Well that's our post for the day.... guess i'm going back to work....
strager
No you really wouldn't need source code access. Per Frogboy the battle engine is real-time, with the game "Pausing" between turns. Kumquat actually seems perfect for a mod like this because it supposedly offers the freedom to do stuff like this.
Well it was just an idea for a mod.... but doing something new open source is much more difficult than a mod project - even something basic such as your example above.
[quote who="Tridus" reply="8" id="2643196"]They've been throwing that August date around for a while now. I dunno, it doesn't seem realistic to me.[/quote] agreed. That being said I'm looking forward to trying it (The real game, not stripped down Beta 1) out on Thursday to see if I am wrong...
No more drinking before breakfast Brad....
[quote]Maybe you could post some other core features you would like to see in a map editor strager? [/quote] I need to really see it in order to comment - I'm sure i'll have more ideas once we have a real version of the game (come on Thursday!) to play around in. Beta-1 was so limited it makes imagining things difficult.
Uhhh Frogboy - Weren't we originally going to have a Beta 2 w/o AI anyway so we can test Multiplayer? Why not pass out a V1 with a note saying "Don't report AI issues, please focus on multiplayer" ? This way we can start getting multiplayer bugs in.
I have actually played it. Think of that as a simplified version of this idea. With this engine, you could make a much more dynamic league and world.
sixthed! TODAY! TODAY! TODAY! [e digicons]}:)[/e]
It's actually a lot of fun - and I am not really a fan of the real sport! It's all about building up a team, managing contracts, trading players, gaining promotion to higher leagues, competing in cups, etc. A mod like this could have a lot more RPG elements to it, making it a lot more of a game though - it's something I wish FM had.
Yeah but thats too simple, and it's american football (which sucks as a sport imo). Plus it's more of a sports game, wheras this would be more of a sports simulator. You don't play the game- the AI plays for you but you can issue basic commands (stratagies) etc. Look up Football Manager for an example of what I am talking about -- not quite that complex though, and of course with Fantasy Races, and classes... In a randomly generated world none the less!
Just a dumb idea I had the other day- figured I'd post it for fun and to get your guys minds working. Remeber that the turn based aspect of the combat engine can be turned off to allow for a real time game to be played. Rules: The Human Player (plus AIs) are Managers of the teams. Each side has a maximum of 15 Captains (Champions) per side. 10 players are "Normal" players. 1 Player is the Goalie (TBD). 1 player is ????. The remaing 3 players are special
Frogboy + Friends (AKA StarDock): I would like to suggest an option for the map editor that would be very useful to many mods. What we need is an option to have multiple maps- even if this feature is not used in the core Elemental game. This would allow modders to create things such as an Underground World (similar to Age of Wonders) or would allow an RPG mod to make explorable dungeons.
[quote]A year from now, the AI in Elemental will be mind boggling good. I don't think we'll have anything at all to fear in the AI department.[/quote] Your a lot more optimistic than I am....
Can we see the full source of the file so we have an idea of what options we are going to have?
[quote who="DethAdder" reply="27" id="2627709"]If you want the game badly(or any Steamworks game) and don't want to be a pirate you can always buy the retail box. You get a nice box, Manual , and a shiny coaster. Then simply grab the cracked version of it where you can play singleplayer(and some even MP) without ever installing steam. The Devs/Pub have their sale, you have your game, and no Steam installed. [/quote] They can still get you for violating the Digital Mille
We need a new journal lol
Too bad there won't be a way for people to take their Steam games and move them to Impulse (at least if both services offer the game).....
It would feel kinda silly for your sov to be wearing leather when you can forge plate....
I was referring to Dying Sun (https://forums.elementalgame.com/380223) not Dark Sun :)
[quote]Why did the trolls leave their lands? I don't think having an apparent motivation (even in an RPG) is any sort of basic requirement for a "living" world.[/quote] Why DID the trolls leave their lands?
Isn't Dying Sun based on D&D? Also there is Raven X's Dragonlance mod.
[quote who="I-Mod Stefan" reply="4" id="2622473"]we offer much more then forums if you decide to start a mod in bigger sizes like a total conversion, you need a place to discuss stuff privately in your team, and to organize what you are doing (Project management system). Also, for your mod material, you need enough webspace. I have worked on total conversions for Galactic Civilizations II, so I have some experience in that Because of our friendship to stardock &&nb
Check out The Settlers 7 for a good example of what we are talking about - in the Game Description: A PERMANENT INTERNET CONNECTION AND CREATION OF A UBISOFT ACCOUNT ARE REQUIRED TO PLAY THIS VIDEO GAME AT ALL TIMES
[quote who="Tridus" reply="36" id="2622775"] Quoting kochujang, reply 21 No, that is not necessary. If steam can't find a working internet-connection, it automatically suggests to switch to offline-mode. The only hassle is that steam restarts itself first (which is a bit annoying), but it stays then in offline-mode. As a quickie totally non-scientific test, I just yanked the network cable out of my computer and ran Borderlands (only game I own through Steam that is installed ri