ddd888

ddd888

Joined Member # 3558148
74 Posts 1,182 Replies 15,697 Reputation

what game did you play? at lvl 1 3 champions die against wolves and spiders... you need at least some armor and weapon if you want to go melee and it doesnt look like you can spam spells in every roudn to farm low monsters ofc once you lvl up a bit and get some gear and hp they start kick asses like you said still i died with a party lvl 10+ against wandering monsters, there are very powerful stuff goi

40 Replies 19,468 Views

well there are still many things to improve in various aspects of the game but after few matches i have to say that growing your sovereign and champions is already perfect this is exactly what you want from playing your heroes, the feeling is damn good and its very funny to try to level up your toons in this hostile world there is finally a sense of growth unlike in wom now they become stronger and you can feel it! also there are cool ski

0 Replies 1,800 Views

im just telling my civ 4 experience for MONTHS of online playing 50 60% of ppl we met could NEVER in ANY WAY join our games (we were 3 friend playing online with 3 diff conn so not my problem at all), at times WE couldnt even join our own game, i couldnt connect to a guy who lives 10 min from my home (gamespy is like a fake host so we were hosting games thats why it is hilarious) 90% of the games were laggy as hell cause of gamespy bad service

136 Replies 426,254 Views

its not like i have to admit anything there are games where developers dont bother adding the multiplayer feature its true indeed, doesnt mean they wouldnt work online, its just a bad decision at start, nothing more and stop with this civ 4 online good plz it NEVER worked for more than a year, go ask real multiplayer community if you dont believe or plz stop talking about things you never experienced o

136 Replies 426,254 Views

[quote who="juryal" reply="89" id="3058028"] . Stardock is making a single player game[/quote] well i dont want to interfere with stardock market strategies so lets remove stardock from the sentence the point imo is that there is NO single player or multi player game there is nothing like that there is A GAME, stat a game should work single player AND multi, always even in

136 Replies 426,254 Views

[quote who="StoweMobile" reply="86" id="3058002"] 2) TBS strategy game with multilayer almost have to be completely designed around the multiplayer aspect to work well. A good example of this is Civ III and Civ IV. Both games had multiplayer, but Civ IV was designed from the ground up for the multiplayer (from what I understand). [/quote] what the fuck are you talking about? why you NEVER EVER played a online game and s

136 Replies 426,254 Views

[quote who="Chalkbot" reply="73" id="3057804"] Quoting ddd888, reply 70i would really love to play strategy games online but for some dumb reason developers still believe ppl want to play single player with dumb ais and not with friends or other online gamers I don't really take issue with anything you said, just pointing out that most TBS fans care less about multiplayer than other features in their games. It has been confirmed time and time again by pol

136 Replies 426,254 Views

[quote who="mbdenton" reply="26" id="3057426"]This is my very first post just to express the sadness about the missing multiplayer I love most of the Stardock product and I especially like their attitude but I really don't get the multiplayer thing. The internet is basically one of the greatest inventions of our time. Why in the world should we not use it for a turn based game, for which writing some network code should be comparatively easy? Multiplayer also adds

136 Replies 426,254 Views

[quote who="Heavenfall" reply="166" id="3011433"]This will be the basic setup for the spells fire: dot damage after air: lightning, high random range water: chance to freeze earth: high damage, mitigated by armor [/quote] if you feel like working a lot try putting a couple of early spells with low cost/prereq and a couple of end game spells, very powerful with a very high INT required(25 or even 30) so that only few mages can afford

247 Replies 313,676 Views

[quote who="seanw3" reply="165" id="3011431"]I like the high mana costs, but I also amped up the mana sources to give it a bit more balance. As to spells, could Murteas' Grimoire be what people are wanting? It add alot of good magic to the game. Even if you end up making your own, its a good place to start since the animations are there. [/quote] yeah, cost wouldnt be a problem if some building/spell/tech would help all magic tree is ba

