Heh ... being able to move during these multiple (combat turns) during one actual "Turn" ... interesting concept. I think it, might, could work. Alternatively you could split turns into "half years" (2 turns per year) ... and have your combat turns being either 1 month or 2 months (so that during a turn you might have 3 (or 6) combat turns) I guess 6 makes the more sense, if we are separating the difference of Hot turn and Cold turn ... where Cold turn is more covered in Winte
Tasunke
I'm pumped for tactical battles. July you say? July? Well, if I have to wait till July for some proper Ass-kicking tactical battles, it will be well worth the wait.
@ Pyro ... I'm not saying that a level 5 city should be *alot* more costly than a level 1 city. What I'm saying is that having 9 cities will be ALOT more costly than having 4 cities ... and the HIDDEN cost here is scarcity of food. Meaning that if you want your cities to ALL be level 5 (which is very possible) ... then maybe only ONE will have enough food within its walls to be self-sustainable. Meaning, that the rarity of food should keep level 5s from being self sustainable (unless
equipment needs to have values. I think the real debate here should be stats. Whether stats should have static values (20 dexterity is +10 defense ALWAYS, while 0 Dex is +0 defense) OR if stats should be % modifiers of equipment (20 dexterity gives 200% defense value of any equipped armor) (alternatively, with the static option, you could have 0 dex give -5 defense, 10 give 0, and 20 give +5)
I think the idea is to avoid having a Gigaton of cities. Currently City maintenance is purposely left out ... so the people spamming level 5 cities are really just lambs waiting for the slaughter that will come with new and improved mechanics. Okay, so you might have 4-5 cities in a decent sized game. Maybe by turn 200 (or so) youll manage to get enough food to turn them all into level 5. Then, theoretically, you will either have SO little food left that building another city
Races (as genetically different) are Human, Urxen, and Troggs
I would prefer for the two gods to be "untouchable NPCs" ... not necessarily part of the game, but theoretically involved in random events and questing. I think that the Sovereigns should be (multiple) mortal rulers, while the Companions are exceedingly powerful Champions.
Yea ... playing as a Lone-Wolf Dragon would definitely be Ideal Mod territory (or even minigame? like playing *Barbarians* in Civ4)
Well, N/100 is actually incredibly high as a growth modifier, particularly because it effects Cities of Size 2 and Size 3. I don't mind if such a modifier affected Size 4 and 5, although sizes 2 and 3 I don't think need to be penalized because of "overcrowding"
I'd say two main options. One gives bonuses for Non-National Race population, while you can only recruit military from National Race population. The other option gives no inherent bonuses or penalties for race, and you can recruit both races for military purposes. Extra: Perhaps a third option (Fallen Only) where the Non-National Race population is enslaved and used as a food source. Such Non-Nationals would be not using any housing (or rather foreign housing wo
Item Vault will probably fix a lot of these issues. Potentially unwanted Weapons/Items could be sold for gold or Smelted/Scrapped for raw material gain. Edit: There should be an NPC item-vault. If you build a World Market (in a city) you can "buy" any items ever sold, for only gold (but a lot of gold). Plus, there will probably a few Weapons and Items from an NPC list, completely randomized ... so that if no one sold anything, you would still have some relativel
Personally I don't see the need to complicate matters by adding the paper-doll system to regular soldiers and red-shirts. Only Sovereigns and Champions please. I would, however, like for Units to be re-equipped and re-trained as a whole. Not using items from the "Item Vault" of course. Essentially you would be building a new unit, only using the manpower of the previous unit, as well as keeping the levels.
I think such a global "item vault" is in the making ... I know it will cost a few points of magic to access the item vault each time, which makes me think it might be in the capital. Would kind of like a more localized item vault for each of the Champions. (in addition)
Definitely a mod (or a minor race/ tribe living in a cave that is part of a Quest or Dungeon). Personally I would prefer if there was some in-game mention of Half-Dragon Draconians, even if they just get a few units in a small, stagnant minor race that is only part of one quest. (if only for the Art-Assets to make Dragon-World mods more convenient/easy to make ;) )
So yea ... I think the first 20 seconds (5-30) should be in 8 bit Classic Style, and then it changes (after the time or if you click on the screen) to a livelier opening with better graphics and a fuller/orchestral style background music. Have the Music be similar to the 8-bit only more in depth (current opening is similar) Other than that, make the livelier intro some mix of Options 1 and 2. (Or simply option 1)
Yea, true. It makes a lot more sense for Units to be "trained" with special abilities, and the abilities that you "can" train a unit is dependent on their equipment. For instance, you cannot train a plate-mail unit to "sprint" or to "run faster" ... and you can only train Spear n Pike units in the art of Phalanx formation, and you can only Train units with Tower Shields (of at least 10) in the use of the condensed "turtle" formation. A reiteration of the turtle, is that it is only to avoid ar
[quote who="Frogboy" reply="25" id="2595415"] One thing I think is missing from the current system is city placement decisions having a larger impact. Currently, all i need to do is build a city close-ish to a resource or two, and I can make the city awesome if I choose to put the population there. Perhaps there needs to be a mechanic in place that requires certain characteristics of the surrounding countryside of a city to make people want to settle there. Meaning, not
I, personally, am not opposed by having a Dragon being a permanent part of your army. I mean seriously ... whats the point of dragons if you can't own one at some time? Personally I am against being able to ride a dragon, however I personally would want to be able to fight with my very own dragon, and have a dragon leading my armies. One ... hatchling Dragon. Once you get the egg it takes 5 turns to hatch, and every year gains +1 HP, and every 5 years gains +1 Attack and Defen
Which makes me think of the Normal-> Veteran -> Expert -> Elite could instead be Peasant/Commoner -> Regular -> Specialized -> Elite
That horse has to be scared shitless, plus having a near-breaking back. How many lbs can a Horse carry on its back?? I understand a fully armored man + limited armor for the horse ... is that about the weight of a lion? I thought a lion weighed significantly more.
Well ... luckily the race of men will be multi-chromatic. Otherwise it would seem more like a Continent within a single Biosphere rather than a diverse World.
Yea ... I was basically saying that, the way things are now, the proper "basic guidelines" are in place. As vieux says, food shortage WILL cause production penalties in the final release, and their will probably be mechanics in place to necessitate the presence of housing and population in a level 5 city (a potential mechanic would be for the City Size to shrink if enough housing is destroyed). Its alot better than food and housing doing the exact same thing.
The current system is best so far. Housing determines population (caps), food determines housing, and prestige determines Pop growth rates. All three systems actually mean something now.
furthermore, area of control means that the defending unit has the opportunity to attack, not necessarily that the attacking army has to invade the fortress. Nevertheless, after the defenders attack and route your army, they immediately return to their fortress.
I kind of like having Starting Equipment being based upon points. The only thing I know I DONT WANT is for equipment to be purely aesthetic. I want "what you wear" to matter, so that we can have equipment and the like. I would however want greater customization on Sovereign appearance. Having a good starting Sovereign shouldn't mean it has to look like a clone of all the other good sovereigns ... but spending points/ investing in a "Super Sovereign" should be Worthwhile