Tasunke

Tasunke

Joined Member # 3846508
78 Posts 3,839 Replies 852 Reputation

[quote who="Zygwen" reply="3" id="2750835"]Your staff wielders are 3 base attack x 8 units. Your Swordsmen are 6 base attack x 4 units. Combat rolls seem to be are base attack vs base defense then multiplied by number of units. So if the defender rolls a 3 4 or 5 your staff wielder automatically misses. [/quote] If only that were actually the case. If only. (not the best system, but better than what it currently is). /

16 Replies 6,350 Views

I agree Robbie, much better to use Gaussians. A lot of flexibility with those things. In this case, the "Focus" stat of the hero increases (or one could use a stat called accuracy), which causes the standard deviation to shrink and the height of the curve to shift forwards (to an extent). This would increase automatically at level, at different rates for different Champs/ Classes Also "crit" or "luck" stat, which gives a % chance to apply a multiplier to the dam

130 Replies 3,365,853 Views

I find it rather odd how your outcomes are rather ... exact, even though your using "average" damage and "average" armor. (assuming its supposed to be a tight Gaussian) Its still LEAGUES better than the current system. Congrats. I do like how you have armor inherently weaker than damage however ... I mean, Neither armor or damage should probably be getting too high, yet in games (like Total War) its far better to have almost all soldiers have less defense than o

21 Replies 18,842 Views

Honestly I wouldn't mind increasing Squad sizes a bit (my original thoughts were 20 - 50 max) ... and allowing more actual units on the battlefield. However, to do things like this, we first need to fix the broken-ness of current squad "stack stating"

12 Replies 50,704 Views

I think Run speed and Attack speed (stats only affecting tactical battles) should be flat out separate. So, even if we still have only 1 pool of action points, Run speed makes travelling cost less AP, and attack speed makes attacking/ countering cost less AP.

43 Replies 128,140 Views

Heh, honestly I rly like the Idea of Champions having more dice with higher level. (lv 1 having 1D20 and level 10 having 10D2) of course, it'd probably need to be something a little more abstract/ flexible for decimals ... in order to work for all levels. Maybe depending on the weapon depends on how fast a Champion hits the "invisible ceiling" for max number of dice allowed for that weapon?

130 Replies 3,365,853 Views

Hehe ... yea, having chances for cool loot being dropped by random monsters BEING AFFECTED by your total "Adventure tech level" would be nice ;) not nearly as important as the .. erm .. bland-ness of combat though.

326 Replies 935,208 Views

Heh, yea its funny (and kinda sad) that armor is LINKED to weapons and Elite is LINKED to Companies. Sure its nice to have both good weapons and good armor, just like its nice to have Elite Companies ... but I don't think they should be TIED to each other. Maybe having cross-tree reqs is fine, but having cross-strategy reqs within the same tree is kinda dissapointing. I mean, its fine if both weapons branch and armor branch stem from the same proto tech, but having them just a

63 Replies 203,093 Views

@ James ... see if you can make Constitution power GROW WITH LEVEL. see ... at level 1 each point of Con is 1 + 0/3 HP ... while at level 2 each point is 1 + 1/3 HP ... and level 4 is 1 + 1 HP, and level 7 is 1 + 2 HP, and level 10 is 1 + 3 HP. In this way, a 15 con (basic tough guy) champion at level 10 would have 60 HP. If Squads stay OP, then you could have Constitution grow (even faster???) and if Squads are correctly nerfed, you could slow down Constitution

3 Replies 7,250 Views

only if its a very narrow Gaussian/bell-curve. Honestly though ... I'd much rather have 1- Na attack vs 1- Nb defense WITH!!!! a constant damage rating for successful hits. Say, a successful attack will ALWAYS do 10 damage (or 5-15 damage, or Gaussian 10 with a Standard Deviation of 2) That is to say ... no "3 damage" and "1000 damage", but instead "miss", "miss", "oh look 10 damage", "miss", "oh look 10 damage", sorta deal. (as an extreme example)</

130 Replies 3,365,853 Views

Yea, I honestly wish there were more than just 5 levels of NPC and World danger. A fuller Adventure tree (and Magic tree) would help not only the game as a whole, but would also prevent the :all reds: syndrome that you find so early in those trees. I honestly like how new stuff shows up with new techs ... I just wish the game itself were more interesting so that those things had more MEANING.

