Tasunke

Tasunke

Joined Member # 3846508
78 Posts 3,839 Replies 852 Reputation

I can only say that your correction is an improvement upon my interpretation of your idea. Definitely only allow extra stables to be built within cities. I still say they should consume a certain amount of net food (a little less than a house?) Personally I don't think Alternative(Fantasy) Mounts should have buildable Stables beyond their natural Supply (Griffin Lair). However, if Stables (for say Drakes or Scorpions) were buildable in cities, they should be at least three tim

18 Replies 63,758 Views
Reply to Traps in WOM Ideas

Lol ... why are you killing Merchants?

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Of course nations could have their own tech trees. Even without Tech trees, Tech A can give slightly different results for Nation A, B, and C. So instead of unique Units, you get Unique versions of equipment ... like weapons, armor, ect.

42 Replies 21,704 Views

Maybe its just too much of a hassle to release a "snapshot" of the internal build every week or so, and instead prefer to release monolithic patches. I for one am just tremendously glad that they are opening this process to the player base at all ... however I suppose to be "that" intimate with the beta builds would ethically require some form of payroll, therefore the Monolithic releases are a middle ground. I don't know anything about coding, so I don't know wether or not th

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I approve of Chainmail bikinis. Sure it might only offer 30% of the protection (or 50% if it was slightly less bikini), but it would decrease the opponents initiative/movement speed, and increase the morale of allies

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Well ... you would have to attach those abilities to various equipment, armor, and weapons ... with "equipment" being the catchall term to imbue necromacy, bless abilities, stealth, wall climbing, backstabbing. Creating the various costs and tech reqs is key. Im sure that all nations would be able to build wall climbing packs, daggers with backstabbing bonuses, and stealth cloaks. However, perhaps Krax has the best version for equivalent tech. Thats the key I think.

42 Replies 21,704 Views

Ooookay ... so I think the essence of what you are saying is that each race has different options for equivalent tech. I think this is fair. For instance, most people have clubs (3 attack, 1 speed) ... Gildar could have Mallets (4 attack, 1 speed) and Tarth could have a batting stick (2 attack, 2 speed). Most civs could have Leather armor (3 defense, 4 turns), whie Gildar have Intricate Leather armor (4 defense, 6 turns) and Tarth have Rough Leather Armor (2 defense, 2

42 Replies 21,704 Views

Aye, PreOrder now and youll be able to enter this coming Thursday. Well, it least if your preOrdered as late as last week .... maybe now is too late? ^_^ its hard to tell. Either way, order now and you WILL get in @ Beta 2 ... and maybe next week's Beta 1Z if your lucky.

34 Replies 85,718 Views

Ya know ... keeping track of the Various Races that your citizens are (will be more varied if you get cross/specie migration or conquering another species cities- Fallen + Human). Of course ... this is easy if cities start out as a Mass of X race ... however the majority of our population comes from a mass of migrants. The Migrant mechanic might make it more difficult to track multiple races. If possible, however, I think it'd be cool.

17 Replies 62,461 Views

we will see ... personally im none too thrilled with the idea, however I don't see anything wrong with the idea other than having lots of Stables being built in cities ... I suppose that could add to customization. I think it all depends on how integral (important) horses could become. I suppose with your style we can choose between a Mongol Hoarde an more civilized cities (low tech cavarly hoard vs commerce and science buildings). A

18 Replies 63,758 Views

If we're just talking fantasy then Chimeras, Dryads, Treants, Nymphs, Lamias, Manticores, Griffons, and Hippogriffs. Of course, Mechanically speaking Griffons and Hippogriffs are nearly identical so it might be a waste to include both. On the same token, Nymphs and Dryads are kind of pointless as well unless you have something particular planned for them. Perhaps Dryads, Nymphs, Fawns, Satyrs, and Treants work together to protect Ancient Forests ... or something. At least the

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Nets and Bolas can't move buildings .... do you mean slowly depopulating a city? as in Capture the entire population via Nets and retreat instead of capturing the city??

42 Replies 21,704 Views

Just pretend that a house is a "Housing District". Then ... as your population slowly fills the "house" ... houses are being built in the Housing District, and slowly reaches maximum capacity. Basically ... they aren't really houses, but abstractions of houses. No house I know has 50 people living in it. Basically it IS a zoning district, only with the graphical aesthetic of being a house, which, at this level of zoom, works nicely.

46 Replies 16,650 Views

but see, those 20 horses are in your stables ... the distance is only abstracted. Yes, I know it makes for Linear birth rates among livestock ... but I think I'm ok with that in order to lessen the impact of getting such a resource early (linear benefit vs being able to rapidly expand your horse production) rapidly expand seems like something Zerg should be doing ... not a herd of horses.

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Can I get a link to this controversial article? I cannot find it. yes, yes ... Thread Necromancy, ect ... however Im beginning to think that its existence was a mild forgettable bleep amongst the mass stupidity of Media?

26 Replies 170,608 Views

Not at all ... youll have as many horses available as you have stockpiled. Sure, if you used your last horse, then without any horse stables you won't get any more horses ... however if you have say 20 horses when your stables are captured, you can still make 20 more horse riders. Buying horses from allies, and marketplaces, would also help.

18 Replies 63,758 Views

Yea, I could easily see him attacking with is lower arms @ the person in front of him, while his upper arms would be attacking those to either side of him. I suppose if the (side arms? upper arms?) are attacking to his flank (instead of to the front) it would be at 75% weapon effectiveness, as opposed to 50% effective if he tried to go all arms forward.

82 Replies 162,203 Views

Well, maybe the more Docile "Mega Raptor" ... normal velociraptors are just too deadly. I'd steer clear of them with my Sovereign, in the hopes of not losing the game. Sovereign + Raptors = tiny Sovereign bits across the ground [e digicons]:wc:[/e]

18 Replies 63,758 Views

Aye ... and to separate Oni from demons ... Oni could be "man eaters" ... or large fallen that can eat enemy soldiers on the battlefield to regain health.

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Lol Strager .... 30 turns for a warrior is the EARLY game of civ (on marathon) where everything is mind-bleedingly slow. On all speeds, Civ eventually gets into 1 warrior per turn rigamarole ... of course not always 1 turn for the Better units .... thats left for quick speed. For a child to grow up ... 180 turns is way too long, especially in MP (but also in SP). 30-50 turns is more reasonable, although I don't mind the 20 turns on 1 year = turn either. By mid-game, if I can't

24 Replies 13,799 Views

Each special mount-type should have its own unique technology. Upon researching this technology, wild versions of this animal are no longer hostile. Animal dens, which spawn hostile foraging parties (an attacking group of snakes or spiders), ARE the resource. You can build a stable on such a den after technology is researched. Upon building a stables, foraging parties are no longer created (instead go into your domestic pool). Such improvements will be more expensive, and cost

18 Replies 63,758 Views