Thank you for your detailed answer. I actually am aware of your past though not that of your former coworker/employees, but I'm not sure it's really relevant to the present or the question at hand. As to the level of customization and other features that Elemental has and are advanced/expensive even though I didn't realize it at first: I use them very sparingly so perhaps that's why. I usually prefer these systems somewhat abstracted for 3d games since
HappyNihil
You are still not answering my question. I originally ended my post with "Questions that could potentially lead to some answers, other than what are or aren't good examples." but ultimately deleted it as it is more passive aggressive than what is appropriate. Perhaps I'm not making it clear, but to put it in the most impolite bluntly clear way possible: "Unless Elemental is the most intensive RAM game ever made (for some strange reason), other co
I don't think I am. I chose memory intensive games on purpose (Rage was a bad example since AFAIK megatextures aren't RAM critical, they are just huge) . But the sheer amount of objects and size of terrain (not instanced, but updated realtime) in the case of let's say Arma (nowadays popular thanks to Day-Z) at least seems definitely much bigger than what Elemental does. But I'm sure somebody better versed in this would pick bet
Since some people throw around baseless opinions about how prevalent or not 64-bit platforms are I'm just putting this up here: http://store.steampowered.com/hwsurvey Just to clear things up. Those stats are for all Steam users, I'll leave speculations as to how precise this is for the subset of turn based strategy gamers to others.
Honest question from somebody with little technical knowledge: This is the first time I've seen any developer seriously considering doing anything 64-bit only. Why? I've played games with maps much bigger and holding much more data (even realtime updated) than Elemental and games that looked much better than Elemental (and that's an euphemism), why do you need more memory than anybody else? (extreme cases would be something like Arma 2, DSC-A10, Crys
You didn't really describe what happened (did you get some sort of message or why do you think it was sync error?), but what happens quite often in the current build is that you cannot end your turn and it doesn't end automatically after the time runs out. This is a known issue, happens all the time. Solution: - select "guard" or "pass turn" on every unit - if that doesn't work and you have caravans disband these
Eh... Im not neccessarily saying that I disagree with you, but Im not sure what the point is. We don't know how big these expansions will be or what functionality will they add/fix. There were only a couple of hints and while I agree that the original statement paraphrased:"...people who buy before X will get the first expansion free, and as you know, our expansions aren't a minor thing" seemed to turn into "we did 2 10$ expansions for Sins, expansion means that it adds functionality,
bump
Sad to hear that. What I find strange is that (from what he said) it seemed as if he worked on Elemental while AFAIK we were told that the Elemental team wasn't hit and only the secondary team that worked on a different project was. Maybe I misunderstood that or he indeed was a member of the second team. Either way, it's difficult. The game is not very good in its current state = it sells badly. Logically the people who were responsible for the project should be
If you like the book you might want to comment at Amazon So far it's not doing so well, possibly due to some "enemies" of Wardell (mentioned in another thread by a Stardock employee), possibly because it's just not good. Haven't read the book myself, can't comment on that.
Nice. [e digicons]k1[/e] But the reality is even more grim in the sense that most tactical spells have multiple version (fire one, water one etc..) and the same with strategic ones (different elementals are pretty much the same, very generic).
[e digicons]k1[/e] superb
[quote who="Istari" reply="32" id="2748857"]"Unamommer" is Angie Gallant, the wife of Mike Gallant who was banned from Quarter To Three for continually stalking Brad in every thread. They see anyone who doesn't share their political views as racist and evil and have pretty much said as much on Quarter To Three. All 4 of the negative reviews on Amazon.com come from Angie Gallant, her husband, and two friends of hers. It's one of the most vile things I've ever seen. Someone taki
[quote who="solidsmooky" reply="23" id="2748663"]It's actually really racist and it makes me wonder about Brad.[/quote] Many fantasy books suffer from rather simple good/evil lines and if you use traditional west culture symbols and write it from a white person's view about an euroamerican style "white" society fighting orks or whatever it might easily look bad if you want to think about it from such perspective. Unless you have some other reason to believe the writer has such
Thanks for the info. Out of curiosity: When could some basic performance-enhancing patch go live, approximately? edit: I considered asking for a refund shortly after the release, but posts like this make me believe that the game will be as good (or better) as GalCiv2 one day. Thanks for your hard work.
You can check some mini-reviews on Amazon. http://www.amazon.com/Elemental-Destinys-Embers-Bradley-Wardell/dp/0345517865/ref=sr_1_1?ie=UTF8&s=books&qid=1283276428&sr=8-1 Other than that the only (and quite funny) review I found was the already mentioned: http://www.unamommer.com/?p=109 I haven't read the book so I can't really voice an opinion on it. But basically B.Wardell is not a writer and mos
1) Performance. 2) AI 3) Combat system remake
Thanks for the link, but frankly the political views and literary ambitions of the CEO are slightly off-topic in my opinion. (whatever one might think of them) but thanks nevertheless
[quote who="BeardyDan" reply="5" id="2744036"]The last patch removed the effect of Wisdom on casting times. It now does nothing, the Wisdom on the Sov creator really should say Essence. [/quote][quote who="dragoaskani" reply="6" id="2744043"]yeah test it. Create one with 11 wisdom it have 11 mana and 11 essence. 12 = 12 mana and essence, etc.[/quote] ah, thank you
[quote who="dragoaskani" reply="2" id="2743949"]Wisdom = essence when creating a Sov.[/quote] Are you sure? During sovereign creation it says that "wisdom determines the number of action points it takes to cast a spell" while essence AFAIK determines maximum mana. So is wisdom the same thing as essence and only affects max mana, or is it the same and essence affects both max mana and action points cost or are these separate things? <img src="http://imgur.com/Oo
influences cost of spells (or at least it says it does) you can set it when creating your sovereign, AFAIK you cannot gain it by leveling in game one of the somewhat broken things
While playing "cloth map only" the horses resource still displays 3D models for said creatures.
Its not even from beta, its just a mockup image.
From similar games I'd reccomend going for King's Bounty: Armored Princess, FFH2, HOMAM5 or AoM:SM. As for Elemental: wait a month and come back to see what's changed. It has plenty of potential but it's currently just not there yet.