Tasunke

Tasunke

Joined Member # 3846508
78 Posts 3,839 Replies 852 Reputation

And then suits go and make a "smart" business decision which ends up making people like me angry. Meh, its all blurry .. but it was probably a proposition by Valve/steam, accepted by 2K games, and then dumped onto Firaxis

47 Replies 21,749 Views

There has been some suggestion that a Sovereign should be present in order to absorb building based essence (in order to avoid city spam). I would argue that this would be too much of an advantage to the Stay-at-Home sovereign (and especially the Magical Researcher). Thus, I propose a one-city approach, as opposed to as strictly Sovereign-needs-to-be-there approach. This can be done in two ways; simply- via "only in capital", or awesomely- via a "phylactery" Void Phyla

11 Replies 7,384 Views

Profession: Magical Researcher. The Magical Researcher, if inside a city, will increase the essence output of Magical Academies by 50%, and increase Spell Point acquisition by 50%. This makes him the ideal Garrisoned Governor of a City with many Magical Towers and Arcane academies. Being a Magical Researcher also makes the Magical branch of the tech tree cost 4/5 the Knowledge points. This means that your magical research will be 20% faster than o

11 Replies 7,384 Views

Essence = Max mana all increases in Essence are additive one time additions to essence - destroying a magical item and absorbing its essence - killing a magical beast and absorbing its essence - killing a Champion/Sovereign and absorbing their essence - completing a quest and getting some essence-based reward - discovering a specific Knowledge (technology) which increases your essence Long-term incr

11 Replies 7,384 Views

Well, the simplest answer is that Essence won't be equal across the board. This isn't communism. This also isn't some boringly balanced game where everything is equal. Sure the best option is to go out and explore or fight. There is more than one way to do this, in fact there are a lot of ways to do this. Just as there are many ways to spend essence there (should be) are many ways to acquire essence. My spell points option is the most peaceful of these methods, and the

42 Replies 27,055 Views

[quote who="4Nana" reply="1" id="2618246"]That's crazy! Portal was / is such an awesome game! I Steam![/quote]\ Don't you mean that you love Valve? Steam is just how you get Portal for free ... unless you mean that the getting it for free is more important than the ones that made it. And yes, Steam is just a part of Valve, which makes either of those choices the result of Valve's decisions. That being said, I like Valve w/o steam more than Valve w/ steam ;)

27 Replies 127,816 Views

Borrowed from another site [QUOTE=Nick Danger;9186285]I think it's pretty clear... First, when 2K Elizabeth said: They of course can compile multiple games. They just chose not to. I think the reason they chose not to is because steam required it be necessary to run steam in the background, even for store-bought dvd and even with single-player offline games. The reason being Steam wants to get on, and be running online on, as many computers as possibl

726 Replies 1,764,233 Views

Lets assume building the initial Mine gives you only 1 Iron per turn. This represents simply having the initial backbone of the mining shafts. Then later, you can build an expanded mine which increases the base output to 2 per turn. Finally, (with engineering or some such) you can build a deep-shafted mine, which increases base output to 4 per turn. "expanded mine" and "deep-shafted mine" aren't additional buildings, but upgrades to the original -> thus built ov

6 Replies 6,311 Views

Hey Tridus, did you read my reply #157? Im sorry, but I don't see a simple mine with 5 miners ... which could expand into a large complex with a hundred miners or so ... reach a grand total of only 10 iron.

211 Replies 363,270 Views

The AI is the computer, and thus has access to all the data, can see where you are. In coding a good AI, the idea is to tell it which data it SHOULD look at, so it doesn't automatically know, for instance, the hidden passage into your base.

