Sorry.. I clicked on the sovereign, then clicked on the 'open spellbook' button in the menu tab. It brought up a list of all the spells available for the spellbooks I chose, I then selected a spell I could normally cast on the overworld, to highlight the 'cast spell' button, and then selected another spell, which I had neither researched, nor could normally cast on the strategic map, and could cast the spell. Amusingly enough the range was still 'infinite' and I could hurl fireballs at enemie
CdrRogdan
At least I assume this is the reason, as the message zoomed in on my city and popped up about 5 times telling me I didn't have the aventure tech yet to explore that area. It went away after that though.
While I would like to give you a copy of my .err files, as I have a bunch of them, sadly mcafee reports dropbox as spyware, and I would rather not install it. Do you have a more secure location to upload files to? What about adding an attachement option to the forums?
Game hangs.. more specifically I see the art pan towards the city in the mountains and then stay there indefinately. No crash results from this. I have to manually force a shutdown via the task manager. However.. trying again often gets the game to load.
I just cast both a fireball and a lightning bolt on a spider on the strategic map (spells I didn't have yet mind you) without ever entering combat.
I think firebolt might be enhanced for the beta, but the fact that it does 1 damage per intelligence -and- bypasses defense is unreal. I just butchered a 10 defense 15 hitpoint champion with 2mp near the start of the game. Perhaps armor could reduce the damage spells do, or another stat/item could serve to reduce the damage, as I quickly see this getting out of hand.
So I justs started a game as capitar and had a giant spider spawn directly next to my city. (25hp, 2 attack/1 defense) along with joffrey and his band, who happened to be hostile. I lost the city on turn 3. I think the algorithm that spawns in monsters needs to be looked at.
Just a thought here.. but what about making wisdom provide spell points (maybe 2-3 per point of wisdom) and a very slight bonus to mana regen (maybe +1 per 8 points). Essence allows you to cast higher tier spells and also increases spell regen (maybe +1 per 5 points). Essence is NOT tied to any stat at character creation. Instead the sovereign starts with 5 or 10 (depending on how much essence spells require) and can gain an additional 5 by choosing one of the character traits (probably
So taking a look at the changes that were made to 2B I found this in the list: [When a player researches a technology that increases goodie hut or quest spawn level, it now checks to see if their level is equal to the world's. If it isn't, then it doesn't increment the world's spawn level. ] First off, I think I need a bit of clarification on what this means, I'm pretty sure it's either one of two things (or possibly both) so I'll address them both. <span style="font-size
Just becuase it freezes at the same point over and over again within the same save does not make it repeatable. I don't mean to split hairs here, but claiming that something is repeatable implies that the programmers could load up their program, do exactly what you describe and have the test fail. In this case, exactly what he tried was 'clicking next turn' which doesn't happen for all instances of clicking next turn, and thus does not qualify as repeatable. In fact, repeatable in this report
Going to agree on the regenerating essence bit, make it towns only (that should prevent the insane and inneficent traits from being freebees). It should also be slow.. like 1 every 10 turns, with the possibility of a building or research lowering it. Maybe death should take more than one essence if it is returnable? How about having it start at 2 and increasing by 1 for each death. Eventually your soveriegn will simply die, which I presume is supposed to eventually happen anyway, for your kid
Pariden allows you to simply research all spells. I picked just earth and could research fire, ice, air, and ruin (which I'm pretty sure only empire nations are eligible for) along with life and earth
How is it repeatable if you don't know the cause of it? I'm pretty sure repeatable means that you can start up a new game, do exactly the same things and have it crash on you again, not that it keeps happening within the same save.
I'm pretty sure it doesn't matter if you have spell research points, since you still have to research the summoning and combat trees. Combat magic doesn't seem to be in at the moment though, but perhaps we can suggest that just like the warrior, the magician has the option of starting with combat spells (as apposed to adventuring equipment).
When mousing over and clicking the tutor in the design screen, the game crashes to desktop. This is repeatable. This is a capitar faction unit for anyone attempting to repeat the bug.
Prestige -IS- only related to population growth. However, I like the idea that prestige suffers a penalty at each city level. If you don't have any prestige buildings in a level 2 city it won't grow (It gets -1 prestige, cancelling out the base +1). L4 and L5 cities could have much harsher penalties because of all the estates and mansions you can plop down. And fyi it is possible to have a negative prestige from having an insane soverien sitting in one of your cities
Why not have a number of resistance turns like civ does? (So like 8 turns or something for a really L5 city). The attacking force requires an army big enough combat rating to quell the cities, and if they don't it kicks them back out a square. If the civ that attacks the city attempts to raze houses beyond how many people are using it, or simply razing the city, THEN insurgants pop up and get into battle with the attacking forces. Generally peasants just roll over and let attacking armie
I think the point here is that you shouldn't be able to utilize the sheild at the same time you are attacking with a two-handed weapon, including bows; while wearing wrist guards, a sheild, and a one-handed weapon should be entirely plausable. Mind you this might be justifiable with a buckler, but currently they aren't in. There is also a bit of an issue with balance in the cost of the metal sheild (1 extra metal for 2 extra armor isn't in line with the other increases), not to mention the st
This also applies to other sovereign nations.. I think the code needs to be reworked to specify what nation gains the benefit
My statement was a bit of an exageration, I'm aware that you can build merchant quarters and libraries (or whatever the level 1 version of that costs), along with a temple (and a palace I think), but you can already build all that right away. The point is you gain little from having 20 spaces available all of which can build a grand total of jack crap. The reality is a farm in that same location would provide a much higher population cap, thus it is simply 'worse' tha
[quote who="Autarkhos" reply="25" id="2659700"]Frogboy is a worse tease than my girlfriend. [/quote] Did he show you his panties?
So I recently had a unit on autoexplore enter another soveriegns controlled zone and recieved the popup to leave his territory. When I said yes, I got the popup again.. this happened some 20 odd times before I finally gave up and declared war. Apparently the unit simply kept trying to enter his territory immediately after leaving it.
So if I'm correct, there is supposed to be a tactical map to fight battles in right? Doesn't this mean that archers already get to fire multiple times at their target from within that tactical map? It seems both rediculous (considering how big each actual square is supposed to be) and redundant for them also to have a volley attack on the overmap. However.. assuming for some reason this isn't deemed appropriate to do for whatever reason, at the very least, armor should play a role in
So apparently only the person leading the army uses up movement, all other units can still move normally after the move. This can be done multiple times (such as one sovereign leads, another champion leads, another champion leads etc) this also means archer units have all their movement points left to issue volleys after an extended move)
I'm pretty sure that houses and gardens both require civ techs, and why the hell do you want a level 3 city that can only build huts?