Either way, their should be a "commander" path. What I would suggest is moving the army related traits into this commander path. Then I would change "cross path" trait availability as follows Cross Path Traits- 1 level less common. So if a trait was "Uncommon", it would now be rare. An example of this would be the evoker trait being a cross trait for a warrior. This would still allow crossover but reduce it. While i'm at it, I would only allow
jecjackal
I am playing a game where an AI Procipinie has chosen path of the defender twice. While were talking about AI trait choices, I would like to point out that while she can be a fearsome warrior, Procipinine is a far better caster. It would be nice if the AI would lean closer in the direction. With that said, I do agree with the AI's choice in prefering the other path traits over the more common traits; they generally give the best results. &nb
[quote who="Lord Xia" reply="1" id="3068017"]Wow, great, thanks. I was wondering about this. Also, Doesn't Resolin get weak troops on top of already being weak ass troops? Has anyone noticed if this has caused them to be a weak nation overall?[/quote] Resolin have weak troops in the sense that they only have 7 strength; the lowest of the factions. Magnar is the faction that is themed to be swarmy. This is accomplished by using the negative traits t
[quote]+ Due to improvements in AI, higher difficulty levels turned down[/quote] Derek/Brad, could one of you now tell us "Which difficulty has the maximum AI turned on?". Also could we at some point get an advanced tab to customize the difficulty? Sliders for bonus attributes, econ, AI Intellect would be very nice.
I have been curious as to what the base stats are for each faction. Below is a compiled list of the stats as well as their impact upon the other attributes for a designed unit (soldier, non-hero). <col width="8
Some technologies unlock traits but it is unclear as to which techs do so. While listing all the traits would clutter the UI, could you list "+ X traits". Maybe have the "+ x traits" tooltip list the traits (not their effect). In addition, could we get a traits section in the Hegemony?
Yea i finally got a tech that unlocked traits. I'll retract that :)
[quote who="Heavenfall" reply="6" id="3067500"]I like this idea but with one large condition: it can't be the same monster every time. There has to be some small differences. One fire shard has ONE fire elemental. Another has just a fire imp. Another has three weaker fire elementals and another has an imp and an elemental. Otherwise, the guardians will feel way too.. "obviously placed by a designer". Basically, love the idea of mobs living near things. Hate the idea of it being
After more playing, i think the xp is about where it should be. However, i play with dense monsters so on the average setting, the xp might be a little low.
Maybe word will spread when you murder champions giving a cumulative -1 to all relations.
I was going to actually make a unit as Umber and I was surprised to see I had traits available. My curiosity peaked so i rolled a kingdom and they had 3x as many traits to chose from. That's an awful big disparity between kingdom and empire. While I'm discussing traits, I thought I would mention a few ideas I had on them. Trait Progression I would like to see units start with only 1 or 2 trait slot
I agree. I wiped out 4 lairs and got no level ups as a result. This combined with the healing nerf had added a lot of "skip" turns.
Hopefully this is something that can be moded.
Right now when you have a special resource, you can build upon it for free. There is also only one option to choose per resource. I was thinking we could take a page out of Shogun 2's book and have 2 or more paths per resource. Here are some examples Shard Temple- Increases Shard count by 1 and increases mana regeneration by 3. Shrine- Increases Shard count by 1 and increases mana cap by 50. So the player would
Dynasties were like the most complete feature of E:WOM. They just needed to make a few tweaks and bam you have something cool.
I would prefer they have AI difficulty sliders. One for intelligence, 1 for stats, 1 for econ.
[quote who="Heavenfall" reply="1" id="3062921"]I would also like to see at least 4 traits unique to each faction, based on their particular background and preferences. But that's the "unique unit?" discussion all over again. The key point is unique traits are important or the factions play the same to the user.[/quote] I second this. Even if its a game setup option (unique faction unit traits checkbox). So then each faction would have A starti
What if the garden can increase the food production of the the title its in? That combined with a maintenance cost does the following Reduces Early power creep Prevents Runaway cities Forces the player to make decisions. Do i really need that building. Some buildings already require certain tiles (lumber mill. Water Mill). We can extend this further by having more buildings like the garden which use the resources of the zone th
while were at it, could we get regular AI sliders? i hate to give the AI econ bonuses (and health bonuses) just because i want a smarter opponent.
[quote who="mqpiffle" reply="44" id="3060962"]Going back to the hero maintenance idea, when a hero is about to level up it should say somewhere on the splash screen something like "Hey boss, I feel like I've worked very hard for you over the past few seasons. I demand a 1.7 gildar per season wage increase if you want me to continue performing better." Then you can select whether you want the character to level or not. If not, you can choose to pay him/her off at any time in the futu
In my current game, when i am hovering over the settle button, i get the "you need food" tooltip. This is fine but it would be nice if the rest of the map still showed yields. In addition it would be nice to have an option to view the yields at any time and/or when a pioneer is selected (individually selected, not within a group of units).
Update (1/21/12) see No. 1 of Issues. Specifications CPU: AMD FX-8150 Octal Core @ 3.6GHz GPU: AMD 6970 2Gb Mother Board: Asus Corsair Formula V RAM: Corsair 16GB DDR3 @ 2
No you do not have to have E:WOM installed. Unfortunately thats all the help i can be at the moment.
A few minutes later, my entire system crashed. I rebooted in safemode and i must have had a more serious issue than i thought. I have reformatted and reinstalled Windows 7. So far the dll issue is gone. Thanks for the help. Wow i'm really not sure what happened. I did have this problem with another game before the beta so i'm sure it wasn't the beta that did this.