106 Replies 872,137 Views

Makes sense to me. Perhaps Primary Foundries and Secondary Foundries should be separated by name (and quantitative function ofc), while being of the same cost and roughly the same appearance. On a different note, however, lets assume building the initial Mine gives you only 1 Iron per turn. This represents simply having the initial backbone of the mining shafts. Then later, you can build an expanded mine which increases the base output to 2 per turn. Fin

211 Replies 363,270 Views

I personally consider the City enhancing attributes to be a design inconsistency. Meaning, that as the game is currently, City enhancing attributes have little-to-no usefulness. Instead, I would prefer such attributes to be minor empire-wide enhancers (while adventuring) and then MASSIVE city-based enhancements for when they are actually in the city (to make it more fair). In the end, it is simply impossible to increase your stats without doing SOMETHING whether it be questing

42 Replies 27,055 Views

Edit: Short Disclaimer, in an RPG you cannot sit in the starting town and expect to be the equal of a veteran adventurer. That being said, I think I understand your desire to turtle "magic" without needing to explore or expand. My short answer is that, while Turtling (and never exploring anywhere else) does have its uses ... being the best Mage EVAR is not among them. That being said, if you Turtle and focus on magic you aren't guaranteed to be the best, but you will probably

42 Replies 27,055 Views

[quote who="strager" reply="20" id="2618949"] Quoting Tasunke, reply 17Legend of the Seeker was cancelled? so no Season 3? Join the fan campaign to keep it on the air...[/quote] And where do I sign up?

73 Replies 129,009 Views

Essence = Max mana all increases in Essence are additive one time additions to essence - destroying a magical item and absorbing its essence - killing a magical beast and absorbing its essence - killing a Champion/Sovereign and absorbing their essence - completing a quest and getting some essence-based reward - discovering a specific Knowledge (technology) which increases your essence Long-term incre

42 Replies 27,055 Views

1) You get spell points by selecting the Meditative trait and/or building Magic buildings like Arcane Towers. these points *Buy* new spells. You need Mana to cast spells. Max Mana = Essence value, and Mana regeneration is dependent on Wisdom score. Usually 1 or 2 per turn. 2) You recruit NPCs by having a high Charisma Score, traits that help with recruitment (both on Sov level and race level), and by researching recruitment in the Adventure branch of the tech tree.

2 Replies 2,048 Views

Well, I see your point (in a way I must have earlier overlooked). Verywell, this leads me to wish for all sovereigns to slowly gain essence over time, like +1 essence every 5 turns.

42 Replies 27,055 Views

Yea ... definitely magical creation a la Mystical Factories or some such. Giant Magical temples or laboratories (usually with written homage to demons) was a corner stone in the Manga Bezerk when it came to the creation of unearthly and magical monsters Then again, in that manga, God and Satan were the same person, and this God-Satan wants/ likes for humanity to suffer. The Hand of God was a band of immortal divine spirits, originally birthed from a human form, whose aims were

32 Replies 23,016 Views

Well, we have already designated an option of gifting 20% of all combat experience to the Sovereign (Or even go so far as to have it an automated extra ... meaning if a Sovereign fought a battle all by himself he would get 120% of the experience if you can extrapolate my meaning ...) Another option is for all Quest-based experience, no matter who completes it, to be shared with the Sovereign. I would argue that experience from questing should not be "split" but simply the give

42 Replies 27,055 Views

I think I like this idea (each single-integer value of attack and defense has a 30% chance to be activated) rather than the linear roll of a simple value [1-10] This seems far cooler, and perhaps even allows for natural bell-curve? The only difference in elemental is that extra damage would be wasted as opposed to applied to the second nearest opponent. Thereby, if you have an attack of 30, you are reasonably sure that you will get an attack role somewhere near 10. &nb

28 Replies 41,807 Views

Some people have suggested that Sovereigns should gain 1 exp per turn. Since it takes hundreds of exp to gain levels, I don't see any problem with this, although it might should be increased, and maybe given to champions too. I have a feeling that certain magic technologies should increase your sovereign's essence by a certain amount: "Discovered Advanced Meditation? +4 essence for your Sovereign!"

42 Replies 27,055 Views