247 Replies 313,676 Views

well so there should be tons of other problems, how can enemy champs lvl up? just farming wandering mobs? anyway if they dont spend research on adventure tree it "should" be balanced, they get much more techs in other trees... giving free artifacts while ai focus research on all other trees isnt fair at all maybe just test it how it performs, in the end who cares if ai has artifacts or not, its important the whole picture th

247 Replies 313,676 Views

ah about goodie huts imo you pushed them too much loot in random caches is waaaay too good, you should like put tier X in dungeons/quests lvl X and tier X-n in random loots, its a bit wierd to get a helm after a hard dungeon and a weapon top tier just from a weapon cache :D

247 Replies 313,676 Views

yeah magic is really boring, but thats not something a mod can fix i think 90% of spells you cast are arrows 9% the aoe i cant recall the name 1% is the rest :D magic system need a lot of work, you should add a couple of offensive low lvl spells to every school of magic so to balance the shards you randomly get early, then just rewrite all the high lvl spells that are not balanced at all to make mages scales better and get mo

247 Replies 313,676 Views

[quote who="Heavenfall" reply="151" id="3011325"]With 200 spell power you should be dealing double the damage you dealt at level 1.[/quote] so there is another bug in the game i guess... [quote]A warrior and a mage are equally dependant on hitpoints, it is not something you can skip out on as a mage. [/quote] not really, a mage cast from distance, so unless you fight another ranged he is supposed to nuke the enemies b4 they get in co

247 Replies 313,676 Views

i have to admit the game is quite enjoable with these mods dungeons are very cool and even itemization helps still some core problems remain, now i tried again and magic just dont works end game, sovereign lvl 11, with 200+ spell power and i do +3 dmg on arrow comapred to what i did lvl 1 few other spells get boosts but only cause there are shards and buildings so what i said abo

247 Replies 313,676 Views

[quote who="Heavenfall" reply="50" id="3011117"]If enemy sovereigns start riding around on mounts, its installed. If you find any goodiehut named weapon cache, armor cache or just "creature", it's installed. If you find quest locations called "Dungeon Tier X", it's installed.[/quote] uhm ok so for some reason i dont understand it seems not installed at all any clue why that could be? i reverted to original with verif

79 Replies 86,632 Views

im trying this but i dont see any change so i suspect its not installed maybe how to make sure its installed properly? any check i can do? (yes i had the other mod preinstalled b4 i put this one)

79 Replies 86,632 Views

[quote who="Heavenfall" reply="141" id="3010750"]I prefer my magic to be strong but not spammable. If you can cast anything you want, there's nothing special about it. If you can destroy a unit that took a hundred turns to gather resources for and build, it needs to be expensive. The arcane arrow spell is designed to be spammable, and its low mana cost and damage output reflects that. [/quote] the problem is that force mages to be half warriors even that isn

247 Replies 313,676 Views

i gave it a few tries but isnt there a bit of unbalance in magic? i mean i tried a sovereign and friends casters with specific buildings etc and it looked like mana was going down too easy, and that between a battle and another i had to wait too many turns i mean, magic is enough strong but having to wait dozen of turns isnt really funny also well i find books arent that good and repetitive but thats not a problem of the mod ,

247 Replies 313,676 Views

i get to download 60.62/60.63 of the last patch and then it stops and says "error unknown cant complete " and nothing i can do i tried cancel and resume and restart and everything still i cant patch

2 Replies 2,121 Views

i read in this forum often about super budget for civ 5 cutscenes... but where are they? i only saw a intro (cool but not too long) and there is no wonder movies nor end scene... is it so costy to just make a few minutes intro?

15 Replies 10,388 Views

[quote who="Gnilbert" reply="59" id="2771276"] Get rid of Combat Speed. I honestly have a difficult time describing how much I hate this mechanic. Essentially, you've given everyone the equivalent of a Haste spell that they can upgrade with weapons and armor. It's very unbalanced. It might not be as "realistic," but turn based combat games seem to be converging on the following idea: One main attack action per turn per unit (movement isn't a main action, generally). Basically,&nbsp

140 Replies 327,286 Views