imo a good system should imply at max a +-20% gap in dmg, second i really like to have a magic dmg MUCH more reliable (+-10%)and no miss/dodge at all then it depends on how you want to calculate that and how much you want to change the combat system if you want to let the system stay close to the actual one i would just reduce the randomness instead of rolling 0-damage just roll 80%damage-damage armor
ddd888
[quote who="thisisretarded" reply="44" id="2765162"] why o why don't people bother to read the whole thread before they post? [/quote] some ppl open 10 15 threads and then replies them in a row and sometimes there are posts in the while
the most important thing is another you guys dont consider that multiplayer is the BEST balance workshop its way harder to balance while ai does stupid mistake, instead in mp you can see the real problems when actual ppl play and learn from mistakes and use good strategies against each other
[quote who="malekith" reply="67" id="2764031"]How do you know where the game ends and the bugs begin? .[/quote] yeah how do you know where the sky starts and the earh ends? hard questions man
[quote who="Gene1966" reply="65" id="2764013"].Let's keep it on topic and improve the game. It's not as fun as it could be...[/quote] ... the reason NOT BEING a bug you can ABUSE to steamroll enemies
[quote who="Gene1966" reply="63" id="2764004"]What's the point of fixing up Tactical combat without fixing the magic system that is a PART of the Tactical combat? I mean right now patch 1.07 the spell Confusion is equivilent to the magic "I WIN" spell/button... Confusion seems to drop that Ogre's 152 Atk value to -57 and it cannot hit your wimpiest pioneer. It is the very means to which I win fights I have no business getting into in the first place. Confusio
[quote who="Annatar11" reply="9" id="2762409"] Quoting Sarudak, reply 7I don't understand how AI will fix a dull choice lacking combat system... I think what he meant is more of that re-working the combat system will mean that they have to make sure the AI knows what to do with it, which will take time to do.[/quote] it doesnt make sense why would the ai change its decision if the rolls are N*Dx instead of 1DN*x? ai will m
i dont think we need an option animation SHOULD be way faster and also the whole gameplay should be cut a lot there are too many pauses between turns and movement after these polish passes i think the speed is fine and enjoyable
[quote quoting="post"] Putting aside the dead horse that the magic system for Elemental is not up to par, I have been reading several threats suggesting that they should use the magic system of MoM or AoW or others. But why? [/quote] when you think a new car you dont put 5 wheels or 13 you start with 4 there is a reason why you use 4 videogames ARENT different there are solid reasons why in
lol surely its not the campaign who cares about campaign this is a strategy game not an adventure
[quote quoting="post"] So what is it about this particular game that so much rides on its success or failure? I've only recently become aware of this game but I've been PC gaming since 56k modems allowed me to play Dune II and Warcraft: Orcs and Humans with my neighbor across the street. Don't get me wrong, more awsome games to choose from is something everybody wants but what am I missing? [/quote] you miss this is an UNpopu
[quote who="Archonsod" reply="2" id="2757942"] we'd have an app which could potentially do X, Y, Z but you need your customers to tell you precisely which route(s) they'd like development to go down. You can't do that in the games industry unfortunately.[/quote] right now you can there is internet, and forums you know :D
[quote quoting="post"] Sorry for the dissertation, but if you are bored while waiting for Elemental to get fixed and want to contemplate the silliness of the human psyche.... I must admit I don't understand all the anger/people saying Stardock should have delayed releasing Elemental until February 2011. It seems to me that EVERYONE is better off with the game released and in players' hands, rather than having Stardock work on it internally for another 6 months
1) combat system changed to have dmg more smooth and results less randomic 2)improved magic system to have spells more reliable and fun to use 3) sovereign and heroes reworked to have fun leveling, more balanced stats and a better role in the game 3b) infusin, essence and champion casters reworked to be more effective, possibility to have some champion mages without detroying a sovereign and needing a complicated work
i disagree PLEASE DONT PUT MAGIC RESISTANCE reasons being: -magic is slightly weak now -the system is already totally unbalanced with only normal attack and defense, first try to balance those -you need variety in spells not brute force, better add some cool effect instead -items are very unbalanced and need some love (and addition) first id like to see better balanced items and then magic resistance<
[quote who="MarionGER" reply="13" id="2742987"]I agree, it's quite awful that my units always have the first strike. It should be like in King's Bounty or Heroes Of Might & Magic, where a high or low "initiative" decides whether you strike first or later.[/quote] even in KB it was easy to "cheat" this mechanic there is no solution, a good ai should place itself at moves+1 tiles and wait the opponent to move first the real difference be
well i like some changes in elemental but i have to admit there is something missing in the global strategy i dont miss taxation but the whole system is complicated and redundant i have to get food to increas cities which does nothing until i research buildings and build them and then i make my cities produce what i need to expand them more and build the real stufff etc etc no thats really too much i think citizenz should do someth
[quote who="Deneidez" reply="3" id="2740280"] Quoting Civfreak, reply 2I thought they added a maintenance cost for cities. Capital would be free, first city would be 1, then second 2 etc etc. This isn't the case for sovereigns with the civilized traight though, they basically get a second maintenance free city. At least I thought it was supposed to be taht way, I'm not even sure as I haven't really played a lot x.x. Incremental costs don't make any sense and are nothing b
[quote quoting="post"] Third, make squads do less damage INSTANTLY as they lose models. If a group of 3 peasants loses a third of its hp (and therefore, one model) then it should only do 2/3rds of the attack and have 2/3rds of the defense. This should not apply to Champions or any one-unit summons/monsters/units. This is one of the benefits of a Champion. Assuming equal attack and defense powers on each side, the army with Champions will be able to do more damage for longer.
[quote who="LikeTheWhirlwind" reply="76" id="2738296"]I'm starting to think that squads having DEF equal to (individual unit DEF * NumberOfTroops) is a mistake. What do you guys think about this?[/quote] yeah ofc having 4 warriors doesnt make them tougher but most of all the problem is that when they die, they should scale and now they dont
right now you start with all books so where is the luck? you just use the spells buffed by shards anyway 2 wrongs dont make 1 right thing both having all books and empowering so much is wrong and not fun same with the usual randomness in combat and spells i partially agree with autoattacks but spells should deal a reliable damage, something like maxINT+-10%
[quote quoting="post"] Or creatures. How can it be my map is always teeming full of uber mobs? I always spent 95% of my income in soldiers just to keep my cities save, and I am FAR away from ever being able to really clear the world.[/quote] that is simply PERFECT tbh its a devastated world you HAVE TO DEFEND you guys are too used to civ where you just cheat ai into non attacking and leave cities nearly undefended
i don t understand how ppl can love FFH its just bad, the fantasy elements are too much shallows, also the absense of tactica combat ruin the presence of spells etc its just too much civ like imo(and i like civ) so if you want a clone of civ with different units go FFH but its not a fantasy rpg
well conquering cities has always been problematic really need some option and some more effect (like destroying buildings after a battle) also monsters capturing isnt that fair maybe they should reduce population and destroy buildings too, dunno
after patch 1.06 it goes well for me