There was a similar report in the LH Support thread (where I think bug reports are supposed to go). One or more of the enemies killed had a health of -1, and the experienced gained was in the billions. I think one of the devs said it had been fixed.
Publius of NV
[quote]2) In tactical combat, when attacking the enemy, any of your units which are also adjacent to the enemy unit being attacked also go thru their attack animations. I don't remember this happening in FE. Don't know if this was planned, but it really looks unnatural.[/quote] It's called a swarm attack and is new in LH.
Here's the memory dump file.
Ah, ok. Never mind (Emily Litella voice).
I just saw something similar (not the placement, but the swarm). I had an army with 2 heroes, and the starting spearmen and militia, rated Medium. Went on a "weak" quest that had me up against 4 wolf units. By the time the wolves finished attacking with their swarm, my entire front line was dead and my sovereign went next turn with my only action being 1 attack.
[quote who="Alstein" reply="3" id="3332629"]Personally, I'd like to see a reduction not a division. Split the difference.[/quote] I agree.
The Tower of Dominion still says it reduces unrest, but also shows that it increases growth and fame instead. It does not seem to reduce unrest like it used to in FE.
After creating a custom sovereign I got as far as the "Where Are You" menu to select map size/world options, etc. and the game crashed. What additional information do you need? I see a .mdmp file in the SteamApps\common\FE Legendary Heroes directory, should I put a link to it here? The debug.err I found in My Game\LegendaryHeroes is here.
I'm what you might call a Steam newbie, having only installed and used it for Skyrim. In the past, when beta testing Stardock products (GC, GC2, EWoM, E:FE) I've installed them on several machines that I own in order to be able to test on different hardware/software combinations. Is that still allowed (legally, that is) with this release of E:LH on Steam? I've read through the Steam license and didn't see a restriction on installing a product to a single mach
It's random. I've started in the upper left, lower right, middle, etc. Try it again.
I just noticed that despite being level 3, Deorcnysse is still listed as a village. I don't recall getting any choice to choose town, conclave, or fortress when it leveled up, and none of the buildings specific to those types are available to be built. Is it supposed be that way?
I hit the same problem, and saving and reloading did circumvent it.
[quote who="UncleJJ44" reply="11" id="3326732"]I think a better way to limit the way the spell works is to allow any champion to have the enchantment but to limit its effect to only one instance per stack of units. So a stack with several champions all with Tireless march would still only gain +1 movement.[/quote] Agreed. I never even realized you could cast it on multiple champions in the same stack and get +1 for each. IMHO it should be limited to +1 movement per stack.&
Still not seeing it on Stardock Central. Has anyone been able to install it from there?
[quote who="NanakoAC" reply="8" id="3277455"]And at least one (Imperium) requires you to found a city inside it, on a specific spot (it's the only buildable tile inside the walls)[/quote] And if a town has been built (either by you or the AI) within 6 tiles of this specific spot, you can't clear the wildlands because you can't build on that tile. Only workaround is to raze the nearby town.
[quote who="Karnehan" reply="84" id="3273543"]I saw a 60 year old posting earlier and wish my dad (who is also 60) could play this, but he isn't very tech-savvy[/quote] That was me. I consider myself fairly tech savvy, having been writing software for a living for more than 35 years and having owned a PC since IBM came out with its first in Nov 1981. I don't do multiplayer, FPS, or RTS, because my reaction times are shot [e digicons]>:([/e] But I do spend an awf
60. First Stardock game was back in their OS/2 days, before GC for OS/2. Never played D&D. First TBS was chess.
I saw this also during the beta, but I just assumed I'd accidentally double clicked.
I reported this during the beta and it's been reported twice I think since 1.0 came out. It doesn't only happen with the spell of making, any time you win the game on the same turn as your research finishes you have to kill the game. Wish we could see some acknowledgement from the developers that it's on their list.
Did you play during the beta? The time carried over from then.
It might help the developers if you post a link to your debug.err. I'm on Win 7 with WindowBlinds 7 and I can run in a window, skinned, or fullscreen with no problems.
Yes, I also reported this during the beta - it doesn't have to be the spell of making, any victory plus finishing research will cause the same lockup.
[quote who="greendroid" reply="3" id="3261617"]At that point - I finished the spell of making - unfortunately at the same time the research in one field was finished and the screen "what to research as next" popped up. It was not possible to exit that screen und to leave the game .[/quote] Yes, I reported that bug during the beta, but it was apparently not fixed in time for release.
I finished the campaign, but if I check my achievements the one for finishing the campaign is not shown as awarded.
This was reported late in the beta, but apparently not soon enough to get it fixed. I don't see it as fixed in the 1.01 change log, but hopefully it's on their list.