You might be able to fake this in a scenario. if the morphing dragon guy changes "off screen" and is not the sovereign, you could have two different units between maps that represent different forms. Could be summoned to the sovereign's level to mimic progression.
davrovana
Alas, changing unit models doesn't seem to be possible in this engine, as far as I know. Unit SIZE can change, but a unit cannot change shape. You could immobilize the human unit and temporarily summon a dragon unit, perhaps.
In her inventory, select the spellbook. In the lower right corner of the window a "Use" button should appear. Or if you select Procipinee on the map, the book should appear in her unit window. You can just click on it to use.
[quote who="Evil_R99" reply="5" id="3532174"] I have another question regarding the possibility of designing an ability/spell that does different effect when targeting different races. [/quote] Have a spell that calculates its effect then multiplies by UnitStat_BG_IsUndead. Or any race-based UnitStat like UnitStat_BG_IsRace_Trogs. This effectively zeroes out the effect if the unit is not undead. By the way, you'll want Heavenfall's <a href="https://forums.el
[quote quoting="post"] I think I figure out how to make custom Paths but I have no idea how to assign it to ONLY ONE specific sovereign or champion. If anyone can help with this issue, then you have my thanks. [/quote] Not sure if this is possible. You'd need a sovereign to start at level 2 and receive their path ability through a like a spell or usable item.
Catapults can Siege by D. Elliot Lamb! Catapults can now fire once per turn on the strategic map. It does less damage than in tactical and only fires up to 2 tiles away, but now catapults can soften up enemies or cities before you attack. Download Here
[quote who="wbino49" reply="8" id="3528735"] ...wow it's suddenly 1992. [/quote] That's a bad thing? I'd gladly get stuck in that era if a good story could take the place of the graphics improvements. Too bad even most 'good' RPGs still have lukewarm stories...
I think champions will survive, and teleport to the nearest city (not 100% on that). For some reason, sovereigns are uniquely vulnerable to that volcano.
If you hit a sovereign with a volcano, i think it's a guaranteed game over for that player.
Sounds like you are attacking monsters before you are ready. Avoid creatures like Ongr and the giant skeleton. If they come too close, you should fortify that city with your best units, so that if the big monster attacks, you get your best army bolstered with city defenders. Also, putting up walls around a fortress (and a command post) gives your defenders huge bonuses in combat. Metal shields are a significant achievement, but boar spears might be a bigger one. Get to blacksmithing A
They are your sovereign's experience points. Every point gets you closer to a sovereign level-up. Primarily given at a rate determined by your magic distribution choice, but some events now give them.
[quote who="ls35a" reply="11" id="3529876"] Everything should have a counter-tactic but I'm not seeing one for this yet. [/quote] Mages with maxed elemental damage and maxed initiative. Tough melee units with high spell resist to protect the mages in case he lives long enough to charge in. He WILL cast Despair, which is a "win button." You need to interrupt it any way possible. Pull Of The Earth or any spell that causes knockdown will interrupt a
[quote quoting="post"] 3. Which bear is best? [/quote] TO CRUSH YOUR ENEMIES, TO SEE THEM DRIVEN BEFORE YOU, AND TO HEAR THE LAMENTATION OF THE WOMEN.
Joy. I feel joy.
Let it grow, let it gro-o-ooow...
HENCHWOMEN MOD And come to think of it, wouldn't it be interesting if there were a female only faction...?
you still trying to mod this? I have an idea but don't see an LH modding post.
update in progress
update in progress
Not to speak for parrotmath, but as far as I know they should all work with LH 1.8. Generally speaking mods are only incompatible if they modify the same stuff. But there could be cases where other incompatibilities arise. Best case is to ask specifics on the discussion belonging to the mod creator.
Major update incoming!
XtraDeconstruct is definitely not wearing a red shirt.
[quote who="thimon2k" reply="27" id="3525682"] ....spell enchantments left by Curgen (I think he was the person who made the Forge, he should also know how to craft items). [/quote] Lore alert!