[quote who="Derek Paxton" reply="17" id="3507043"] ...I already get enough penis enlargement emails and I just know you guys would start signing me up for all sorts of mailing lists... [/quote] Ha!
davrovana
Frogboy- I'm interested. Very interested. I've written several modded quests for LH and am familiar with the tags and how the engine uses them. Sent an email.
Hey- dragged my feet on reporting this, maybe you've noticed it already. But the Dremorian and their Vigilant Watchtower in cities, I noticed it gave an initiative boost for the whole battle, not just the first round. This was awhile ago (before release), and I just looked at the xml and it seems to be right. If you didn't fix this recently, then maybe the tag doesn't work for improvements?
High initiative is my vote, period. As it is, the player can field very high initiative units. Dragons were challenging in FE because in addition to all their dangers, they were very high initiative. Give the bosses lots of chances to mess with the player and surprise them. Give them lightning damage, too, to surprise the elemental resistance crowd.
Quest: Escort Barren Witch to the fertility clinic
[quote who="Primal_Savage" reply="7" id="3506314"] AFAIK, the EmptyTile+Empty condition only applies to the "center" square (1x1) where the spell/stamp is being cast. Then, the stamp expands using that specific square as its middle (Destroying everything). [/quote] Exactly what I saw when I toyed around - I am guessing the reason Curgen's Volcano is so expensive, and there is no create mountain spell or other terraforming spells, is because they know how abusab
Update coming soon with more graphics and balance fixes.
[quote who="Heavenfall" reply="2" id="3506143"] Cool thing about terraforming spells in FE:LH is that they can place Stamps (pre-generated terrain pieces). You should check out the volcano spell if you want to push the envelope with terraforming. [/quote] Can't get a stamp to get placed other than the 'valcano' stamp in Curgen's Volcano. Have you done it successfully?
More graphics added, more coming.
Oh buddy, this sounds awesome! Thanks Derek.
Oh, you might be right Leo, S might be a starting area not the center of a stamp. I am a map editor amateur still.
Love the idea of having resources affect crafting. Can having horses give you access to leather? Clay gives you access to pottery or is required for some type of jewelry?
Update to .95 incoming soon. Gave the paladin +1 hit point per level. Added new damage types for kingdom and empire paladins. Tweaked the 'magic' part of the tree to make it more balanced. Gave a new spell with 'Righteous Fury' ability. .95 will include more paladin champions so that earning a paladin champion isn't so rare.
Big update incoming soon. In .91 the Sorcerer can choose to permanently station in a city, opening up new spells to gain experience and allowing him to recruit an apprentice. Also, some spells have been removed, yet even more added for balance and to make the Sorcerer more unique and fun to play.
TERRAFORMING v1.0 Included in Between Life and Death Want to make your kingdom a land of green and fertile forests? An archipelago Kingdom of the waves surrounded by ocean? An empire of death surrounded by desert, or a hell-hole of fire like Mordor? Now you can,
The S shows up in the map editor only, shows the center of the map stamp object. I think that picture was for map creators and modders to 'get' the value, which could be huge for replayability. I bet we'll see tactical map pic soon. I'm gonna buy this one instantly.
Will there be a reward, via the custom resources, for NOT leaving the world a smoking crater? As in, if you can win while taking on the extra challenge of preserving some of the world, getting a variation to the ending would be cool.
Pretty much done, dropping very soon.
This sounds great, can't wait to give the guardian a spin.
After playing the beta of SK, which I am loving, I had to come back and play LH again. I love this game! And with Brad talking about Terraforming in SK, I starting having ideas about playing with the land back in this version of the engine. So, coming very soon, I am going to release a mod that opens up terraforming spells for each elemental sphere. Players will gain benefits by terraforming their land towards a certain style, whether Arctic (Water), Forest (Life), Desert (Dea
Dynasties IS a diplomacy overhaul, I think. Based on what I have seen in the xml, intermarriages between children, protecting children from harm, etc, affects diplomatic standing (or rather it did in E:WOM). I'd pay $20 for dynasties alone. Particularly if champions can become spouses, and that affects what the children will grow up to be. I'd love to see the differentiated tech trees, assuming balance is well considered. As far as different types of damage dif
SPOILER ALERT: Vetrar's wildland doesn't clear because HE IS NOT DEAD. Play the next game in the series, SORCERER KING, and you'll understand!
[quote who="ScottTykoski" reply="7" id="3497512"] We were thinking about making Tandis' buffs more of a 'Army General' variety, turning Protect into an bonus to every friendly on the battlefield and adding one more 'Buff All' ability (giving a boost to attack, init, or some fire/cold/lighting defense) to his tree. [/quote] I like the sound of that. Is there a 'Commander' class in SK? If not some of the Commander'
Downloading now. ...oh boy oh boy oh boy oh boy...