Which brings up the question ... if your sovereign is still alive, yet all your cities are razed, does it make a sound? er, I mean, do you lose the game? (anyways, should totally be added as a Challenge map)
Tasunke
[quote who="NaytchSG" reply="4" id="3085670"] IDEA: Can this save game be made available when 0.80 comes out as a challenge map? [/quote] I agree! :) Anyways, perhaps the game is not salvageable, but it'd be worth a shot (to see how many people can pull a win from this situation, even with 0.80 AI)
I like the idea of a stance or ability that may increase ranged defense (but lower melee attack/defense) so as to avoid archer cheese. Perhaps this could be a tactic for a unit of shield carrying infantry? (we already have the 'defensive' stance, I think we could make a stance for ranged defense only) -> Alternatively, I suppose using the st
I think that side was made of trolls, not zealots. Her name was Susan B. XENU after all ;) Also, 'eternity' could mean extreme time dilation or existence outside of time (perhaps similar to being stuck inside a black hole ... only more)-> and yet still 'active' from some frame of reference-> not motionless, but not walking around either - 2 dimensional frames of reference would be meaningless.
Hmm. If you are surrounded by many smaller stacks that you could defeat ... why not simply attack each stack one at a time until you create an opening? (or do reinforcements arrive that quickly ... or would outside the city walls ALL enemy stacks join together on the tactical map?)
I think the last time I built a caravan was when I was fiddling with the economies of E:WoM
I really like the idea of being able to spend more on your unit to give it more ammunition (deadlier ammunition costs more ofc) This would be especially nice for the new MAGE units. As they (possibly) will not be using the global mana pool, these magical units could instead have 'shots per battle' similar to MoM's Warlock with 4 shots per battle. (using crystals, or a combination of crystals and mana, would be logical) As far as ranged
A couple months will at least be enough time to make several attempts at proper pacing and balance. This is a good thing.
I would give you karma but ... do you play FFH?
banned for not accepting narcissism
banned for being a narc
If ranged attacks are limited, the number of shots should be inversely proportional to the power of the ranged attack. So a bow of awesome might indeed have only 6 shots per battle. But a rinky dink bow of tiny would have at LEAST 20 or 30 shots.
I would give you karma but ... no one will play monopoly with me :(
I think someone once said that you could manipulate the AI in sins to get it to do what you want ... is this true?
X/ (0.7 N + 0.2 n) = Xc = Champion Experience (before Intelligence bonus) X/ (0.4 + 0.3 N + 0.3 n) = Xu = Unit Experience (before Intelligence bonus) N = number of Champions n = number of 'units' (non-champions) X = number of experience they would have gotten (before intelligence bonus) in 0.77 -> As you can see, lone wolfing it as either a lone Champion, or a lone Unit (say a Dragon? :)) wil
I agree ... Move + Attack on the same round should either be done at limited movement OR an Initiative penalty (or both). Say, Attack gives a move penalty, while move+attack gives an initiative penalty (temporary). Additionally, you could have initiative slowly wear down (fatigue) for faster units, while they move/attack move (to a certain point). -> perhaps every 'attack' reduces initiative by 0.25, while every attack-move redu
why only 2 vowels
Hey, its Karfax the Darkonen. Nice ta meetcha!
Or just have them visible in the UI ... [e digicons]:|[/e]
why is it Canada Chicken instead of Canadian chicken? Isn't it German Beer instead of Germany beer? [e digicons]:fuzzy:[/e]
Banned for forgetting about Copy n Paste :P
would it not be "Canadian" Grade A chicken? ;)
I would give you karma but no-go a no-go.
[quote quoting="post"] But in Beta 2, they start to get a lot more interesting (I have one map that is basically inspired from Demigod complete with multiple paths). [/quote] .. AWESOME!!! [e digicons]5*[/e]