[Suggestion] more randomness in the tech trees
When i first encountered the addition of random spell books in the the magic tech tree, i thought 'oh dear'. But having played a number of games with various random spell books in them i think they really work. I like how they change my stratergy and i also really like how they change the way that the AI plays.
So i would like to suggest that this random element is also added to the the two other tech trees. Some suggestions are:
Civ - 'Unlikely allies' the player can recruit monsters of the opposing faction i.e. Kingdom can learn the techs for recruiting ogres etc.
Military - 'Advanced training', units can have four advantages rather than three.
I admit that my suggestions for specfic techs aren't very good but the basic idea is sound.