[Suggestion]Moving onto improvement outside city walls shouldn't capture city

I moved onto a lumberyard improvement (to my parties' right) located outside the city walls (shown above my party) and captured the city.  The troops stationed 'inside' the city defended the lumberyard.

Suggest that we be able to pillage the improvement but city capture only occurs when attacking the city 'proper' (ie -- the 'walled' part).  Troops could be stationed on the improvement to defend it, but they'd be separate from the troops 'in' the town.

This would make improvements 'outside' the city more vulnerable.  It would give defenders a reason to sally forth, and attackers a way to hurt the defender without attacking the city proper -- making raiding a viable strategy.

419 views 3 replies
Reply #1 Top

Sounds good.

Reply #2 Top

I too hope that there will be a visual effect that let you see that the improvment is connected to the city : a little dirt road fo rinstance or some people walking from the city to the improvement.

Reply #3 Top

I highly dislike this. it makes defending units too dispersed and therefore, innefectual. The fact that the city can be captured through an improvement is certainly odd though, but I would prefer this to being forced to station units on every single damned square of the city.