Well ... when you said a 10 man party of max-level adventurers, using master spells ... I agree such a condition would be interesting vs an army of 2000. as you said, COMMENCE BATTRE! I also still hold the statement that the effectiveness of an elite party to be exponentially increased by the aid of even small militias (to detract fire from the heroes)
Tasunke
well, I like variety, so a bunch of extra units (or in this case item variations and weapon types) are not lost upon me. I personally like a hefty sized tech tree, it just gets me going. Of COURSE I want each tech to feel like an accomplishment, but on the other hand I don't want a tech tree so short it makes me think of Spore. From what I have heard from the Dev Journals, it sounds like development is on the right track. Yay Stardock!! Now, I will take a few lines to say that
yea, perception would be cool. However, games like Civ 4 work well with all players constantly knowing the calculated "power" and "economic might" of nations. I mean, there are power charts, food charts, GNP charts, Productivity charts, ect. All of these are points of comparison. However, perhaps it would be better to focus on percieved power in Elemental ... especially since the power of a Sovereign's magic, ect, is hard to make "absolute calculations".
not till early december or Christmas time IIRC What I would like to know is ... if someone pre-orders NOW, and the time to sign up for the new Beta (Christmas) comes and goes, are they automatically in the new beta (because of the pre order) ?
yea ... it sucks to lose a good-hero to the RNG though (Fall From Heaven), like dying at 95% or higher odds.
I'd rather have large cities grow at cross-sections of trade-routes, rather than food density. That seems to be the case in most civilized medieval peoples anyways.
here here. Motion to the Speaker. I would wish to push article 22, which states that there will be no further comparison between Risk and 4x games, because it only leads to miscommunication. Now if you would turn to page 5, you will realize that most risk games of 5-6 players revolve solely around the cards. Do I grant consension by the speaker? I believe we should vote on the Bill.
okay fine then, no caves ... just retreat to the nearest Castle. I mean ... a Dragon can probably fight many battles up and down the country before it has to retreat to a castle, if played well. Saying "hide in a cave" was largely irrevelant as a Dragon cannot hide in a cave, merely rest there, to recover HP and stamina. my main question was wether Dragons can gain levels or not ... cause thats relevant even when you DO have a sizable army you can field.
I think based on your prestige, you have a certain "base" percentage chance of a band of mercenaries to establish contact with you. This is modified by 100% for each "mercenary building" like Brothel, Beer Hall, and Every-man's Unquestioning Outfitter (supply shop for mercs, thieves, and bandits). so with all three buildings your base percentage (20%?) plus an additional 300% of base ... which is 20 x 4, which is 80%. World starts out with no mercenaries ... and then the bigger nation
Can Dragons level up? For one, that would be incredibly awesome, and two .. Ive always wanted to fight against a much, much stronger Mundane empire with only a dragon usign Guerilla warfare. Sure it might not be the best strategy for "victory" ... but fighting impossible battle after impossible battle with my elite battle-hardened dragon, and then retreating to the nearest castle or cave ... that just seems really, really cool.
white collar is pretty good (if you don't mind cheesy writing) ... oh wait, what? Nevermind me ... but here is a valid SG-1 question. Did they ever progress the storyline of SG-1 beyond the 20th episode of Season 9? (Camelot)
yea ... I NEVER use automation (on soldiers). To me war is at least as important to me as my cities. To tell me to automate some generals, you might as well tell me to set cities to "automate production". And the only thing under my control would be tech research, spell research, and my sovereign (and troops in his stack). Now, mind you, such a game would be relatively interesting from an RPG perspective (only controlling your leader), but in a game such as this? No thank you. I will
Skin is Skin, its used to make leather. Tanned Human Skin is probably nearly as strong as cow leather or deer leather. Sure Daemon leather would probably be among the toughest, but Its more the process of creating the leather rather than what your source material is. Who knows, maybe human skin doesn't tan well, and doesn't recieve the process well in general. Its not (this skin is softer so its weaker) but (this skin can more easily be made into leather so its stronger). So it just depends.
You misunderstand my question. Do large units take up more squares? is it graphically represented as more than one unit? Or is it One unit with a number below it like in HoMM what does a battlefield look like ;)
it'd be kinda cool if you could make a permanent alliance once every 10 turns ... although it uses up alot of prestige. however making a new Perm Alliance breaks the former one. you could call these "Ultimate Alliances" ... and then it would be possible to form a true "Permanent Alliance" if you have shared an Ultimate Alliance for ~30 turns or so. That way a country could be your "ex" .... a previous Ultimate Alliance partner, and now just a Friendly Ally. Friendly Ally is pr
Dominions battles have alot of stats, but the combat isn't exactly what I would call "complex." In elemental, it seems like terrain will have a large benefit in battle, like greater range/ better footing up on a hill, ect. Also (hopefully) there will be formations, morale, and endurance. Even with a few core "stats" the battle system already looks far more complex ... from a fun perspective. (aka you have alot of control over it, glass ceiling and so-forth)
So, is he the primary developer for the Total War series, or is this the entire Total War team, or what? Ive seen space battles done badly ... and then ive seen them done superbad. Total War has supplied me with satisfying battles in the past, so Im not expecting anything less ... and honesly if they keep it 2-D and less 3-D I won't be too sad, cause 3-D just complicates things (I mean ... Homeworld is awesome, but unl
an empire-wide buff/debuff which lasts for say ... 10 turns or so, is certainly not a "simple" spell
its just more battle-field variance. I for one find it refreshing that you can actually "invade/fight" on a homeworld where actual people might live ... instead of simply a mass-filled installation. (like those really REALLY big cities, reminds me of those bases where everyone ... lives when they aren't in an ACU)
now thats interesting ... why are they fighting in the city? Why not simply fight with their all-powerful ACUs? hmm? Well, if a city can grow to that size, then I think the flood will have the advantage afterall! Muahahahahahahahahahaha
necro. Hmm, I will use this opportunity to give a possible scenario. 10 adventurers/heroes, aided by a last-stand militia of 100 or so, vs an invading army of 2,000 low-level melee units. Who wins? (my personal preference is for such forces to be relatively evenly matched ... unless of course the heroes have magical abilities, in which case the magic would gain the advantage)
not just flavor ... but conversations with an AI that has the illusion of thought. (as a possibility). Certainly would be nothing more than a cleverly crafted illusion .. but still tis a good start ....
how do the battles play out in Age of Wonders?
Im not sure about rituals ... but it could work. Im thinking of faction specific "haste" spells, wether working on a time-basis or a speed basis ... either way this powerful ritual would GREATLY speed the movement rate of friendlies in your territory and GREATLY decrease the speed of enemies in your territory. That type of buff/debuff ... instead of "you die now!" ... are the kind of spells I would like to see. (at least from the powerful "ritual" perspective)
Actually, the "pick your own tech" seems to work VERY well in roleplaying terms, and as far as I can tell it will work in Gameplay terms as well. The most important thing being that the system is fun, and gives more control to the player. More ability to do some sort of "absolutism" roleplay ... one way or another. I think this Permutable tech-tree will allow for a far greater faction differentiation than any element placed into 4x gaming thus far.