So that would make your sovereign aged 45+? Are you sure about that? You might want to double check. Besides, all I'm saying it in 1 year the soverieng pumped out 4 kids, then they became age 20 when my soveriegn was still age 27. Impossible. Edit: Maybe it only happens when your soveriegn is a female?
CdrRogdan
Researching the tech didn't immediately increase my food/turn which it should have if working correctly. I also got 42 food from a farm (precisely that ammount) though I had a granary, and a game hunting thing and was using the +food bonus faction. which sounds about right (rounded up). 15x2 +50%x15 +25%x15
Okay so this is a little wierd.. but apparently if you start (or load) a game and then press esc to go to the main menu, and select multiplayer, then instead of joining, choose cancel, you get the message that your sovereign has been wounded and selecting any other option in the menu causes the game to crash.
Okay so this is a little wierd.. but apparently if you start (or load) a game and then press esc to go to the main menu, and select multiplayer, then instead of joining, choose cancel, you get the message that your sovereign has been wounded and selecting any other option in the menu causes the game to crash. This is repeatable.
The speed at which my sovereign managed to pump out babies (all while adventuring) not withstanding, the fact that my sovereign only aged 7 years since having them, to have them all mystically become age 20 seems to be a miscalculation.
Have 22 civic and 12 war researched any any research further than that (in either category) causes the game to lock up. By the way.. there is no debug.err file on this computer (running windows 7)
I highly dislike this. it makes defending units too dispersed and therefore, innefectual. The fact that the city can be captured through an improvement is certainly odd though, but I would prefer this to being forced to station units on every single damned square of the city.
It also allows you to pick it mutiple times.
I have no idea of the cause.. it appears to be triggered by an action though. Once from delivering the noble all my units disappeared. The second time upon building an earth shrine about half of my buildings went invisible. Mind you that they were still there, just not visible on the map.
It's possible this occured because I built the harbor facing the wrong way.. though I have no idea how to turn buildings.. so I don't know about that. The game just hung and I had to manually shut down from the task manager.
I just did a few noble quests, which got me some shitty potions.. and then I killed a rat (yes one rat) for an inn quest and the guy rewarded me with 500 gold. I think there needs to be some cap on the random gold ammounts based on the rank/difficulty of the quest.
So i've created a small army and put them inside my city. However, upon making them exit the city (one at a time) and them moving them to an adjacent square, the graphical representation of those units remained on that square. Shutting down the program and reloading a save does not resolve the issue.