Instead of a pure split of Champion experience, I would prefer something more like X/(0.5+0.5*N) Where X is the base experience that would be gained by a single Champion, and N is the number of champions in a stack. In this way, 2 champs each get 2/3 the total experience, 3 champs each get hal
Tasunke
Cement-painted cardboard
sigh ... yes we see your advertisement Steven ;) /me goes to check steven's post.
I think you can (at least create mountains) just need Earth III I think.
Gah! I banish ye hitler! Banish I say ... BANISH!!!!!
An Ivory tower eh? I always wanted one of those .... As CEO (and self described accountant) it is likely Brad Wardell's decision of where the money goes (on the big picture) but yes, perhaps Derek gets to decide how much money goes into Art Assets vs Internal balance testing vs Stablility testing (although the latter two might be very similar: But maybe they go out and buy a bunch of different types of computers? for stability testing on different OSs, while
Well, if a targeting spell of an equivalent rank deals 6 damage to one unit ... then I think its only fitting that an AoE spell does (2 or 3) damage to each unit AND multiplies by the number of figures. But! maybe only +50% damage per extra figure. That way it still does more damage to larger units, but the initial damage is only a fraction of the HP of a starting unit.
Some how I doubt there is enough raw materials for the stuff to be sprayed onto every super-highway. Although maybe some of the richer cities could have "AI lanes" where the stuff is sprayed on and only robotic autonomous cars are allowed on it. (for people that can't drive due to having no legs, no eyesight, or other disability?)
Banned for thanks! :)
It'd be nice to know (when levelling a mage) which types of magics only give Strategic Spells, vs those that give Tactical spells too. (for those on their first couple play-throughs)
which developed Facebook titles such as Dragon Age Legends and Mirror's Edge 2D , both of which targeted a hardcore audience. laaaaame [e digicons]:thumbsdown:[/e] (trying to capitalize on the name bioware by selling crappy games to 'hardcore' gamers ....) not cool [e digicons]>:([/e]
Banned for I get <img src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAABkAAAAHjCAIAAAD0QUQ+AAAgAElEQVR4nOzdebRsWV0n+O/vt/c+J4Z7X75Mk2TMTAYZBAcSnCmSzAQEKRRFQV3agshSu4sFCuWY5gAqFFBlY1FtrVJBwCqrnSgQKbUREUFpWwYRxRahKJBZ5iTfuxFn7/3tP/aJS2rnfa4I4t17H+971mexMpP37j1DxIkT3/3bvw3SREREREREREREji0c+R6IiIiIiIiIiIicgQIsERERERERERE51hRgiYiIiIiIiIjIsaYAS0REREREREREjjUFWCIiIiIiIiIicqwpwBIRERERERERkWNNAZaIiIiIiIiIiBxrCrBERERERERERORYU4AlIiIiIiIiIiLHmgIsERERERERERE51hRgiYiIiIiIiIjIsaYAS
banned for the can-can^2 is that a dancing, and strangely red, Satyr? Or is it a friendlier version of the devil :p (looks somewhat like the devil on motherload)
I don't mind the long-ish build times, at least for the early part of the game 'phase 1'. In Civ it could take 6 turns or longer to build a spearman ... and I think a similar notion held true in MoM. Unit times are not always fast. I think what you mean though, is that its turn 400 and I'm just now exiting the early game (getting into the 'power' part of the game). Personally I don't mind wandering the game doing random quests and kil
[quote who="DarkGaldred" reply="60" id="3085132"] MoM does count 1.5 Move for diagonals, unlike FE[/quote] It'd be pretty awesome if diagonals cost 1.5 move, especially synergistic with other proposed changes (and with better Tactical AI, might not completely bork the AI pathfinding-> or would this simply present an incomprehensible obstacle to good AI pathfinding?) [quote who="DarkGaldred" reply="60" id="3085132"] FE has Zons of Control, which
looks like Tesb is channeling Hitler. Too bad there is no sign of life [e digicons]:waaaa:[/e]
[quote who="RogueCaptain" reply="35" id="3085115"]If magic is channeled from sovereign to champions then shouldn't the flow stop when the sovereign is in the death penalty box? Only comment since the beta started. Just sayin[/quote] I'd say access of it removed ... but let the mana keep flowing INTO the pile during those turns :) (although if Mana is dense by default that might not be necessary ... unsure)
Well, for instance, research from population likely came from Jon Schafer
[quote who="luketan" reply="29" id="3085096"] I really like the idea of limiting mana usable in Tactical combat by intelligence and/or level, except Soveriegn would have higher limits or even none. E.g Mana that can be used per tactical combat per champion = INT + Level *2 (adjustable by abilities) Channelers could have higher limits or even a special ability "Channeler" - No limit to mana use per tactical combat [/quote] <
gets back on the tracks. /me wins the race! [e digicons]:meow:[/e]
gotta love das Ninidos ... or the 90s at any rate ;)
Speaking of Age of Wonders ... why are Shadow Demons just 'evil' while Undead are 'pure evil'? Shouldn't it be the other way around? (just getting this off wikipedia, don't know about the accuracy of the information)
Hmm. So you fight a battle with Darkspawn in the beginning, then go through a treck in the Deep, and then decide the fate of one single city? (mage vs templars). Sounds a bit small scale for a Dragon Age game. I mean, they could have had a branching story path after the Mages vs Templars battles, where you either lead the mage rebellion or do more Templars-fighting-darkspawn-and-bloodmages stuff. Maybe try to put down a 'canonically inevitable' mage down rebellion instead.
For one, there are already Strategic Spells that deal damage to stacks (not to mention whirlwind, which scatters such stacks). In addition to that though ... I guess you could make larger armies have larger 'movement costs' for terrain (except on roads). Such that larger stacks are generally slower. HOWEVER, armies don't really get 'big' enough for such measures to be taken imho. Sure most of a nation's power might be in one city,