Very pleased to see that they will be adopting a more AOW:SM system for FE. I was really hoping for this and it makes me even more excited about FE. Let's let monsters pour out of the shadow gate, cast spells that destroy cities and have heroes that can turn the tide of battle. That quote makes me happy as well. Having bad ass monsters like that will make victory all the sweeter in the end.
Thormodr
Very positive changes. The death of a sovereign change I like very much. I also would like to see the return of minor factions at some point. Keep up the good work. [e digicons]:grin:[/e]
Single player is good enough for me. :) Although, they should make a multiplayer version because they promised that originally.
Wow! This looks really fun and challenging. [e digicons]^_^[/e] Thanks for taking the time to share the info and the design philosophy behind it.
[quote who="AlLanMandragoran" reply="12" id="2896523"]My thoughts: Aesthetics Critters or people running around would help - depends on what the engine can tolerate given memory constraints. If in a jungle, show some leopards or monkeys or whatever lore creatures exist. If a savannah, lions and elephants or w/e. Basically, show the wildlife. Vary the amount of tile types and versions of each type to broaden the look Have the land become more alive as
Some cool artwork from the link BoogieBac gave! This guy looks kind of funky. [e digicons]:grin:[/e] http://image.gamespotcdn.net/gamespot/images/2011/055/619010_20110225_640screen002.jpg
Lol. I was thinking the same thing too. Perhaps he got weakness cast on him? [e digicons]:grin:[/e] Anyway, that looked pretty cool. The graphics of those big bad beasties look really good too. Argghh...more! more!
Nice job and congrats! Hope they include the other finalists quests as well as they deserve to be in the game as well.
As a practical matter, Fallen Enchantress is a new game, one that shares some art assets with War of Magic but little else. The scope of the differences between the two will become very apparent in the early months of 2011. Extensive brainstorming sessions between Derek Paxton (Fall from Heaven), Brad Wardell (Galactic Civilizations), and Jon Shafer (Civilization V) resulted in a complete redesign; combat systems, tactical combat systems, character creation, economic system, gam
Thanks for the customer report. Much appreciated. ^^ Nice looking picture from EFE! [e digicons]:grin:[/e] That wurm looks bad ass.
Sounds promising. More variety in combat will make it a lot more fun.
I concur. It'd be nice to hear some news about what's going on. [e digicons]:grin:[/e]
Marks are out of ten. The higher the better. EWOM At release = 3.5 EWOM Now = 6.5 It's come a long ways in my opinion. Hopefully EFE will bring it up to around 8 or so. I find it a bit dull now but their is still enormous untapped potential here. Stardock should be commended with all the work they are doing to fix the game. Civilization 5 At release = 3.5 Civilization5 Now = 4 Didn't li
The bigger, the better. [e digicons]:grin:[/e]
Diablo fanboys are pretty bad too. Some of those jerks were trashing Torchlight for no other reason than they are bored waiting for Diablo III. Lol. Torchlight II is gonna rock. [e digicons]:grin:[/e]
Thanks for the update. EFE sounds like it going to be very cool game play wise as well as performance wise. Count me in on wanting a 64 bit version as well. :)
[quote who="Farrout000" reply="32" id="2886417"]I suggest changing the light depending on the time of day. Not the time of day in game, but the time of the playing user. During the day when people are awake and it is bright outside, the game should appear brighter and light should be whiter. After sunset the in game lighting should change to use more warmer colors (like the soft warm light from an incandescent lamp). Dynamically changing the light will provid
[quote who="Lord Xia" reply="6" id="2885478"]2. Fixed the custom faction tech granting abilities so they work correctly regardless of the factions allegience. Yay! Can you make it so all gear works for everyone next? I know, demand, demand, lol. Quest gear, and rare gear, like the Ilyan's pressed iron armor, that kind of stuff. Pretty please?[/quote] Mmmm...Quest gear and rare gear. :) Do mean l
I have faith that FE will be amazing. I really do... I have faith in Stardock as a lot is riding on the line for them including their reputation. They'll make good. I have faith in the FE team. Derek will whip them into shape and his creativity will make for a drastically better product. I have faith that Jon will make EWOM/FE much more mod friendly. I have faith that Toby will continue to be the real power behind the throne. I have faith in the communi
I like number 3 the best. (I'm Canadian BTW) Number 2 would be alright if they toned down the yellow. However, for a post apocalyptic world, I think bright colors wouldn't be the best choice. Perhaps if there was a pre-apocalypse expansion pack. Nice to see that these small details that'll make the game great are being taken care of. :)
Totally agree. They need a quest log or something like that that you can check up on if you can't remember where to go or what to do.
http://www.spike.com/video/ninjas-vs-pirates/2687514 Lol.
[quote who="Admiral Rom" reply="32" id="2885247"]Yeah I agree completely with Anglophile as well. I just hope that in Fallen Enchantress they ditch the lore straight jacket they put themselves into, and just adopt standard fantasy style races to give the factions some interesting gameplay elements to them. Also, a land "devastated by magic" will by its very nature be boring to look at, *unless* you do two things: 1) Show the devastation. Eg destroyed ci
Awww...I was hoping this was a thread about Fallen Enchantress' ramped up hostile environment. :P More savage Elementals reeking havok on your frontier towns, pillaging and destroying all in their wake. Fire elementals burning down farms! Water Elementals sinking fishing vessels! Earth Elementals collapsing mines! Muhhaaaa! [e digicons]:grin:[/e] Anyway, these forums are cool and I agree with the assertion that Brad comes off as human rather then a cold, uncaring
Glsd to hear the problem has been found. It's doing these "little things" that'll make this an awesome game one day.