jshores

jshores

Joined Member # 3823385
24 Posts 425 Replies 9,860 Reputation

[quote who="seanw3" reply="25" id="3145162"]It seems that the monsters will attack the AI, just not as often. This will probably be toned down once the AI is good enough to play like we humans do.[/quote] Yeah, this is one of my only pet peeves about the current AI. The monsters don't exactly cooperate with the AI players, but it doesn't seem to attack them either, or their unguarded structures. The only battles I have seen between the AI players and monsters ar

33 Replies 14,178 Views

[quote who="Heavenfall" reply="39" id="3143327"]There was a request for some barding for the centaurs in an old thread. It's visual only, but it's an option. Or rather, will be, in the next version. There's a light version as well, with just clothing (what you get on normal horses for other factions).[/quote] The barding looks excellent, nice work. Are there different armor variations?

1,118 Replies 2,452,961 Views

I would love to see some events like those in Castles 2. Where your choices determine your reward or punishment.

20 Replies 59,393 Views

Want to give the player a difficult choice? Have founding a city gobble up a champion (Governor). Now that is a real choice.

323 Replies 255,915 Views

[quote who="Derek Paxton" reply="87" id="3127789"] Quoting RogueCaptain, reply 86Oh dear, there goes my mod plans. No stats will make things much more difficult. Oh well. On another note, a surrender bonus could be huge. If a player defeats a merchant sovereign then they should get the gildar discount for units. All the stats are still in the game, they just aren't shown in the displays (thats an xml change for the screens you

182 Replies 529,259 Views

[quote who="Heavenfall" reply="143" id="3120416"] Quoting jshores, reply 129 Would it be possible to handle greaves the way Shadowbane handled it for centaurs? The greaves basically just went on the front legs: http://www.voig.com/voig/ContentList/DigitalAssetLibrary/AssetLibrary/ImageryLibrary/2007/Aug/21/ShadowbaneCentaur.Fullscreen?aLanguage=en-us&aAssetType=Screenshot Unfortunately, apply

145 Replies 93,572 Views

[quote who="Heavenfall" reply="136" id="3120012"]By lore I mean my own lore. I make the mod, I make the lore. Yes, there are advantages because some units will be extra strong against males and females.[/quote] OK, looks like I am caught up now ;). I will give the mod a try this week.

145 Replies 93,572 Views

[quote who="Heavenfall" reply="130" id="3119961"]Maybe, I'll try it. Centaurs are male only, for a couple of reasons. First, they're misogynists by lore. Second, it's actually a racial flaw that you can't design female units (although not much is in use yet, but you can imagine a faction of Amazons that devastate males in combat). Third, the Kingdoms need a Male-only faction (Greenskin are Male only for the Empires) (this is a balance thing). And fourth, the female

145 Replies 93,572 Views

[quote who="Heavenfall" reply="127" id="3119926"] Quoting jshores, reply 125 You're my hero. BTW, will these centaurs change dynamically as you switch gear? Or is the gear static? Like the drota, everything is dynamic except cloaks, greaves and boots (those have no visuals). There's an update coming in an hour or two with the Centaurs added, also a bunch of fun stuff.[/quote]</

145 Replies 93,572 Views

[quote who="Heavenfall" reply="120" id="3117057"]Centaur male: http://i.snag.gy/nz2jT.jpg That's it, I think. 11 solid factions, 12 if the Undead go in. I will release something to play around with after the next beta release.[/quote] You're my hero. BTW, will these centaurs change dynamically as you switch gear? Or is the gear static?

145 Replies 93,572 Views

I love the idea of going to one tile. Especially if the hub changes with the city specialization and they all look different for the various factions. Please make it where we can create new hubs for any new factions we create as well.

82 Replies 122,959 Views

Surely Stardock isn't going to lean on the non modders for determining when the tool is going to be released? I appreciate your expertise on the subject, and what you think we can and can't do without the tool, but seriously, wouldn't your energies be better spent opining on parts of the game you know about instead of trying to pull a phase or date out of your ass and forcing it on the modding community? And btw, not having access to these tools only serves to make the pro

29 Replies 43,486 Views

Amazing as always. Thanks for sharing your discoveries with the community.

24 Replies 28,639 Views

I voted more love for modding. Well, actually I would have if it were there, so I voted for more spells instead because that would probably affect modding the most.

142 Replies 289,849 Views

[quote who="RFHolloway" reply="9" id="3074860"] the total does all the looking around for you - whats on the square is the only thing that matters[/quote] Oh, so the numbers in the square represent the total a city in that spot would get, not the bonus for the square? That is good to know!

12 Replies 5,356 Views

I don't know that I agree with this part: -Balance everything you make. New modders will be tempted to make "epic" mods. But if your new Paths and Items are too powerful, it will make them undesirable for the rest of the community. The mod section is a great place to get feedback on how your are doing with balancing. Balance is the hardest part of modding... besides making unit art. It's single pla

3 Replies 2,553 Views

[quote who="Heavenfall" reply="59" id="3073950"]Imho, a big problem in E:wom was that people had half-finished mods they didn't release. Release everything! If 1% enjoys it, or 1% can be used in another mod, I think it's worth uploading it and just making a quick post about it. I'm sending you a PM with modded UI files that will hide the ability to design your own units.[/quote] Well crap. I wrote out a reply to this and somehow I wasn't signe

145 Replies 93,572 Views

I want it where the player cannot design anything in the unit designer. I'll probably be the only person playing the mod so in retrospect there is no reason to really remove it, besides aesthetics.

145 Replies 93,572 Views

[quote who="Heavenfall" reply="54" id="3073445"]Unfortunately, the same idea cannot be used for items, items don't respect prerequisites for unitstats other than unitlevel. I have a request here for it: https://forums.elementalgame.com/417022/get;3071746 As a modder, you can create custom designs that cannot be altered by the player in-game. The post I linked above was to indicate that the AI would build such units. [/quote] Ah ok, that

145 Replies 93,572 Views