326 Replies 935,208 Views

Yea ... I just feel that most features are too simple or too primitive at this point. Especially with combat (and apparantly Hairrorist agrees). Honestly I'd rather have the "traits" (like adventurer, Warrior, Thief, Warlord) be actual "classes" ... but for that to have ANY meaning at all, I feel that combat should be a bit more complex. (like having a bell-curve/ Gaussian, or separating attack/defense and damage). Honestly I feel t

31 Replies 85,038 Views

[quote who="Fightingweasles" reply="7" id="2750006"] Quoting woca, reply 3 don't worry, i think they have enough out of memory reports to last a life time I run an IT service company and beleive in one rule. 'To err is human, to really %^&* it up takes a computer.' You can assume you have problems that others have but IF there is some peice of software in the past has changed an element of your OS, that has held back some driver, softwa

26 Replies 16,705 Views

Yea ... Squads = Gods is kind of a game-breaker to me tbh. I mean, still it can be kind of addicting, but that + alt tab crashes can making starting up a game become a boring and tedious affair. I kinda wish there was a "play now" button, where I can enter a game without caring about the set-up, cause honestly it'll probably alt-tab crash on me fairly quickly, and if I refuse to Alt-tab then I can only use that computer for Elemental as long as its running (somehow Windowed mode optio

326 Replies 935,208 Views

I gotta say I don't rly agree with the OP. I rather like what they did with technology. Of course ... that doesn't mean I think all the tech trees are perfect, and currently Civ + War is the easiest way to win, but I think that's a combat design flaw imho ... not a gameplay design flaw. Then of course, tweak the economy a bit (and maybe tactical battle size) to accommodate for the larger armies needed to compete with the other opponents out there. <p

63 Replies 203,093 Views

[quote who="woca" reply="201" id="2749970"]I AM SO DAMN SICK OF LITA Of all my complaints, this might be the most minor, but also the easiest to fix. Add more hero names to the database please.[/quote] Heh. tbh I can't fully remember, although I think Lita might have been of my creation. (or, i am solely thinking of Lita the Witch, which is more-so Kael's creation) ... "my last game I renamed her to Lita the Witch though ... after I imbued her with

326 Replies 935,208 Views

I also agree with Vieuxchat that if we ARE to only focus on ONE roll (which I think is a bad idea in itself), it would be FAR better served as a bell curve. So, for instance, 66% chance to get 40-60 damage, and a 90% chance to get 30-70 damage, and a 95% chance to get 20-80 damage, and a 98% chance to get 10-90 damage, and a 100% chance to get 1-100 damage. But! if we actually SEPARATE attack from damage, we COULD have 1DN attack vs 1DN defense, and then have a largely fixed amount of

130 Replies 3,365,853 Views

I think you largely missed my point. Attack and Defense should (imho) be separate from damage. Attack and Defense can both be 0-100 for all I care (but more likely 1-30 or 5-80) Then, damage can be more normalized (5-15 Gaussian) or (20-50 Gaussian) ... while resistance scores (if any) should be low and random (like 0-5) ... basically, there is no reason why Xb EVER has to be higher than [Xa +1DNa]max

130 Replies 3,365,853 Views

[quote who="Dual_CoRed" reply="166" id="2749653"]I don't get it. This list is huge. The "master list" is basically a brand new game.[/quote] well, at this early stage Elemental is probably more platform than game.

326 Replies 935,208 Views

Bump for Glory! Bump for Tartarus! [e digicons]:meow:[/e]

39 Replies 184,476 Views

[quote quoting="post"] - Ideas / Suggestions - Battle Improvements Damage Calculations “A lot of games use 1DN rolls, they are quick, easy to implement, and WRONG.” (https://forums.elementalgame.com/392880) Champions Leveling “I really liked how Heroes level up in games like AoW or King's Bounty. I like being able to choose new abilities to further customize them as they level up, not just adding a stat po

326 Replies 935,208 Views

[quote who="Clawdius_Talonious" reply="7" id="2748093"] Quoting SqueekyRat, reply 5Probably for a long time. I have no problem with the constantly improving the game. This is a GOOD thing. The big issue is the initial state of the game was rather lackluster. RATIn much the same way ordering a salad and being handed a pile of dirt with seeds planted in it is rather unappetizing.[/quote] ... hehe

27 Replies 36,521 Views