CdrRogdan

CdrRogdan

Joined Member # 3568742
106 Posts 442 Replies 15,730 Reputation

For some insane reason the computer has a tendancy to make multiple armies all standing on the same square. So for example: The computer might have 4 peasants, 1 pioneer, 6 Infantry, 1 Hero army. All of which I must consume a movement point to attack. At one point the computer wandered through my territory with a group of peasants all in their own seperate group and I couldn't stop them from ravaging my lands because each 'group of 1' took a seperate movement point. Now why the comput

1 Replies 1,870 Views

The tech tree should definately have cross-prerequisites. It is quite insane that the empire can research longbows and enchanted weapons with three techs in their respective trees. Despite the ungodly 5000 gildar requirement of the sword of gayness the computer still managed to put one on their champion within about a hundred turns or so of the game, whilst my longbow equiped champions were making cheesewiz out of all the opponents units.

2 Replies 2,687 Views

Must admit i'm pretty annoyed such obvious bugs weren't caught.. but anyway.. the following have occured since the latest update: Building a caravan and then cancelling that caravan still consumes the caravan limit value. Non-sovereigns casting spells in combat have their mana reduced to zero at the end of combat regardless of how many spells they cast Soveriegns which imbue champion with all their remaining essence may not obtain the essence stat from level up an

7 Replies 1,701 Views

Err.. I usually build a research building before the merchant.. in fact I often skip the merchant altogether for my first few cities, as I find enough gold from adventure points. Those dragon bones give 100g each, which would be a gruelling 100 turns with a single merchant, which is simply not worth the wait in my opinion. I agree however that the information could be better displayed, as I have no idea what my caravans are pulling in, nor can I tell what that '10%' from trade applies

42 Replies 6,908 Views

You can still use a sheild with two-handed weapons as the game is currently designed and two handed weapons ARE slower. The first swing might be fast, but turning the blade back the other way is significantly more difficult, based on the same reason that the initital swing is the same speed - the weight as of the swing goes to the end of the blade, and not the arc. If you want to take into account using both hands as apposed to one, it's possible that they are the same speed, but

7 Replies 1,623 Views

I've had a change of heart about how essence works.. why not make this the maximum mana you can use in any given combat, while wisdom provides mana and mana regen? This way you could have a sovereign with 5 essence, able to cast 2 firebolts per combat, but a wisdom of 15, allowing multiple castings of this each new turn. This is sort of the way master of magic worked with 'skill level' and 'mana' except it's more custom tailored to the unit in combat.

98 Replies 266,079 Views

So this isn't directly opposite to my post about removing strategic firing range from archers before anyone comments.. this is about giving some range to archers in tactical combat. Currently they have a firing range of 1. Like what? I mean aside from the bugged out function of bows right now, there doesn't seem to be much of a reason to use them if you have to get within melee distance to your target. Granted they don't get to attack back, but you don't get to attack back either. S

0 Replies 2,429 Views

[quote who="KillzEmAllGod" reply="1" id="2690702"]need a treaty that allows you to do quests in other peoples territory as well as quests not being bland and almost a meanlingless task. I think Refined stuff should be capped like you can only get a few in that area and which bonus you get would have more effect on gameplay. eg you can only get like refined 5 times under Civilization i think that would be fun if thats balanced out. and Forge of the Overlord twic

137 Replies 480,521 Views

So I was initially pleased with frogboy's reports that tech trading wouldn't be in this game because it was always so poorly done.. only to find that technology can in fact be traded.. and that the computer cheats (The computer gets a higher value on all their techs than the player) .. oy. So I'm hoping that tech trading gets removed in favor of technology treaties. These treaties should benefit the nation that is 'least' technologically advanced more, or should have a random (note th

11 Replies 8,227 Views

Err the wages for units actually makes sense, with the exception of elites perhaps. The reason being that the peasant you hired to fight for you didn't purchase the equipment himself, you bought all that stuff for him, and thus he BENEFITS from having better equipment rather than a shitty spear. The same could be said for real armies. You don't pay the guy manning the machine gun more than the guy with the rifle. Perhaps you are confusing wages with equipment upkeep (which the game do

42 Replies 6,908 Views

The cause of this is that the start of the spells start on the turn the enchanted unit begins. While this is not normally an issue when enchanting friendly units that can act during this time, it does become an issue when spells expire as soon as the enemy starts it's turn. One such obvious culprit is 'slow' which expires immediately upon the enemy beginning it's turn, and in effect only serves to lower the enemy's counter attack to 1, as apposed to functioning like it's description. All

0 Replies 278 Views

Okay so every so often it will occur when I press the next turn button and nothing happens (I press it multiple times and it never goes to the next turn). I discovered it has something to do with the autoexplore units, as after selecting the ship and telling him to move, then telling him to autoexplore again, I was able to end the turn. Maybe they get confused and refuse to move anywhere?

1 Replies 533 Views

So I allied with one of the other nations and had the computer hang (and force a shutdown of the program) when my non-aggression treaty expired and he asked me to leave his territory. When I tried to 'talk about this' I could present the treaty again, (and it no longer said I was allied) but I wasn't able to put any other bargaining chips on the table.

0 Replies 244 Views

With Caravan routes it's producing 178... I have two other cities that are also ramming out some high end gold. I'm absolutely certain that the cost for additional settlements is an easy decision to build as long as you have a city or 2 that is producing lots of gold, as the caravan from high production cities carry more. I'm not sure what the exact number is, but you need x gold cities per expansion city to be able to perpetually expand. As each new city you build will be another trade route

42 Replies 6,908 Views

5-10k gold is easy. Just build caravans. You get them in the first research of the diplomacy tree. I think you can send them to allied towns too, though I haven't been able to test it yet. Caravans are super overpowered... And also.. you're an idiot. 5 gold from a gold mine.. what if your city has two? What if it's a gold production city? You can pretty easily get a tier 2 city for +20% gold production, what about pubs and inns and markets, and god forbid you actually build that palac

42 Replies 6,908 Views

Cities still require gold... was just playing as pariden and had to fork out 100 gold per city I already had, despite it listing the cost as zero.

5 Replies 1,239 Views

Okay so.. not sure how this wasn't caught already, but if you select a unit that can normally be grouped, and then switch to a caravan (that apparently isn't supposed to be grouped anymore) it doesn't 'deselect' that grouping in favor of single caravans, which allows you to construct parties, groups or companies of caravans. I'm not sure if this affects the income, but it certainly affects how many population are used. The same appears to hold true for pioneers.

0 Replies 192 Views

Yeah I just firebolted the leader below zero multiple times and he wouldn't die. I just let him retreat and I won. Also the computer doesn't know how to use it's archers. It just stands there with them. It seems their method of attack is 'counter-attacking' but I seriously don't think this is a good strategy, both because if there is ever a modifier to enhance counter attacks, the computer possesses infinite patience, and apparently infinite turns to work with. There should probably be a

1 Replies 719 Views

Pretty darned sure, as I only had my sovereign wandering around, casting impossible spells XD. I did however have a champion sitting in the city at the time, so maybe it determined the square she was on to also encompass the entire city. I'll try to recreate it.. but it may take a while, since I can't force dungeon spawns.

2 Replies 356 Views