leeboy26

leeboy26

Joined Member # 3771455
6 Posts 264 Replies 12,110 Reputation

Mounts need sexing up to be sure. Giving horses a charge bonus if the rider has a spear and the warg a 'Savage Leap' ability (or just an attack after the rider does) might make this more flavourful. Also, there is no disadvantage at all to having a horse as far as I can see, and I'm not sure why they get a +12 to ranged avoidence- They are a larger target so +5 seems more reasonable. Fortify shouldn't work for them and spears should get a + attack against mounted units.<

15 Replies 6,991 Views

Hadn't come near to winning on challenging until I played as Krax. The Money will be toned down quite a bit (500 gold and +1 per turn sounds more reasonable) and a general reduction of champion numbers will still make them formidable. Becoming my favourite faction.

4 Replies 5,938 Views

Perhaps having a level-up choice of removing an injury instead of upgrading might help. I don't quite understand the save/reload mentality it's like playing poker and automatically folding because your hand sucks- not exactly the point of the game, or any game in general imo but whatever. People are going to do it anyway in a myriad of circumstances so they shouldn't really be catered for.

46 Replies 117,516 Views

They need sexing up. The next Beta update will hopefully let us see our cities and wonders in glorious technicolor.

13 Replies 6,637 Views

I, too, agree. I reckon it will be addressed in the next city-based Beta stage tho. Personally I would have thought two outposts per city and a new 'Settler' unit obtainable through the civ tree would help this (Pioneers for outposts, Settlers for Cities).

83 Replies 235,438 Views

A level 3 city building that allows you to remove the champion from play for 10 seasons or so (depending on injury) would be welcome. Maybe Kingdom only. Empire can have a building that heals instantanously all wounds but at the cost of another champion (an organ 'volunteer').

46 Replies 117,516 Views

[quote who="Cauldyth" reply="144" id="3161172"]Brad, you left Resoln out of your list of faction descriptions. [/quote] Resoln: Home of the emo non-armour wearing whackjobs. Use spiders for sexual gratification. Shards poo out monsters. Need vitamin D. End.

153 Replies 548,353 Views

I really would not like a timer it would make the game too clinical for me. Maybe a message warning that the monster lair is threatening the local population and will likely grow larger in the near future if not dealt with.

6 Replies 2,577 Views

[quote who="Ashbery76" reply="14" id="3158565"]Static tech trees are a boring one trick pony to optimised paths and repeating gameplay.I say more randomness. [/quote] Agreed. They remind me too much of rigid build orders in RTS's whereby the guy who can click faster wins. I would like some random techs but it would require more time to implement and balance techs if the tree is remaining the same size. Personally I'd like all techs beyond the currently researcha

20 Replies 12,663 Views

Agreed that magic system needs a overhaul. The spells and effects are fine but the paths are too easily attained. Having one element path per 10 levels or no opposite paths (no fire and water etc) might help this. Also damage spells should be accuracy based to hit with wands/staffs etc giving bonuses.

14 Replies 5,830 Views

All the greatest artists were on some sort of narcotic. Who knows where you'll be in a few years time? My guess is the Betty Ford clinic ;)

10 Replies 59,290 Views

Hope magic is revised next as it's really lacklustre for me (barring effects, those look great). Having limits to schools such as one element per 10 levels or no opposites (eg you can't have fire and water magic skill levels) would go somewhere to helping that. OP spells also need a look. Anyways- + Added the Betrayers faction ability (assigned to Kraxis, allows them to recruit empire and kingdom champions and use the Br

153 Replies 548,353 Views

Shit just got real. I was going to make a post about adding minor heroes as 'Captains' that allow some more roleplay and it looks like Henchmen have ninja'd my ass. So are the Juggernauts one-figure specials like golems? That's awesome if so. Faction differenciation is looking really promising right now, Trogs are rather Orcish and every fantasy game needs Orcs just to add a mindless destruction faction.

153 Replies 548,353 Views