Tasunke

Tasunke

Joined Member # 3846508
78 Posts 3,839 Replies 852 Reputation

Which brings up the question ... if your sovereign is still alive, yet all your cities are razed, does it make a sound? er, I mean, do you lose the game? (anyways, should totally be added as a Challenge map)

60 Replies 148,361 Views

[quote who="NaytchSG" reply="4" id="3085670"] IDEA: Can this save game be made available when 0.80 comes out as a challenge map? [/quote] I agree! :) Anyways, perhaps the game is not salvageable, but it'd be worth a shot (to see how many people can pull a win from this situation, even with 0.80 AI)

60 Replies 148,361 Views

I like the idea of a stance or ability that may increase ranged defense (but lower melee attack/defense) so as to avoid archer cheese. Perhaps this could be a tactic for a unit of shield carrying infantry? (we already have the 'defensive' stance, I think we could make a stance for ranged defense only) -> Alternatively, I suppose using the st

218 Replies 399,296 Views

I think that side was made of trolls, not zealots. Her name was Susan B. XENU after all ;) Also, 'eternity' could mean extreme time dilation or existence outside of time (perhaps similar to being stuck inside a black hole ... only more)-> and yet still 'active' from some frame of reference-> not motionless, but not walking around either - 2 dimensional frames of reference would be meaningless.

1,151 Replies 3,850,033 Views

Hmm. If you are surrounded by many smaller stacks that you could defeat ... why not simply attack each stack one at a time until you create an opening? (or do reinforcements arrive that quickly ... or would outside the city walls ALL enemy stacks join together on the tactical map?)

60 Replies 148,361 Views

I really like the idea of being able to spend more on your unit to give it more ammunition (deadlier ammunition costs more ofc) This would be especially nice for the new MAGE units. As they (possibly) will not be using the global mana pool, these magical units could instead have 'shots per battle' similar to MoM's Warlock with 4 shots per battle. (using crystals, or a combination of crystals and mana, would be logical) As far as ranged

218 Replies 399,296 Views

If ranged attacks are limited, the number of shots should be inversely proportional to the power of the ranged attack. So a bow of awesome might indeed have only 6 shots per battle. But a rinky dink bow of tiny would have at LEAST 20 or 30 shots.

218 Replies 399,296 Views

X/ (0.7 N + 0.2 n) = Xc = Champion Experience (before Intelligence bonus) X/ (0.4 + 0.3 N + 0.3 n) = Xu = Unit Experience (before Intelligence bonus) N = number of Champions n = number of 'units' (non-champions) X = number of experience they would have gotten (before intelligence bonus) in 0.77 -> As you can see, lone wolfing it as either a lone Champion, or a lone Unit (say a Dragon? :)) wil

100 Replies 250,562 Views

I agree ... Move + Attack on the same round should either be done at limited movement OR an Initiative penalty (or both). Say, Attack gives a move penalty, while move+attack gives an initiative penalty (temporary). Additionally, you could have initiative slowly wear down (fatigue) for faster units, while they move/attack move (to a certain point). -> perhaps every 'attack' reduces initiative by 0.25, while every attack-move redu

218 Replies 399,296 Views

[quote quoting="post"] But in Beta 2, they start to get a lot more interesting (I have one map that is basically inspired from Demigod complete with multiple paths). [/quote] .. AWESOME!!! [e digicons]5*[/e]

218 Replies 399,296 Views