luketan

luketan

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Reply to Why MoM? in War of Magic

[quote who="Eiralin" reply="56" id="2769864"] Even more interesting is how completely different each spell school behaves. [/quote] Sadly, I think SD once posted in response to this.. that he didn't think it would be "fun" if say all spell schools didn't have direct damage spells.. I suspect it's the same philosophy for other spells.. Basically create spell x for school A, then alter it slightly for all other schools so all schools have a equalvant. O

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Reply to Why MoM? in War of Magic

[quote who="Eiralin" reply="56" id="2769864"]I recently purchased the Prima strategy guide for Master of Magic... might I add for the 3rd time, due to injudicious lending of previous copies =D The ridiculous DEPTH to the game struck me as both a huge part of what Elemental strove for and is ultimately completely missing, with magic being the biggest culprit. Previous posters have pointed out about such niceties as the great customization options for your wizard (ak

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Reply to Why MoM? in War of Magic

[quote] I think "only able to cast spells outside your domain if there's a hero" was a smart decision by AoW design team. I think it's a flaw of Master of Magic that you can cast spells anytime*. I think so because in MOM, as long as you had enough mana and skill left, you could DEVASTATE enemies with spells. So you attack enemy settlers or spearmen, he casts Psionic Blast and you potentially take a lot of damage. It really gets out of hand at Impossible, to

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Reply to Why MoM? in War of Magic

[quote]Well, the thing is ... if its a global magic pool ... and EVERYONE uses it ... then all you need is to have a Hero in the army and BOOM! Access to overland spells.[/quote] Good point, assuming it worked with no restrictions ie hero could cast everything the wizard could. In fact that was part of the AOW2 system. Your wizard could cast spells to affect the battle if (a) within domain (b) a hero was present as the hero carried the wizard's domain with him. I sti

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[quote who="vieuxchat" reply="123" id="2769258"] While I like the idea of separating attack stat into Melee, Missile and Magic Attack stats, different resistance types etc. . all he said was he will fix the 1DN rolls not add new stats.. could be as simple as adding +X to each roll for example.. No, no, no and no please. +X wouldn't solve the uniform distribution T__T[/quote] It wouldn't yes.. But it would shorten the range.. which is better than nothing.

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Reply to Why MoM? in War of Magic

[quote who="Istari" reply="34" id="2767955"]Stardock's ongoing goal with Elemental is to continue to integrate concepts from great games, particularly, MOM. One of the challenges I've heard discussed is that MOM was able to get away with low resolution sprite graphics. By contrast, today, people expect high resolution 3D models for everything which drives up the cost a great deal. My understanding is that the team wants to bring in more and more concepts from MOM w

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[quote who="Simsum" reply="119" id="2769177"] Quoting luketan, reply 115LOL. He said will be "modified" not build from the scratch. Don't get your hopes up too much. While I like the idea of separating attack stat into Melee, Missile and Magic Attack stats, different resistance types etc. . all he said was he will fix the 1DN rolls not add new stats.. could be as simple as adding +X to each roll for example.. Hehe, my hopes have been too high since falling

130 Replies 3,365,719 Views

[quote who="Tormy-" reply="116" id="2768939"] Quoting Simsum, reply 113 Quoting Frogboy, reply 103 We agree with you. It's going to be modified coming up. But how? Any chance you'll explain the revised system before you start implementing it? This is a good question. Froggie, could you post more details about the upcoming changes regarding the combat rolls?[/quote] There's a small possibility he ha

130 Replies 3,365,719 Views

#3 i agree with partly. It would be easier though if they had swallowed their pride and learnt from earlier successful games and then added additional components say roughly MOM/AOW combat + magic then added questing/dynasty/civilization aspects but instead they tried to go their own way everywhere (or worse yet copied straight from Gal civ) That's why you got a mess. Right now I see signs they are trying to fix this.. e.g 1DN rolls will be mo

50 Replies 30,031 Views

Kind of disagree about this one. If you were laid off the stigma is still there (maybe less than if you are fired i agree)..I mean employers will think why you and not the other guy? Since companies "layoff" the ones they feel are least valuable, the unspoken implication is that you were not that good.. otherwise they would never dream of asking you to leave.. Of course i know superstar employees can be laid off but all things being equal that's less likely..

15 Replies 6,738 Views

[quote who="Simsum" reply="113" id="2766926"] Quoting Frogboy, reply 103We agree with you. It's going to be modified coming up. But how? Any chance you'll explain the revised system before you start implementing it? Since you'll have to do surgery on the mechanics and completely rebalance everything, I have a suggestion for you guys: Make the "dice" two-sided so they can't roll anything other than 0 and 1. Use the various unit

130 Replies 3,365,719 Views

about moving spell books into tech tree well yeah practically everyone agrees it's a bad idea. But this is SD we talk about. They have their pride, they won't follow MOM or even AOW style for everything. Heck, I'm amazed they went for the global mana pool idea! Anyway currently there is little loss anyway.. Even if you did the spellbooks MOM style, it still wouldn't matter most of the time, since most of the spells in ewom are not unique anyway.. How many damage spells

14 Replies 10,736 Views

[quote] Magic System Changes. This is an area that’s going to get a lot of changes. For instance, Essence will become a boolean (true or false). Your mana will come from a global pool of mana that is from the shards. The elemental spell books (earth, air, fire, water) will get moved out of character creation and into the tech tree so that players can determine what spell books they want. Various spells will gain a mana “maint” rather than using &ld

14 Replies 10,736 Views

[quote who="p22" reply="44" id="2766840"]Those obvious choices are only "obvious" due to poor balancing. Having AI that knows how to exploit them would not make a good game, IMHO.[/quote] True. The point here is about AI though and how complicated the game was = hard to create good AI. Nobody said anything about a good game..

82 Replies 156,060 Views

Global pool goes hand in hand with enchantments having upkeep. SD agrees that this is way better than "slots". This increases strategic choice... Would be nice for each champion to have separate spell books , though in the game I shall not name.. the spellbooks allow you to cast more spells than what is known by the sovereign, which makes champions even more valuable.. I also like the idea that you could "channel" only a proportion of you

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A game can be complicated with many options, But if the options are not "real options" in the sense that each option has pros and cons it doesn't matter. The problem with EWOM is while there are many complicated features (design your own unit anyone?), but the choice is so obvious or doesn't matter, it's easy to create a "good" AI.

82 Replies 156,060 Views

warlord being useless? Yes.. In the game that i shall not mention cos the developers are probably sick of hearing.. warlord gives all your units a 1 level boost! That's a significant bonus. To a greater or less extent was the same for other traits that you could choose at the start. In other words what you chose at the start MATTERED and you would play each game very differently.. Compared to EWOM where most of the choices you make at the start have very few long term

33 Replies 17,840 Views

[quote who="nasebee" reply="18" id="2762669"]GalCiv had the rock/paper/scissors mechanic, of different attack/defense combos. Elemental has a rock/hardplace mechanic. No choices or subtlety or countering.[/quote] SD philosophy of game design... Ai > Fun. But this time even the AI sucked.. That why this game is a massive fail.

106 Replies 264,297 Views

[quote who="UltimateElemental" reply="222" id="2758110"]One more idea... in MoM you had spell books for each magic school, something similar based on spell levels would be effective in EWoM, so sovereigns would have to research spell level for each school they had, limiting them to all powerful in one school or jack of all trades in all schools.[/quote] Actually in one early dev journal they actually described a system like this. I have no idea what happened after that, that resulted

265 Replies 682,392 Views