luketan

luketan

Joined Last seen Member # 3923516
6 Posts 303 Replies 9,120 Reputation

[quote who="RikazeMA" reply="127" id="2810373"] basically removing the need for the stat entirely beyond unlocking new spells, especially with the idea of a Partially Omniscient, All-Casting Sovereign in place. [/quote] Is this confirmed? Seems strange in the current system.

133 Replies 384,159 Views

Hard caps to damage due to intellect is a nice idea but not sure if the system allows it. I wonder if the new system makes it worth while to create a warlike sovereign (low INT) anymore.. I suppose if you could have a champion to do the spell casting duties.. why not? I do like the idea of contrasting hero abilities "cool downs" with normal spells. I suppose cool downs would be something like "Fireball - One use every 10 turns". Probably something more innovative ,but you get

133 Replies 384,159 Views

I'm quite satisfied with the changes to the spell system. Can we confirm that the sovereign cannot cast spells "globally" in Tactical combats like MOM? 1. "Flat" damage in spells I think spell damage scaling with INT is quite a good concept, I'm not quite sure why it's removed. As pointed out earlier, there isn't really a problem with allowing limited scaling with low level spells by capping max damage (e.g. 10 + 0.4 per Int - up to 10 INT), or making higher leve

133 Replies 384,159 Views

[quote who="Stuie_acs" reply="148" id="2801662"] Quoting wnmnkh, reply 147And OP's wish just came true... https://www.stardock.com/about/newsitem.asp?id=2056 That's awesome. As much as I like FFH2, it will be great having his abilities applied to an engine actually built for magic use (unlike the Civ 4 engine). And he comes from a D&D background gaming-wise, so he gets magic resistance etc. Big win for Elemental.[/

196 Replies 678,321 Views

[quote who="UltimateElemental" reply="143" id="2784310"] Quoting MorganDeWitt, reply 11Is anyone opposed to simply using the master of magic system? Lets just have a pool of magical power, which can be split between regen, spell research and increasing essence, or the amount of mana spendable in one turn. That would be the system I would favour and will be trying to mod into the MoM mod.[/quote] I really really hope you succeed...

148 Replies 127,043 Views

[quote who="nikmesh" reply="24" id="2783642"]If SD don't deliver the kind of magic system this game deserves, then I'm going to be begging, like everyone else will most probably, that they give the modders the tools needed to do it themselves =P If they cannot stray from 'every spell is a clone of each other,' and 'most magic is a missile attack' the magic system is not going to go anywhere. They really need to go play a some more MOM to recapture the glory...[/quote] I thi

27 Replies 21,486 Views

[quote who="Malsqueek" reply="141" id="2784302"] Quoting Istari, reply 140 If I remember correctly, MoM had what I might refer to as a GMP, but only you (your wizard) had access to it. Your heroes and magic-able units did not draw from your GMP at all, but had their own individual mana pools, or limited magical attacks. Heroes could only cast spells within combat, and their mana limit reset after every combat (or after every turn, I'm not sure now). But I haven't played i

148 Replies 127,043 Views

[quote who="Robert Hentschke" reply="4" id="2781888"]@ Ishantil The actual applications are the easy part. Assigning mana cost, spell level, and actual damage. They are a later stage of the design, not the beginning. The first step would be to define the character of a spellbook. In WOM that step was omitted so all elements ended up as clones of the same spell template with zero unique character. [/quote] Not ignored. It was pla

27 Replies 21,486 Views

[quote]But I would love it if EWoM could implement something like Myrror...[/quote] I disagree. A lot more pressing problems to solve in EWOM, myrror while nice is hardly the reason why EWOM sucks, adding it doesn't help much either.

130 Replies 68,506 Views

[quote who="Rune_74" reply="139" id="2783261"]calling people liars is not being a critic. Feel free to post it as it is your right, don't feel attacked if it is someones perception of what is going on.[/quote] Lying is such a dirty word.. let's say someone is shading the truth a little with a bit of misdirection on how closely they are following the thread.. :D Personally I don't feel attacked, I can't speak for anyone else though.</

193 Replies 142,027 Views

[quote who="Satrhan" reply="130" id="2782904"]Glad to hear it Frogboy, I knew you wouldn't start a thread like this just to screw with us[/quote] So *this* time he's serious about listening, all the other times he was screwing with us? [e digicons]:grin:[/e] Honestly.. It's not only SD that does this, lots of other developers do this, they always think they know better about what makes a good game (anyone can go on and on about some system they dreamed up), and you

193 Replies 142,027 Views

[quote who="Satrhan" reply="133" id="2783062"] Quoting luketan, reply 132 I seriously hope this is a joke... Why, because it doesn't fit with the narrative you're presenting?[/quote] Sigh you still miss the point. You keep thinking I'm someone who is unhappy because they don't follow my super detailed idea (check the forums , I seldom do that) I already said, looking at every single idea doing a spreadsheet would be a disaster. There are h

193 Replies 142,027 Views

Agreed Malsqueek But this is SD we talking about, I have a feeling they going to do something unusual here (might be good or more probably bad)

148 Replies 127,043 Views

i think at this stage , i think only modders can fix the game. the goal should be to hope SD create the most moddable game ever including ability to mod as much of the game mechanics as possible in hopes that the modders to create the great game we were promised and not what we actually got.. MOM mods anyone?

420 Replies 1,128,892 Views

[quote who="Frogboy" reply="129" id="2782889"] Just for the record, I read this thread about twice a day with my engineeringbnotebook open with pen to writevdown various concepts proposed and think about how they would work in the engine and how well theydvinteract with other concepts. [/quote] I seriously hope this is a joke...

193 Replies 142,027 Views

[quote who="Wintersong" reply="128" id="2782858"] Quoting luketan, reply 127 Exactly. It's obvious this is what is happening. Don't take wrong what I'm about to say but if you (all) truly believe that then: you shouldn't (as in suggestion, not order) be bothering coming back because you are in the road to (more) dissapointment. Unless you hit jackpot and Stardock happens to make improvements that you like. [/quote]

193 Replies 142,027 Views

[quote who="DariasDruss" reply="112" id="2781806"]That is a big part of their problem. They didn't listen and instead released a game way before they should have and it didn't in anyway resemble what they said they based it on. I am wondering if they are just asking opinions so people think they are contributing, when in fact they aren't listening to us.(Hope I am wrong).[/quote] Exactly. It's obvious this is what is happening.

193 Replies 142,027 Views

[quote who="Reianor3" reply="113" id="2782108"] Don't worry, around here idea-based feedback ain't doing anything aside from cluttering the forum. Keep reading it and you'll get the point. This "gimme feedback" thread is not the first nor is it the last. (anyone's making bets on when the next one coming?) You see, the dev. team have mastered the art of "back and forth" so they only give one ounce of back for 10-40 ounces of forth. [/quote]

193 Replies 142,027 Views