You can have bigger maps now via modding, but they take forever to load and the turns get very slow mid to late game. I've made a few 4 times the size of the largest default map.
jshores
I love the assessments you have put together for each path. I plan to mod the existing paths and add new ones and I've bookmarked your assessments to draw ideas from. Thanks for the time you put into this.
[quote who="Murteas" reply="16" id="3164657"]I say bring on the 64 bit. Forget Sprites. [/quote] We can have both!
[quote who="Cauldyth" reply="13" id="3164622"]Bring on the Dominions 3 graphics! [/quote] This. :)
I don't know that MOM took it to this extreme, but I like the OP aspects of the different nations, it gives the game it's own personality. I played a little bit as Tarth last night, was interesting not being attacked by monsters.
[quote who="Kalin" reply="48" id="3160933"]Petty? You consider putting the lair in the game and taking 2 screenshot as "testing" and you call ME petty? Seriously... did you actually PLAY a game with your mod? Of course you didn't because there's no way you could in 10 minutes. Edit: Let me reverse the situation for you since you just don't seem to understand, would YOU be happy, if Stardock tested all their changes doing what you just did? Forget playing the game and se
I wanted to add a little additional information for anyone planning to use this command, maybe even me when I hunt this thread back down in 6 months. The mobs spawned from the lair die when the lair is upgraded, and the replacement mobs that spawn from the upgraded lair appear on top of the lair. Basically the lair resets when it upgrades.
[quote who="Kalin" reply="45" id="3160924"]Um... all I see from your post is your lair, and an upgraded version. That doesn't show me anything of value, we all know that can be done. The problem is what to do with the units. So when the lair upgrades, the unit is respawned at the original location... what if I had lured that monster away in the early game, now that the lair upgrades, the monster (the strong version) pops out and smoke the nearby city? Isn't that what everyone is cryin
[quote who="Kalin" reply="34" id="3160603"]Have you actually tested those tweaks? If you did, you might realize that the KoAs are unique units that are spawned on creation. Not only will you need to make the Lair, you also need to make the units. Then, of course, you would have to make some system to UPGRADE the knights when the Lair upgrades, because upgrading the lair without changing the units would do... well... nothing. Of course, since you are doing 10 minute fixes, I'm not too surp
[quote who="Kalin" reply="30" id="3160541"]Ahahahaha, that's a good one. Sure, 10 minutes to add options to the game. Let me know what you think when you release a mod that try to do this. I'm sure you won't bother to test anything out to see if it works, and heck, let's not bother to read all the crying people do when they don't like it. Honestly, if it was so easy, all of us would have made 3... no 10 games by now.[/quote] Here is the code from the
[quote who="Poko8" reply="28" id="3160533"] Quoting jshores, reply 19Can you provide us with an example game start that turns an impossible encounter with KoAs into a challenging encounter within the first 20 turns? While I generally agree that they wander too far and are too OP early game, I've successfully dealt with them a few times. Those few times have always been immensely satisfying though. I'll get both my sovereign and
[quote who="Kalin" reply="25" id="3160508"] Quoting jshores, reply 21 Kalin, We are only talking a little bit of map scripting to save the players time restarting. Yes, the burden is on the developer. I've seen your past posting history and I expect 0 rational discussion from you when you feel the developers are being criticized, so let's agree to disagree. I think the burden of building the map should fall on the developers, and you think it should fall to the pl
I think Glowing Ember is right. If not, I like Bellack's idea and that code is actually already in place for some of the other lairs. Could have a weaker version at the start of the game, that upgrades after x-amount of turns. It amounts to about 10 minutes of xml changes.
[quote who="Kalin" reply="20" id="3160490"] Quoting jshores, reply 18 Quoting Kalin, reply 16Sometimes it's not possible (like if they are blocking your primary path out), in that case, Ctrl+N and chalk it up to bad start. Or put code in place to ensure that such a start does not happen. No reason to put extra work on a player trying to generate a playable start. Oh sure, the "put a code in place" solution. Have you honestly tried to find a position that
[quote who="Bellack" reply="17" id="3160481"] Quoting jshores, reply 15 Quoting Bellack, reply 14 Quoting jshores, reply 13 Quoting Bellack, reply 12 To the OP, You lost deal with it and move on. Never understood the whole 'rage quit' mentality. But I have noticed that those from the intitlement 'Me, Me' generation seem to suffer more from rage quitting than others do. And because of this attitude t
[quote who="Kalin" reply="16" id="3160479"]Sometimes it's not possible (like if they are blocking your primary path out), in that case, Ctrl+N and chalk it up to bad start.[/quote] Or put code in place to ensure that such a start does not happen. No reason to put extra work on a player trying to generate a playable start.
[quote who="Bellack" reply="14" id="3160464"] Quoting jshores, reply 13 Quoting Bellack, reply 12 To the OP, You lost deal with it and move on. Never understood the whole 'rage quit' mentality. But I have noticed that those from the intitlement 'Me, Me' generation seem to suffer more from rage quitting than others do. And because of this attitude the gaming industy has taken "Challange" out of modern games. Totally
[quote who="Bellack" reply="12" id="3160416"] To the OP, You lost deal with it and move on. Never understood the whole 'rage quit' mentality. But I have noticed that those from the intitlement 'Me, Me' generation seem to suffer more from rage quitting than others do. And because of this attitude the gaming industy has taken "Challange" out of modern games.[/quote] Totally an unfair assumption about the OP. I wonder if that is a stereotype of your generation.
[quote who="DsRaider" reply="28" id="3157944"] Quoting kku, reply 25How would you compare this book to the "A Song of Fire and Ice" series? Well Way of King's has a much larger fantasy element then A Song of Ice and Fire. It doesn't take place in historical earth setting or even really an earth setting at all. It takes place on a much more desolate planet that is constantly wracked by super storms. The people there have medieval tech and societies but their cultures ar
[quote who="DsRaider" reply="20" id="3156763"]Brandon Sanderson's new epic series, that unfortunately only has one book out now, is currently my favorite book ever. Check out the Way of Kings, you will not be disappointed.[/quote] How would you compare this book to the "A Song of Fire and Ice" series?
[quote who="RexDaddy" reply="27" id="3155862"] Quoting ins2, reply 4In my humble opinion it is YOU who are not living up to what the game expected... Seriously, I have played several times on Normal and Challenging, and have built empires of up to 12 cities - I have had monsters attack me and lost cities, but I have tried again, and prevailed... this game needs patience and thought, and not just brute force and spamming of cities... As for your idea to be abl
I like the look a lot. Nice work!
[quote who="Tattyhat" reply="22" id="3155384"] Quoting jshores, reply 18 Quoting Ashbery76, reply 7One cannot moan about a game design for being a poor player. I am curious how a good player deals with Knights of Asok destroying their city within the first 20 turns. I have found them not to act until you have had plenty of time to do the necessary research for having them as your very own play thing.
[quote who="Ashbery76" reply="7" id="3146521"]One cannot moan about a game design for being a poor player.[/quote] I am curious how a good player deals with Knights of Asok destroying their city within the first 20 turns.
For all the dominions fans out there: <img style="float: left;" src="http://