I am not talking about what the buildings will actually look like. If you need to use 8 colors, then that is 8 different ways that your building could affect other buildings (or to be effected), and at the time it seemed to hint at the can of worms that would be unleashed if this mechanic was pushed into anything beyond the most banal simplicity. I meant no offense, and yes I did follow the link, but all it seemed to do was confirm that you wanted to use 8 colors, and thus break the s
Tasunke
Meh ... if your going to have (Lack of Population) = lack in efficiency ... then start the decline once you dip below the pop it took to upgrade the settlement. I am sure that is what the majority of you meant, however someone saying "Only at max should it be 100%" just irked me so I had to specifically word things. City = 750 - 2,000+ = 100% efficiency Hamlet = 40 - 149 = 100% efficiency While a city below 750 gets a 20% hit, and a city below (town min) gets a
Meh, I guess its better than most alternatives. I suppose its better to consider Level 4s as a "really nice town", while level 5 is "wow super awesome, its so urban, bread and circus ... yea, only THAT can be considered a city" type of deal. In this way "Villages" would be level 3, and would have a decent amount of civilization in them, turning into a "real" settlement, as opposed to something rural or backwater (would be the first sign of urbanization). Where Houses and Towny stuff a
That sounds more like an attempt at mockery. In any event, the "background coloration" is Green, Red, or White, depending on how it will affect the unit placed, and the slashed lines on the neighbors (green or red) will determine whether new building will interact positively or negatively. In any case, the basic things I can see are (Houses increasing wealth of markets, TownHalls increasing prestige of Houses, Houses increasing prestige of temples, Houses increasing Science of
See, if you used your starting gold to buy Starting Equipment, that would make even LESS sense because there is some magical vendor somewhere that has these items. By using Sov creation points, you are building a character. Say, "this is Bob, his family has passed down his ancestral armor for generations upon generations. He spends so much time caring for his ancient yet sturdy armor, that he has little time for other academic pursuits." Something to that effect. Otherwise, if you hav
Personally, I would rather have Character Points being used to buy equipment, because you are really buying a STRONG character for the early game, which otherwise would not be available for many, many turns. I think its just cooler that way, imho.
To get back on topic, I think a three color system with a very VERY simple design/effect on gameplay ... you could make city building a lot more "interesting" while not really being "time consuming."
Well, see if you can make such a highway ... but honestly, if its your land, you can do what you want. A greater degree of infrastructure, ect ... and Troy might be considered an example of this. If you want to wall of an area of land, then build yourself a wall ... and have "citizen scouts" to notify the Militia/Military Garrison where the enemy is approaching, so they can sally forth to meet them there. Alternatively, on the tactical map, the larger your city is, the easier it will be for t
While 1. Outpost 2. Hamlet 3. Village 4. Town 5. City is fine/okay ... I think I would prefer 1. Outpost 2. Village 3. Town 4. City 5. Large City I mean, I also dislike Metropolis on a banal level, however I can't see a size 4 as still being "merely a town." To me, a size 3 is a prosperous town, and then size 4 grows into a city, and then size 5 is truly Urbanized. Maybe 5 co
I am kind of hoping that the "Item Stores" for champions will be consistently about 1 tech level above that available for regular troops. Lets say that each piece of equipment has an inherent gold value X (like the default avg market value for various materials). If you have tech level N, then buying Items for your champions at tech level N will be 0.5(X), while buying Items for your champions at tech level N+1 would be X. Rare or Legendary items and artifacts would be available at 1.
Heh. This happened to me in Beta 1z2 ALOT. The game would freeze (usually upon hitting the end turn button) ... sometimes its very thoroughly frozen and I have to completely abandon the game. However, SOMETIMES it will loosen enough for me to save the game. Once I load the game (usually after exiting game first) almost ALL buildings will be "seen" as under construction, however for all intents and purposes they were actually built. For buildings actually under construction at the time
Exactly, what I more or less meant was that even in a complicated system like this, I think a 3 color system is simple enough to be used successfully.
well, since theoretically people could wear more than one ring upon a finger ... I would Hypothisize for Ring limit (for one person) to be either 10, 15, 20, or 30. honestly I think 16 would be the best number, because that is one for each finger, and then an additional ring for each of the primary three fingers (excluding pinky and thumb). Edit: Some games might explain that Rings of Power are too hard to control if you have too many, restricting either each finger to only on
There could be several advantages to entering a Crusade. Units could train faster, and their equipment could be created with 20% less materials (religious fervor). Existing Units and Armies could be up-kept for half the normal maintenance for as long as the crusade is in effect. Penalties should also (probably) be in effect somehow ... perhaps all units trained during a crusade are disbanded upon the completion of the crusade? Or perhaps certain buildings would become unbuildable duri
in many cases an ideological form of Severe Nationalism can be considered a religion. One such example is Hitlerian Nazi-ism, although for some people Capitalist Democratic Republic is also such a religion. Stalinism ... perhaps. All the die-hard communists were killed in the early years of Stalin before WWII, and any communist tendencies were more or less abolished other than the "complete state control" part, so it can't be called Communism, however can be called Stalinism. If anyon
I also run mainly on Win7 64-bit, and in the last two builds (what limited time I have been testing) I haven't seen any crashes for my part.
I like it. honestly the House, Market, Factory (paper rock scissors) of Spore was my favorite part about that game ...
I would TOTALLY love some giant praying mantis action. Equally, there should be a faction that uses Dragonfly mounts :)
Yay for gameplay! :) Will be happy to test further now ;) .... although I must hold restraint, Im currently drawing a Club Charter and Constitution, as well as all the regular work x.X ... Modern Art Test tomorrow.
Hehe ... well, as long as there are few "overland" spells (meaning all damaging spells, even volcano, need to take place within a tactical battle) then it will mean little whether turns are simul or non (however I of course prefer simul). Well, tac battles alleviate ALOT of the stress of simul turns in any case. With FFH2, someone could destroy your army even before you had a chance to move! In this situation, a double-moving fiend might still invariably "catch up" to your army, howev
Fair enough. I was some-what wary of this, while at the same time couldn't help but get sucked into the discussion :)
Meh ... I didn't say it needed to be "shippable" balance, merely a decent attempt at game play, with all features in place (other than the extraneous ones to be added later with patches). I think I was largely answered on another thread ... that there will be some push in the direction of game play during Beta 2, yet true strategic balance will not probably be addressed until Beta 3, at which point there will also be all manner of searching for graphical bugs I'm sure. During
Well .... I don't know about multi-person units not being available yet. In 1z1 (1z2?) I was able to build a whole regiment of "free" life-sap grunts .... yet somehow, instead of getting 250 soldiers I got 120-ish soldiers, and thus the massive maintenance costs I was preparing for, I wasn't hit with, so I had a lot of extra money per turn (needless to say). Another thing I noticed ... was that for all intents and purposes, combat speed SEEMED to work in practice, yet in the combat lo
Hmm ... so this "Indroduction" that is a buton in the Main Menu ... is it like, a CGI anime about the past and present of Elemental? Somewhat reminiscent of Matrix: The Rennaisance? Personally, my opinion for the pre-menu intro should either be full impressive or a hybrid of commodore blending into impressive. Ironically Commodore was my nick-name while I was Co-captain of a highschool sporting team ... heh
YIKES [e digicons]o_O[/e]