xStarfirex

xStarfirex

Joined Member # 3851474
19 Posts 245 Replies 720 Reputation

Firstly I just wanted to say your doing a great job Stardock, there are still a few bugs and stability issues but with the last few patches the game has come on leaps and bounds. If you have a chance in the next patch I would like to request if possible an addition to the unit creation UI that would add three colour boxes so we can select the units main colour and trim plus the colour of their metal. This wouldreally spice up the unit creation in my eyes as being forced to have my uni

4 Replies 4,640 Views

I did the dragon quest fine in my last game but I experienced the exact same thing you did with the read something on the wall quest. Like you say the quests seem very fragile.

1 Replies 1,361 Views

I have played one game of 650 odd seasons with only 3 crashes, although the third crash caused one of my heroes to duplicate and shortly after it wouldn't let em end my turn effectively bringing my game to a halt. I am very impressed with how much better the game is feeling, they just need to iron out these odd crashes and then I think stardock will have an excellent base for building what will hopefully grow to be a classic.

22 Replies 10,650 Views

[quote who="Cruxador" reply="6" id="2836396"] They are each one per city.[/quote] Ah ok if they are both one per city it makes abit more sense. I still think that one of them should provide a higher percentage.

7 Replies 6,272 Views

I have just loaded an auto save after a crash and my sons wife now has a clone for some reason :s My son is a lucky man it seems. Oh and to top it all off my end turn isn't working now.

4 Replies 2,285 Views

[quote who="Cruxador" reply="3" id="2836248"]Why would the merchants and markets thing be a mistake? It's a good bonus (or it would be if it wasn't broken at the moment) and they become available at different levels. And there was a huge thread explaining why merchants giving a static +1 was a less than ideal situation. It's probably in the Ideas forum, if you want to go find it.[/quote] I can understand why just having them produce a static +1 is less than ideal.. consider

7 Replies 6,272 Views

So according to the text in the build menu and the buildings info cards merchants and markets both do the same thing which is increase your gold being produced by 25%. Surely this is a mistake, I would have thought merchants would simply add one gildar. Also can somone please explain to me why schools are worth building, currently they increase your tech by 25% but take up 4 building spots. You would have to build 16 studies before building this even starts to make sense...or is that

7 Replies 6,272 Views

[quote who="Cruxador" reply="48" id="2835755"] Quoting Trojasmic, reply 47add a tech called wolf whispering... or a sovereign type called "druid" that would allow you to talk to animals... you may have stumbled onto a winner here! nice bug! and who says all beta bugs are bad?I was thinking like a Talent, but a sovereign type may be better. I don't care for that name, as "Druid" implies more mysticism than the other sovereign types, but I don't have a better idea. It could be

66 Replies 39,011 Views

Looking good, I am waiting on this patch before I start my new game. So far the feedback sounds really positive. consider me excited.

66 Replies 39,011 Views

Has no one told the OP that we don't like to be called fanboys... oh no no no no... frogboys that's what we like to be called :P

24 Replies 20,684 Views
Reply to Quest Screens in WOM Ideas

Agreed and I think that anytime you have to stop and have the thought process "wait did that do what I thought it was going to do" your getting pulled out of the experience in a negative way. Also I think it is interesting you mention music, I hadn't really thought about it but sound effects and music can really help build up the feel of a quest... Like if the quest screen for a quest that starts in a cold damp cave had dripping water sound effects in the background while you are on the quest

2 Replies 18,900 Views

I am sure as we go forward quests are something that will get more and more attention from both the dev team and modders. One aspect I feel could be improved is the way we are presented with these quests. At this current moment in time we get a large picture followed by a small amount of text to which we can select yes or no from the two boxes. While this works fine I have some issues with it. Firstly the pictures... they dominate the field of view when acepting a quest and the same o

2 Replies 18,900 Views

Nice feedback, The only thing I don't quite agree with is the dislike of having to build a hut first. To me that makes perfect sense, it's not right to send your pop straight to the workshop if they havn't even got a place to live. I would love to add my own feedback but I live in England and will have to wait till after work till I can play, Hopefully The game crashing on level three cities when units are built bug will be fixed by then :) Really interested to hear other peoples impr

34 Replies 17,348 Views

[quote who="joasoze" reply="132" id="2834832"] Quoting xStarfirex, reply 131 The land type we choose for our faction could then make for interesting stat choices and gameplay options. If we choose to have our lands covered in forests then it would suit our faction to choose traits that allow for better movement through woods... or perhaps just give our enemys a movement penalty. How about attracting animals that are native to the land that is spreading.

134 Replies 426,521 Views

Not sure if this has been covered somewhere in here. But Frogboy was saying he was looking for a way to liven up the land in Elemental. I would like to see more done with influence. I love the way as our influence expands it brings life or death back to the land. But right now there are only those two options depending on if you chose empire or kingdom... I feel it should instead be part of the faction creation screen that we can customise. For example it would be nice to be able to choose wh

134 Replies 426,521 Views

[quote who="Ausland" reply="115" id="2834410"] 29. Procipinee thong crisis averted. What's that about?[/quote] The best quest ever :)

152 Replies 91,723 Views

[quote who="impinc" reply="94" id="2834196"] Why not just plan for Friday then? I really want the patch soon, but I'd rather you guys take the time to do it right (don't work crazy hours to get it out on Thursday).[/quote] You know very well thats not how it works around here... they state a date in the near future... we lose sleep and hurt our fingers hitting f5 for days on end... then they take the time to do it right and release it on a sensible time frame only aft

152 Replies 91,723 Views

Nice work on the list guys, 66 pretty awesome changes. Do you guys have any goal in mind for the number of changes you plan to get in before you release? if you are stuck for a 67 I vote for a set of colour selection boxes in the unit creation UI [e digicons]:pout:[/e]

152 Replies 91,723 Views

perhaps they are downgrading them to fire midgets... that takes time you know. Hopefully they add them back with other elemental summons... fire unicorns anyone? water ducks? biker mice?

7 Replies 3,620 Views

I am very excited to try this out. If they release all this and get it stable I will have a very merry christmas.

152 Replies 91,723 Views

[quote who="Lonemessiah" reply="91" id="2834095"]Don't worry xStarfirex. If you do control+a to select all, then paste into word you can still see all of your spell, therefore it is all there, just the top part being cut off at the top of the screen. As it moves down the list more will be visible, I know because mine has done that.[/quote] Thank you for the info good sir.

106 Replies 356,744 Views

[quote who="onomastikon" reply="89" id="2834072"]There are some texts that I cannot read in their full length because the pop-up window which displays the spell description http://elementalgame.com/contest is too small, that is, it extends above and below my screen with no way to scroll. I am sure that mine will be amongst these.[/quote] Yeh... I only had 700 words left and it has cut my spell description off at the top and bottom... hopefully stardock can still see the whole thi

106 Replies 356,744 Views

[quote who="Istari" reply="12" id="2833691"] But yeah, give the devs some more time. They'll turn the game around, and then use all of this as preparation for Elemental II. [/quote] God your such a fanboy... who do you think you are coming here with your patience and sense of community spirit.... RAGGGHHHH

19 Replies 21,180 Views