luketan

luketan

Joined Last seen Member # 3923516
6 Posts 303 Replies 9,120 Reputation

[quote]#3 The magic spells aren’t compelling enough yet. [/quote] Wow, you know how scary it is to read this? Particularly from a game that is supposed to be a spiritual successor of MoM and has the words "War of Magic" in title! I say forget everything else, and work on making this part work.. if everything is wonderful but the magic syste/spells is weak, you still failed totally. Probably the only other part that is as important is TC which works hand in hand wit

127 Replies 358,264 Views

[quote who="ten9" reply="164" id="2669294"] Quoting Kryst07689, reply 136One thing that made Master of Magic so good is that the spell books were so different from one another. Chaos kicked butt in battle, but life had the best army buffs. Earth was a defensive juggernaught, but sorcery could mess with other peoples magic. So far the spell book for Elemental is basically the same exact spell over and over. Electrical damage, Fire damage, earth (blunt) damage.&nbsp

243 Replies 841,846 Views

I can pretty much summarise what people are saying in this thread with one line "Look at Master of Magic!" [quote who="tejondour" reply="68" id="2668681"] Quoting Stargrazer, reply 67For comparison, Master of Magic had 213 spells. ...with very little repetition in theme, much less in exact effect![/quote] Exactly , that's why it's a classic. Only Dominions had more spells, but they were mostly similar, and anyway there was no

84 Replies 258,692 Views

[quote who="Frogboy" reply="19" id="2668066"] Quoting Saije, reply 17Your magic could definitely use some magic... A little creativity would be nice with the spells, I'd rather have spells that allow subtle control over the flow of battle then 15 different ways to do direct damage. The strategic spells arn't bad, but your tactical spells need serious inspiration. Spells shouldn't just be "Hey, I'm gonna blast that guy with Ice... Nah Fire... Wait Darkness!!" It should be about

84 Replies 258,692 Views

[quote who="Tormy-" reply="78" id="2465619"] Quoting luketan, reply 77 What's wrong with the way MOM did it? a generic resistance statistics, modified by resistance to elements etc. A morale stat would be nice, but can't think of a game that has done this well. Magical dmg types are in [4 in the vanilla game], so natural resistances must be in as well. As for morale...it's a must have feature imo. [/quote] <

95 Replies 269,368 Views

[quote who="zigzag" reply="34" id="2431553"]MoM and AoW have six or seven meaningful statistics, depending on how they are counted. HoMM and KB have a few more. None of these have particularly shallow tactical combat mechanics. [/quote] True. And currently as proposed Elemental only has 3 [e digicons]>:([/e] Oh sure we probably don't want a slew of statistics like Dominion has , but only ATTACK/DEFENSE/SPEED ?? What's wrong with the way MOM did it? a generic resistanc

95 Replies 269,368 Views