[.90][Gameplay][Suggestion] Include Spell Defense

I think firebolt might be enhanced for the beta, but the fact that it does 1 damage per intelligence -and- bypasses defense is unreal. I just butchered a 10 defense 15 hitpoint champion with 2mp near the start of the game. Perhaps armor could reduce the damage spells do, or another stat/item could serve to reduce the damage, as I quickly see this getting out of hand.

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Reply #1 Top

Elemental resistance?  Glass armor could have insulating properties against electricity and fire.  Some of the new races could have innate elemental resistance.  This would add a nice Pokemon touch, lol.

Reply #2 Top

Willpower could also contribute to magic resistance.  So a powerful wizard could hold back a big firewall.

It would be nice, too, especially in a campaign mode or single player mod, if you had to suit up your soldiers, say, with heavy winter gear to assault an ice wizard.

Items could give both pluses and minuses.  For example, heavy down coats would give ice resistance, but be vulnerable to fire.