xStarfirex

xStarfirex

Joined Member # 3851474
19 Posts 245 Replies 720 Reputation

Welcome. If you ask me you are picking a decent time to jump into the game. As long as your not afraid of a few bugs or crashes. Not sure if your going to start playing with the current beta or the last released version but my advise would be to go for the beta... it's less stable but there are so many changes in it which are really bringing the game alive.

18 Replies 16,770 Views

Hmm if you want a way of getting food i say it should be a spell... if summoning a square of fertile land cost four mana to maintain then it would place more importance on shards (which are meant to be important) plus people would have to make a difficult choice as that mana could be used to do other cool stuff instead (like make four casters).

21 Replies 6,689 Views

are you sure it is working for me... I used it to get a level 5 city with only 12 houses (well villa's)

2 Replies 2,296 Views

I don't mind them being level one so much though i can see why it might be a bother to others. My hope is that they make the passing on of abilities abit more complex and random than just getting your father or mothers abilities... now if you had a chance of getting abilities from both that would lead to some really interesting hero breeding, and after all thats what we are all here for.. hero breeding...... right? guys?

10 Replies 9,717 Views

[quote who="Derek Paxton" reply="34" id="2838562"] Way more detail than you wanted I'm sure.[/quote] That was the perfect amount of detail. I am always interested in the thought processes and codeing challanges that you guys go through.

102 Replies 38,559 Views

Out of interest sometimes I use the adventure resource techs yet no resources show up. Is this why you have reduced the spawn distance of these techs down to 12? If this solves the issue thats great news.

102 Replies 38,559 Views

Is channeling guarenteed when its between a sov and a imbued champion do you know. Ok so currently the only way I am going to get a daughter from another faction with interesting bonuses is if that faction has a female sov?

10 Replies 9,717 Views

Now that the game is getting more stable and I can play around alot more I have started to enjoy the diplomatic options which the games offers. While they are quite basic they seem a very solid foundation. I in particular like the ability to marry my sons off and gain another factions daughter to my cause. So far one thing I have noticed is that the daughters I recieve never seem to have any interesting bonuses... Surely there is chance they should get some of the abilitys from the pa

10 Replies 9,717 Views

Looking good. Could you also add to the known issues that any updates we make to our heroes info cards are not getting saved properly. They will change and then so many turns later they will reset.

102 Replies 38,559 Views

[quote who="Heavenfall" reply="3" id="2837764"]OP[/quote] phew was afraid you were making him out to be some sort of zero

102 Replies 38,559 Views

[quote who="Heavenfall" reply="1" id="2837732"]First![/quote] :s what does that make Derek?

102 Replies 38,559 Views

Hmm I hadn't considered children adding to the stats, coulod get rather op that way. I was thinking Tech, Arcane, Mana, Food would be left as they are but any thing related to gold, mats, crystals, metal might benefit more from this.

6 Replies 6,301 Views

So I have seen some discussion around the forums about spells and sov abilitys which add +1 of a resource every turn and how in the long term this bonus doesn't scale and soon becomes pretty worthless. One solution for this that seems to be getting considered is to change these bonuses to a percentage increase. This would allow the bonus to stay relevent over the long term, however this would mean at the start of the game these bonuses would be virtually useless. Instead of chooseing

6 Replies 6,301 Views
Reply to Magic Hack in War of Magic

[quote who="econundrum1" reply="9" id="2837430"]This is a problem I thought they might have which is why in a previous thread I suggested imbue would need to have a high casting cost, so that it wouldn't make sense to keep canceling and recasting as needed.[/quote] I like this, simple, easy to implement and effective.

18 Replies 14,279 Views
Reply to Magic Hack in War of Magic

For the imbue champion issue you could have something like "essense sickness" when you unimbue the champion, All their stats get reduced to 1/4 of what they should be for 30 seasons and they can never be imbued again.

18 Replies 14,279 Views

I love your idea of being able to create resourses using mana. My personal preference would be one large city also. However I think your implementation of this idea is over complicated. Currently we have the mana maintainence system which is working very well. Why not have these resource spells take so much mana to maintain. A farm takes three mana to maintain working your way up to elementium which takes ten.

3 Replies 2,169 Views

I think you have to have expanding in your game plan from the start... due to the monster ai now there isn't any point founding a new city unless you have some way to defend it. The best thing that can happen is if you find a sand golem early. You can use that to protect your first city while you lay down another. Also for the first time ever I find myself buying the advisor a spaer to help get through the early turns.

13 Replies 14,451 Views

[quote who="BoogieBac" reply="1" id="2836723"]I don't think this would make it in for 1.1 (we're past the implementation stage and into the bug fixing realm), but I agree that custom colors on your guys would make unit creation more fun AND informative as to easilly spotting certain designs from afar (I always like when artistic features have a gameplay rational as well). I'll bring it up to Derek! Thanks![/quote] :) cheers man thats all that i ask, keep up the gd work this game

4 Replies 4,638 Views

[quote who="BoogieBac" reply="9" id="2836722"]Great feedback guys, thanks for the write ups. RE: Enchantment Spells - What if we made some of the resource buffs give a + %bonus instead of a flat +bonus. This way you can cast it on your gildar producing center to give a nice boost, opposed to +1, which on second pass does seem worthless once the game starts rolling.[/quote] yeh percentage based would be a huge improvement

31 Replies 115,480 Views
Reply to Champions... in WOM Ideas

I fully agree with everything here apart from the cap on how many we can have. I think if they added a slight upkeep to the champs it would be enough to make us think twice about who we hire. When they get around to giving the champs more unique abilities and gear then collecting them really will be addicting :)

1 Replies 2,755 Views