[suggestion/.76] The XP Nerf

I think what you did was a little overkill on the low levels.  I think it makes sense for the higher levels though.

 

 

10,872 views 35 replies
Reply #1 Top

I agree. I wiped out 4 lairs and got no level ups as a result. This combined with the healing nerf had added a lot of "skip" turns.

Reply #2 Top

I think the new XP system is great, because it takes longer to reach new levels, but the profession scholar (+ 2 int) and the talent brilliant (+ 1 int per level) are now much more powerful, because they increase the XP rewards. The XP rewards should not be based on int. Instead int should increase the spell effects.

Reply #3 Top

im playing right now and my sovereign hardly got lvl 5 but its viable

b4 i could too soon steamroll everything, now i lose some fight, and i few i dont even try

 

there are more drops it seems, i saw more things for casters and a few new weapons i think

 

still the main problem is ai weakness

 

i just wonder with heroes and do quests/kill enemies leaving the cities TOTALLY unguarded

 

beasts and neither enemy sovereigns never attack me, so i can freely roam with heroes and dont even need to build troops

 

 

Reply #4 Top

It seems just right to me in the beginning.

Reply #5 Top

I seem to get at least one army after my cities at some point in a war. It didn't really feel like much of a war though. 

Reply #6 Top

Note to Stardock: Spamming Skip Turn for several minutes and grinding like a millstone is NOT enjoyable. Please fix this heavy handed nerf and stop listening to hardcore players.

 

Perhaps tie XP modifiers into difficulty levels? on Easy you can level fast, normal you level fast then it gets slow on higher levels and on Hard have it as it is now, a chore to level.

Reply #7 Top

Just because "this" nerf might be too big, doesn't mean that a nerf wasn't needed.  With any balance issues it can be that you go both sides of the problem before you get a workable solution.

Reply #8 Top

Feels fine to me so far, shrug. Hero stack of doom is still gaining a level every fight or every other fight.

Reply #9 Top


I haven't got a chance to play yet...and I unfortunately won't tonight, but I would be interested to know how a more "troop" oriented strategy works in 0.76.

Sovereigns and champions were so overpowered with the old exp gain that I think a lot of players used them as a crutch.  So I'm a bit leery about all of the outcries against this nerf.  Sometimes you just need to shift your strategy...

Now, if NO strategy is really viable, or if there are LESS options now then there were before...then yeah something is wrong :).

Reply #10 Top

Seems right to me, now the monsters around your first settlement are SCARY ! :) 

I found i had to use the low level spells just to get that little edge and tactical battles was exiting

(World Diff : Rediculous)

Reply #11 Top

Quoting LordRikerQ, reply 6
Note to Stardock: Spamming Skip Turn for several minutes and grinding like a millstone is NOT enjoyable. Please fix this heavy handed nerf and stop listening to hardcore players.
End of LordRikerQ's quote

Sigh.  Note to self-righteous forum jerks.  If you want your suggestions to be taken seriously, try not to sound like a spoiled child who's been asked to share his toys with others.

Reply #12 Top

Quoting Mtrixis, reply 8
Feels fine to me so far, shrug. Hero stack of doom is still gaining a level every fight or every other fight.
End of Mtrixis's quote

Did you actually patch? I'm getting 1 to 6 exp for most fights, sometimes I get lucky and get 11 exp.

Reply #13 Top

im playing on hard and im leveling up my sovereign i close the game is lvl 9 and heroes 7 8 i think

 

its a bit harder, 1 melee i have is very badly injured cause he died often and there was really no way to prevent it

 

the feeling is better now, you need to think a bit, but not too much, you can still explore and adventure successfully just need to play careful cause its much less safe than b4

 

also the balance to monsters seems ok, i had a hard time with a big enemy camp now 

 

also a close camp in this game after a bit attacked me and destroyed my capital :D my fault finally i get punished for mistakes, this is how it should work

 

might is nerfed but there are still all other dex/lvl str/lvl too much op i think

 

maul is nerfed but still too much op for a single ability

i think maul is fine on some strong enemy like a big  bear or some ogre or something

but maul is bad as a single propriety of a weapon, its kinda like having a x multiplier on weapn dmg, where x depends on accuracy and with enough high accuracy x become too much high

 

feels better for now

Reply #14 Top

Quoting Sanati, reply 12

Quoting Mtrixis, reply 8Feels fine to me so far, shrug. Hero stack of doom is still gaining a level every fight or every other fight.

Did you actually patch? I'm getting 1 to 6 exp for most fights, sometimes I get lucky and get 11 exp.
End of Sanati's quote

I'm running around in .76 on Hard and my four hero stack is around level 11 and I just ran into my first AI, shrug.

Reply #15 Top

I think between the XP reduction and the champion wounding the early pacing is a lot better - at least its harder/ more focused to grab a champ stack of doom, or you have to be luckier.  I recruited a few normal troops to supplement my stack, which is a big move in the right direction.

Might be a touch too far for level 1-5, I wouldn't mind seeing those levels a touch faster (5-10%?), but have drops a bit less amazing.  Just feels a touch too luck based, those.

If you get unlucky on champs/drops, especially if you build your capital on a 4 food/2 mat or something, the beginning game can drag a bit.  Had one start  like that.  It might be good to let faction leaders give a good boost to troop production if stationed in the capital, just so that players in that situation can build up some bodyguards and level a bit.  Or have a mechanic to spawn very low leveled quests if stationed in the capital (% per turn chance?).

But ya, definitely liking the fact that it at least feels like there's more choices that are good early on, rather than one easy win strategy.

Reply #16 Top

Oh, I do believe a nerf was needed.  This is just way too much of a nerf.

