if we were still playing on the 2D map only in September. Den, stop joking around. That is absolutely impossible. Imo, we gonna reach beta 3 in 1 month [..if beta2 will last for 2 weeks], because it's possible, that we will need to have a 1z4 as well, who knows.[/quote] I'd go with 2 more 1Z betas just to b

38 Replies 29,934 Views

[quote who="Aractain" reply="45" id="2599483"]This might be a good time to learn snake handling. Programming is the thing I'm least terrible at. I've been heavily into Maxscript atm to create a tool for SoaSE so its not going to be fun to switch syntaxs. Also, lLike Vordrak said, what about spells?[/quote] Thats a loaded question.... What do you want the spells to do? If its something similar to another spell than certainly. If it requires n

60 Replies 229,183 Views

[quote who="Tasunke" reply="33" id="2599148"]So then I can assume that we will continue to have a vast amount of place-holders and plot-holes until the commencement of Beta-3? Or can we start to analyze balance from a realistic perspective (meaning there has been a Dev-oriented push in the direction of replacing place-holders with game play) some-time during Beta2?[/quote] I wouldn't expect balance until the end of Beta 4....

60 Replies 229,183 Views
Reply to Tutorial? in War of Magic

I'd love to see a Plansescape mod. It would actually be great source material. And could provide some awesome models for other mods too.

10 Replies 9,609 Views

[quote who="leeboy26" reply="6" id="2598955"]Bad news for people who want it soon, good news for people who want it done right. I'm betting October 1st.[/quote] I'm hoping April 2011+. That way they have time to polish everything till it sparkles. I want Elemental to win EVERY "Game of the Year" award out there and bring attention back to the genre.

27 Replies 25,642 Views

If Blizzard had said from the getgo "We may decide to start charging for individual items" I could possibly agree with some of these arguments. However, people have spent countless hours in the game leveling up characters, and while the game is very basic (all classes available to both sides of the race war, and only 2 sides in said war) and lacking any kind of diversity, at least until now offered the same chances for everyone assuming they purchased the expansions. When these players starte

62 Replies 116,412 Views

Frogboy- Would it be possible for us to get an example model file so that we can get an idea of dimensions etc. in our 3D programs (Maya, etc.) - This would be a real help for those of us who are already planning our projects (between games of Elemental and washing out the blood from all the eye-bleeding of course [e digicons];P[/e] )

60 Replies 229,183 Views

He's actually right.... Weapons/Armor found through quests etc. could be a good way to put lore into the game. If it had a crest from one of the pre-cataclysm factions, and was titled something like "Krax Wooden Shield of Blocking" etc.

9 Replies 13,778 Views

Projected Release: When Frogboy D**n well feels like it. In all seriousness it's prolly a good thing they removed it. No point in giving false expectations, when there's a chance that it might not make 09/01.

27 Replies 25,642 Views
Reply to Tutorial? in War of Magic

No tutorial! Make people learn the old-fansioned way. Actually, lets force them to play "Beta-1" before they can see the real game! Bwahahahaha! Actually I think frogboy said he didn't want a tutorial - instead they are going to use an advisor system which will teach you the game as you play.

10 Replies 9,609 Views

[quote who="Shunmaha" reply="23" id="2598245"]Hey, to buy or not is the PLAYER's decision. They aren't forcing you to buy it. So like. WHO CARES, It's not something that makes the person who buys it superior to the ones who don't. If it's expensive. DON'T BUY IT THEN. Also, the paying for additional features after you bought the game, why would that be a problem? You agreed to buy the game for a price that has already been set, so you should already be satisfied with wha

62 Replies 116,412 Views

This...just disgusts me.... People want more FREE content - they are already paying a massive monthly fee.... instead they start charging for individual items now. Their idea of an expansion should be what is given away every few months - and a paid expansion should include a lot more than it does. I was still considering buying Starcraft 2 (aka Starcraft 1 with slightly different units and improved graphics) but now i'm afraid they are going to charge for extra levels, or game modes, or unit

62 Replies 116,412 Views

[quote who="Whiskey144" reply="14" id="2597224"] Quoting strager, reply 13I guess he doesn't realize that with that much loot, he could start a small studio (somewhere with low-wages of course) and make a decent game all of his own... Given enough time, initiative, and a free or open-source engine that can be used to make a game that can be sold, anyone can. You can even do the work on your own. It'll just take a long time.[/quote] Possible, yes....likely no. Even maki

41 Replies 43,736 Views

[quote who="Frogboy" reply="25" id="2598006"]I think it's safe to say that global resources are here to stay.[/quote] Does that include the global population? Thats the one thing I really think should be local. If a town gets wiped out it should be more impact than "I just lost 40 population".Also it could lead to things like having huge population centers on one end of a continent and only a small village on the other that could be used to output lots and lots of troops because they

38 Replies 29,934 Views

Summary: You are able to create a Sovereign without a Profession. Steps to Reproduce: 1.) Start the game 2.) Press Space bar to reach the Main Menu 3.) Start a New Game, and name your world 4.) Select "Create a Sovereign 5.) Spend all of your points but do not select a Profession 6.) Click the "Next" button<

0 Replies 449 Views