[quote who="Kantok" reply="6" id="2650694"]City building needs two things: 1) Some randomization among the graphics to make cities look like cities (and distinct cities at that) and not sprawling masses of tiles. Each tile is beautiful individually, but they don't mesh well. As the city grows, little roads should develop, people should be walking about, the tiles shouldn't all be facing the same way. That sort of thing would go a long way to making the citie
Thiryn
I'm pretty certain that most of the current crop of quests are placeholders. I doubt there'll be Inn's and Nobles littering the lands in the full version. Also the game takes place 200 years after the cataclysm; more than enough time for minor settlements and city states to have developed.
[quote who="Dual_CoRed" reply="16" id="2650506"] Quoting Istari, reply 10Since the WAR and the MAGIC parts of Beta 2 are disabled, it probably does feel a little less strategic. Keep the ideas rolling in though. LOL.[/quote] So Beta 2 = Elemental: Of
As I mentioned before, I'd really like to see weather effects on the stratergy map and in battles, but I doubt it'd happen until a sequel. I imagine it'd take up a fair amount of rescources to process the weather systems and stuff therefore going against the whole idea of the game being scaleable. Still, it'd be really cool...and I don't think I've seen a 4x game with active weather on the stratergy map before...
I'd have like to have seen weather effects in both the 3d map and in battles, with advantages/disadvantages etc. I just think that weather would add a whole new level of detail to the world and bring a bit more life to it.
[quote who="PyroMancer2k" reply="108" id="2645391"] Quoting esrever2357, reply 102 1) Creatures. Are the creatures physically possible? We need to examine their dietary habits, the balance in the food chain, their favored climate conditions, etc etc. The cooperation of some creatures with others also becomes very questionable, judging from the natural instincts of those monster. 1) Those are my favorite kind of supplement books! [/quote] &nb
[quote who="Bill_Door" reply="50" id="2644072"] Quoting John_Hughes, reply 48 Quoting endofdayz, reply 40 Ugg, more of the **** from the "lore". I hope this obsession with the selling the book doesn't totally cripple the game. We already lost any chance of decent races because of that. The Map shows 8 Races. The game has 10 Races. How can the Book Lore *** up over the game if we get 2 more Races in the **** game? Seriousl
You need to put a health warning by the Cracked link; that site and Tvtropes will suck your life away...
My only complaint is that the island the video started on just looked...weird to me...somehow [e digicons]X|[/e] Everything else looks great though. I had wondered why there seemed to be very few beaches in the latest screenshots and a large number of cliffs but the reasoning sounds great. Hopefully the whole beach-landing thing will make the island maps a lot more exciting.
[quote who="Xolat" reply="5" id="2642423"] Quoting Thiryn, reply 1I love the series and the lore/story behind it all but if I had to pick my favourite game out of the three it would be Fallout 2 - just because I prefer the opening song What a stupid topic...Fallout 1 and 2 are completely unplayable due to its completely obsolete graphics, animations and screen resolution.[/quote] Mmmkay. Could make your trolling attempts a little more subtl
I love the series and the lore/story behind it all but if I had to pick my favourite game out of the three it would be Fallout 2 - just because I prefer the opening song [e digicons]:D[/e]
Isn't this your third account now?
[quote who="Saije" reply="4" id="2641436"]NWN was a blast online... It was beautiful playing in a Community that understood what Role-Play actually means. Aaaahh beautiful memories, I love playing evil wizards.[/quote] There are still a large number of NWN RP servers up. I only wish NWN 2 had expanded upon the toolset/persistant world thing rather than turn their focus on to the single player.
Kinda Off-topic but I just want to point out to Infantes that some of the guys behind Titan Quest set up a new studio and have a new game on the way (which looks awesome) - http://www.grimdawn.com/index.php I believe the game is at least, partially fan-funded. Which is cool.
[quote who="Tormy-" reply="75" id="2638541"] Quoting Frogboy, reply 49- The only time consuming part left is the AI since it has to play "the game". I think that balancing will take some time as well. [Beta3] [/quote] I'd imagine that balancing will be on going anyway until Stardock stops support, as is the case with most stratergy/rpg/pvp games.
[quote who="Wintersong" reply="24" id="2637551"]Flying creatures: It's sad that the big dragon doesn't fly. Why bother with wings? Ok, maybe he hovers but... really? Just that? I understand time constrains and the need of offering a solid released and not a million of half baked idea. I understand and respect that. But unless I can get true flying dragons decimating enemy armies with ranged breath weapon and flyby attacks... [/quote] Frogboy just stated that there are flying units in
[quote who="the Gorgon" reply="12" id="2625566"]I would love a dark, Ravenloft mod where you get to play as a Dark Lord, ruling your own domain of dread with hideous and extremely powerful magic! [/quote] I'd also like to see a Ravenloft mod.
[quote who="irongamer" reply="14" id="2629711"] Randomization vs. Richness. How about a few custom designed ones and the other randomly generated to match the environment on the overhead map? For hand made maps there could be a tile on the overhead map with a name, like "Frogboy's Triumph". If you engage in combat within x spaces of one of these special tiles that specific hand made battle maps would show up. The hand made maps would then be named an
I'd reccomend visiting the Keberos forums, as mentioned above the Dev's and the writer love to answer questions about the game, especially the writer, I think she's given in-depth answers to pretty much everything involving the lore - like what the other races think of each others food, all sorts of crazy stuff [e digicons]:grin:[/e]
Aren't the random events there to help 'balance' the early game? e.g, if the AI or other players are involved in a lot of skirmishes, those that are having a more peaceful time are more likely to experience random Von Neuman attacks etc, etc. Either way, its worth having a small defence fleet at all times. I usually build a couple of Armors (about 4 or so) and then station them on my early, developing colonies.
[quote who="Nero_zero" reply="29" id="2616155"] Quoting Raven X, reply 10 That's true, But, the Kingdoms don't %100 Have To Concentrate on War. The Kingdoms can "Win" through Diplomacy and forming Alliances, it can win through Magical Research, I'm sure there are other ways a Kingdom faction can win as well, Without NEEDING to Rely On Warfare. That's all I'm afraid of. I don't want the Empire Factions to HAVE TO RELY on nothing but Warfare as that seems very limiti
Some possible alternate titles for Financiers: Exchequer Magnate Chancellor Vassal Auditor Chamberlain Treasurer Financial Overseer
XP user - played a couple of games to completion, no crashes (though I also had relatively few crashes with the previous versions of 1Z too.)
So basically, if a champion managed to take a city by itself it could control that city and become an independant nation of sorts - only with limited expansion (i.e. - only being able to take other sov's cities as the champion wouldn't have the power to restore land etc.) is that what you're saying? If so, I like the idea. It'd be cool - but I doubt any champion would ever manage it. Not unless you, as a Sov, hired them and gave them an army only for them to go rogue.</
Anyone else played this? Its a free 'game' that plays out entirely on 1988 style Bulletin-boards. Very short, but also very enjoyable. Game is available to download from their site: http://www.scoutshonour.com/digital/ Also, here's a vid: <param name="movie" value="http://www.youtube.com/v/UzPDXTP2QyI&hl