Tasunke

Tasunke

Joined Member # 3846508
78 Posts 3,839 Replies 852 Reputation

Heh ... I like this idea ... especially if you can use favor points to buy Shin-Megami-Tensei esque dieties. you could either have 3 "gods" Law , Neutral , Chaos or 12 major "gods" the Arcana -> Fool, Magician .. Justice .. Death or you could have them both overlap!! So Neutral Points can go towards Fool, Magician, Lovers .. etc and Law Points can go towards Justice, Emperor, Empress .. etc and Chaos Points can go towards Hange

11 Replies 7,202 Views

while I don't know if Duel-Wielding is in, it would make sense for dagger wielders. What I would definitely like is the ability to hold "Two Different Weapons" ... like a Longbow and a dagger, or a Pike and an Axe. then, to switch weapons could requires perhaps an entire combat turn of non-moving (or at least non-attacking)

5 Replies 7,433 Views

This (idea) is rather strongly related to Tactical Battles ... https://forums.elementalgame.com/387469 as for Dungeons ... definitely would like those, though will probably only be in Mods and Expansion packs (doubtful for 1.0)

104 Replies 276,600 Views

I proposed something similar in this thread https://forums.elementalgame.com/386611 Basically you gain a little essence at each level depending on your Intelligence stat

27 Replies 12,193 Views

Weapon-based specials ANY Champion can learn Champion examples below melee specials Champion moves forward, does a "Tiger's Strike" ability that attacks all enemies in the 3 tiles in front of him, and he ends up in the 4th tile in front of him Champion does "Whirlwind"-> attacks all enemy units in a Civ-style fat-cross Champion does "Tornado" -> attacks all enemies in all adjacent tiles twice Champion attack

5 Replies 7,282 Views

Sovereign Specials-> both traits and attacks Traits Godhand-> Fists count as a 5 attack weapon (4atk?) **requires 14 strength and 10 dexterity Zen Master -> +1 (or 2) combat speed when using Fist or Katana **requires 15 Dexterity and 12 Wisdom Massive Strengt

5 Replies 7,282 Views

Most troops can stay bland, Champions should have Disgaea style special abilities ^_^ normal unit example ... unit of 20 guys moves forward, front line attacks any in range Champion examples below melee specials Champion moves forward, does a "Tiger's Strike" ability that attacks all enemies in the 3 tiles in front of him, and he ends up in the 4th tile in front of him Champion does "Whirlwind"-> attacks

12 Replies 9,438 Views

Empires aren't evil, just different :p Empires eat food from farms AND pigs, (can support larger populations) Empires don't "ask" for quests, they find maps and plunder stuff (they still get cool lewt) their mooks don't gain exp (just their champions iirc) and their "specialty mooks" basically just mean more HP except Psions they don't have need for a lot of extra buildings ... instead they gain great (strong and talented) people. <

211 Replies 363,289 Views

Yea, I'd also like to be able to build Forts ... very low influence exertion, cannot hold much population, cannot build most "city" buildings. Can build -comfort housing (slight prestige boost and significant morale boost) -grand barracks (increased HP regen, morale) -Training Yard (slow Xp gain for stationed units, can't increase past X experience/level ... level 3?) -Pub (prestige increase, slight defense penalty) -all city walls -Cita

18 Replies 14,424 Views

Tech Tree Emphasis Spain -> armored soldiers, bigger ships Britain -> faster ships, longer range cannons Venice -> Defense, Trade, (diplomacy?) Russia -> Prestige, Economy(gold) France -> Faster Troop Training, Increased Cost effectiveness w/ Infantry Ottomans -> Massive Artillery, Elite Cavalry Prussia -> better, more expensive land units (mltry diplomacy/espionage?)

15 Replies 8,968 Views

Great General powers (each nation may only have one great general at one time. each nation may only cast a single power once per battle, during the tactical battle) Russia- Stalemate (enemy combat speed halved for 5 turns) Prussia- Military Formation (Prussian infantry units' defense is doubled for 5 turns) Ottomans- Sally Forth (ottoman artillery combat speed doubled for 5 turns) France- Nation's Pride (all infantry units recove

15 Replies 8,968 Views

Unique Units France- Partisan (weak infantry unit, cheap, fast train time -> cost effective way to mobilize population vs stronger foes) Prussia- Prussian Guard (medium strength infantry unit, double combat speed) Ottomans- Sipahi or Jannisary (very strong cavalry unit- expensive) Ottomans- ?? (strong artillery unit- expensive) Venice- ?? (naval transport, high defense, high movement, low attack) Venice- Venetzian Raider (inf

15 Replies 8,968 Views

Nation Traits France- Nationalism (infantry trains 50% faster at 20% resource reduction) Britain- Sea Breeze (naval units +1 movement and +1 combat speed) Spain- Armada (naval units cost 30% less resources) Prussia- Traditions (land units +1 attack, +1 defense) Venice- Hardy (sea fortresses give +50% defense bonus) Ottomans- Invaders (artillery +1 attack, mounted units +1 attack, +1 movement) Russia- Peons (cities grow t

15 Replies 8,968 Views

Nation Spells Prussia- Forcemarch (all infantry has twice movement speed for 20 turns) Britain- Shipsmiths (all current ships have +2 attack and +2 defense) Russia- Harsh Winters (all enemy units in territory are dealt 2 damage per turn, lasts 20 turns)** only to 90% damage max Ottomans- Charge! (all mounted units double movement and double combat speed for 5 turns) Spain- Spirits of Toledo (free Iron deposit near city of your choice, f

15 Replies 8,968 Views

simple: just don't copy titles. don't have a title like "Elemental: War of Magic 2" or "Civilization 5: redux" at least as far as naming ur mod goes. Other companies have stricter rules though ... like Games Workshop might sue regardless of the title, depending on certain factors ... but if ur not making any money off of it, who cares? Hence just don't copy the title, cause that would be misleading and possibly confusing to people.

12 Replies 36,161 Views

Well .... if a unit won't go higher than 20+ people, and in a given battle we can see HUNDREDS of people ... sounds cool to me! (as in tactical battles can be "big" ie a lot of individual units and a large map)

104 Replies 276,600 Views