Right now, .76 is less enjoyable then .75 despite the nice fixes in other areas.  I'm going to see if there's ways around- you may have to do military techs early and get better units, but that's still leaving a large chunk of early game where you're spamming doing nothing- which is unfun.

 

BTW: I do understand that balancing takes time/issues, and overnerfing happens.  This is a beta, it's important to get it right, and there are tons of variables involved.

 

I do think defeated champions should be forced to retreat to town still and immobilized.  In a way, leaving it as it is could lead to a situation where a champion could die several times due to being low on health and not sent to town to heal. 

 

I've only tried three games, each game I've ended up hemmed in by monsters way too strong for me to handle on all sides.  That's not fun.  If I try building military up, I run into deficit quickly.  There is too much doing nothing right now due to these changes.

 

Maybe if monsters were nerfed it wouldn't be so bad.  (but I wanted troops buffed initally, but nerfing champs and monsters is a way to get to that point)  

 

The next option will be nerfing down world difficulty and seeing if that works, but I'm trying to do Challenging/Challenging because that's Brad's optimal/no cheats setting, which is what I think we should be testing.

 

As for maul, maybe it should be removed from weapons. 

 

 

What I would try if I was modding this and could do what I wanted:

- nerf to monsters of some sort, see if that solves the problem

- XP curve would not be adjusted yet, as nerfing monsters would work

- champions who are KOed return to town to recover, victory or defeat

 

 

I think the monster change might be sufficient, as you'd be able to move a little more quickly, yet you wouldn't be able to steamroll with champs.  I'd be looking for something in the middle between .75 and .76. 

Reply #17 Top

I found the beginning game much more exciting with the new XP levels. It is easy to get to level 4 but level 5 is a real accomplishment. I think the next step is to have some better or more unique traits at level 5. There should be a chance to get some pretty good stuff for all that killing you have to do to get there. I would really like it of you could choose a path every 5 levels. That way you can choose to continue along the path you already chose or cross classes to give your hero more variety. 

Reply #18 Top

Quoting seanw3, reply 17
I found the beginning game much more exciting with the new XP levels. It is easy to get to level 4 but level 5 is a real accomplishment. I think the next step is to have some better or more unique traits at level 5. There should be a chance to get some pretty good stuff for all that killing you have to do to get there. I would really like it of you could choose a path every 5 levels. That way you can choose to continue along the path you already chose or cross classes to give your hero more variety. 
End of seanw3's quote

 


Conceptual idea:

 

Maybe giving at level 5 a class like ranger, swordmaster, paladin, etc would work.  Then again, now for some irony, a good inspiration for me would be the FFH modmod Master of Mana. 

Classes would unlock some bonuses with the class, and access to some unique promotions.  

 

Idea: starting at level 5, if you meet certain requirements, and the RNG likes you, you can get a class that offers bonuses, provided you picked the proper "Path" for it-  Path of the Mage isn't going to make you a berserker, and Path of the Defender isn't going to make you a Thief.

 

the downsides to this idea is that it would require plenty of extra design work and probably coding, and might not fit the ethos too well.

Reply #19 Top

Quoting Alstein, reply 16
Oh, I do believe a nerf was needed.  This is just way too much of a nerf.

Right now, .76 is less enjoyable then .75 despite the nice fixes in other areas.  I'm going to see if there's ways around- you may have to do military techs early and get better units, but that's still leaving a large chunk of early game where you're spamming doing nothing- which is unfun.

 
End of Alstein's quote

 

i think you are just playing wrong

 

i never stood still a single turn in my actual game

sure i didnt *farm* free all time along (which is a GREAT improvement in .76) but i could still kill many things and do many quests, i just had to be cautios, i used lot of time to explore and find the best camps to take, used few units for that too, and escorted my pioneers since the monsters appeared to wonder a bit more than b4

 

you just have to do DIFFERENT things which is the point of a rpg strategy game

b4 it was going around with heroes WRECKING everything on the pat no matter what

 

now you can still fight a lot, but you wont win *always* like b4

 

if you want to steamroll everything i guess you can, just set easy difficult et voila'

Reply #20 Top

Or play as Verga. That guy is stacked!

Reply #21 Top

I must be encountering some sort of bug then, because I am literally getting 1 or 6 exp from many tough fights. I've started 3 new games today and each time I get stuck because I can't level fast enough to deal with the crap around me before it gets too strong. I haven't even been able to hit level 4 all day. And this is with a new custom sov with high (20) int supposedly give me +40% exp.

Out of curiosity is anyone else playing with high int characters (perhaps it's subtracting exp instead of adding it), or is it known if wither reduces exp gained? I'm playing on ridiculous and have been wither stacking a lot.

Reply #22 Top

Maybe ridiculous has some other penalties now? I'm playing on Hard and haven't noticed the nerf much at all really - still doing the usual hero stack of doom without serious opposition.

Reply #23 Top

I play on normal and everything is giving me 5-20 XP. I am still fighting weak creatures and it is early in the game. Maybe start one on hard or normal to see if it's a matter of difficulty. 

Reply #24 Top


@sanati My custom sovereign also uses brilliance (high int) and I did not encounter the same issue. It took about 3 easy rating fights to level my characters. This was on normal.

@Alstien Initial regular unit strength does seem a little low considering their high upkeep costs at the beginning of the game.

Reply #25 Top

Quoting seanw3, reply 23
I play on normal and everything is giving me 5-20 XP. I am still fighting weak creatures and it is early in the game. Maybe start one on hard or normal to see if it's a matter of difficulty. 
End of seanw3's quote

The game difficulty and the encounter difficulty are more important now. If my level 4 sovereign fights alone against a bear and a bear cup (strong encounter) on hard she gets around 50 xp per fight.