Aye ... I was thinking primarily for Mods although a "lite" and Elemental-based version could do nicely for an expansion imho
Tasunke
I like the Idea ... espcially with more/varied/synergistic trait choices, and the ability to gain certain traits post creation due to environment/choices
Heh ... I like this idea ... especially if you can use favor points to buy Shin-Megami-Tensei esque dieties. you could either have 3 "gods" Law , Neutral , Chaos or 12 major "gods" the Arcana -> Fool, Magician .. Justice .. Death or you could have them both overlap!! So Neutral Points can go towards Fool, Magician, Lovers .. etc and Law Points can go towards Justice, Emperor, Empress .. etc and Chaos Points can go towards Hange
while I don't know if Duel-Wielding is in, it would make sense for dagger wielders. What I would definitely like is the ability to hold "Two Different Weapons" ... like a Longbow and a dagger, or a Pike and an Axe. then, to switch weapons could requires perhaps an entire combat turn of non-moving (or at least non-attacking)
This (idea) is rather strongly related to Tactical Battles ... https://forums.elementalgame.com/387469 as for Dungeons ... definitely would like those, though will probably only be in Mods and Expansion packs (doubtful for 1.0)
Sounds good, and yea an UI showing the NPC's stats, traits, and abilities (before you buy him/her)
I proposed something similar in this thread https://forums.elementalgame.com/386611 Basically you gain a little essence at each level depending on your Intelligence stat
Here is an additional 2 cents on Sovereign Traits/abilities and perhaps possible Traits/Abilities for Family Members/ Descendants https://forums.elementalgame.com/387469
You should be able to "Name the Terrain" within your own borders ... for all players to see :) it can also be used as a Diplo-Location mark for the AI (move soldiers to X)
aye ... lower level champions should be able to "re-do" weaker quests as long as the rewards apply only to them.
Weapon-based specials ANY Champion can learn Champion examples below melee specials Champion moves forward, does a "Tiger's Strike" ability that attacks all enemies in the 3 tiles in front of him, and he ends up in the 4th tile in front of him Champion does "Whirlwind"-> attacks all enemy units in a Civ-style fat-cross Champion does "Tornado" -> attacks all enemies in all adjacent tiles twice Champion attack
Sovereign Specials-> both traits and attacks Traits Godhand-> Fists count as a 5 attack weapon (4atk?) **requires 14 strength and 10 dexterity Zen Master -> +1 (or 2) combat speed when using Fist or Katana **requires 15 Dexterity and 12 Wisdom Massive Strengt
Most troops can stay bland, Champions should have Disgaea style special abilities ^_^ normal unit example ... unit of 20 guys moves forward, front line attacks any in range Champion examples below melee specials Champion moves forward, does a "Tiger's Strike" ability that attacks all enemies in the 3 tiles in front of him, and he ends up in the 4th tile in front of him Champion does "Whirlwind"-> attacks
Empires aren't evil, just different :p Empires eat food from farms AND pigs, (can support larger populations) Empires don't "ask" for quests, they find maps and plunder stuff (they still get cool lewt) their mooks don't gain exp (just their champions iirc) and their "specialty mooks" basically just mean more HP except Psions they don't have need for a lot of extra buildings ... instead they gain great (strong and talented) people. <
ah ... didn't catch the $40 extra bit ... greedy as ever I see :p
Yea, I'd also like to be able to build Forts ... very low influence exertion, cannot hold much population, cannot build most "city" buildings. Can build -comfort housing (slight prestige boost and significant morale boost) -grand barracks (increased HP regen, morale) -Training Yard (slow Xp gain for stationed units, can't increase past X experience/level ... level 3?) -Pub (prestige increase, slight defense penalty) -all city walls -Cita
Tech Tree Emphasis Spain -> armored soldiers, bigger ships Britain -> faster ships, longer range cannons Venice -> Defense, Trade, (diplomacy?) Russia -> Prestige, Economy(gold) France -> Faster Troop Training, Increased Cost effectiveness w/ Infantry Ottomans -> Massive Artillery, Elite Cavalry Prussia -> better, more expensive land units (mltry diplomacy/espionage?)
Great General powers (each nation may only have one great general at one time. each nation may only cast a single power once per battle, during the tactical battle) Russia- Stalemate (enemy combat speed halved for 5 turns) Prussia- Military Formation (Prussian infantry units' defense is doubled for 5 turns) Ottomans- Sally Forth (ottoman artillery combat speed doubled for 5 turns) France- Nation's Pride (all infantry units recove
Unique Units France- Partisan (weak infantry unit, cheap, fast train time -> cost effective way to mobilize population vs stronger foes) Prussia- Prussian Guard (medium strength infantry unit, double combat speed) Ottomans- Sipahi or Jannisary (very strong cavalry unit- expensive) Ottomans- ?? (strong artillery unit- expensive) Venice- ?? (naval transport, high defense, high movement, low attack) Venice- Venetzian Raider (inf
Nation Traits France- Nationalism (infantry trains 50% faster at 20% resource reduction) Britain- Sea Breeze (naval units +1 movement and +1 combat speed) Spain- Armada (naval units cost 30% less resources) Prussia- Traditions (land units +1 attack, +1 defense) Venice- Hardy (sea fortresses give +50% defense bonus) Ottomans- Invaders (artillery +1 attack, mounted units +1 attack, +1 movement) Russia- Peons (cities grow t
Nation Spells Prussia- Forcemarch (all infantry has twice movement speed for 20 turns) Britain- Shipsmiths (all current ships have +2 attack and +2 defense) Russia- Harsh Winters (all enemy units in territory are dealt 2 damage per turn, lasts 20 turns)** only to 90% damage max Ottomans- Charge! (all mounted units double movement and double combat speed for 5 turns) Spain- Spirits of Toledo (free Iron deposit near city of your choice, f
I dunno ... quantity is a quality all its own. But definitely have powerful/rare quests that aren't necessarily towards masterquest victory.
simple: just don't copy titles. don't have a title like "Elemental: War of Magic 2" or "Civilization 5: redux" at least as far as naming ur mod goes. Other companies have stricter rules though ... like Games Workshop might sue regardless of the title, depending on certain factors ... but if ur not making any money off of it, who cares? Hence just don't copy the title, cause that would be misleading and possibly confusing to people.
Still, the point is that they ABANDONED their Steam-based Delux edition to come up with this "better" special edition. Now the people that bought the Steam-delux are just screwed out of dollars :p
Well .... if a unit won't go higher than 20+ people, and in a given battle we can see HUNDREDS of people ... sounds cool to me! (as in tactical battles can be "big" ie a lot of individual units and a large map)