ddd888

ddd888

Joined Member # 3558148
74 Posts 1,182 Replies 15,697 Reputation

there is no point upgrading to win 7 yes i know and i tried it on other systems but my pc is quite old and xp runs PERFECTLY, nothing ever on earth worked that great and nothing will win 7 is just more heavy and i cant afford it once i get a new pc ill get win 7 (or 8)

96 Replies 350,257 Views

i think that logic wise a trade is the same loophole as the tactical "move non move" dilemma basically the ultimate goal of everyone in FE is the same: win the game so just for this reason we have reached an empasse WHOEVER ask for trade thinks ofc that trade gives him an advantage, a mean to get 1 step closer to the ultimate goal of the game so no one ever should accept a trade

26 Replies 8,423 Views

yes but you dont get my point the average value of resource means nothing in a strategic game lets talk about civ im 500 research far from nuke and i trade 500 research with an equivalent kind of stuff my 500 research is worth 600 10000 times more than anything else lets translate into FE im about to recruit a lvl 9 champion and i miss 500 gildar, or i am a

26 Replies 8,423 Views

yes in real life in a game the ai has no conscience at all about what is neeed and what not maybe in a game like command and conquer with 2 resources at all its possible in a game so much complex like this its not also you didnt answer my question, why would i want to give the enemy something he has little of when i can give him crap?

26 Replies 8,423 Views

[quote who="seanw3" reply="4" id="3110493"]There is alot to be done in the XML with trading. Any resource can be traded. So you can make a treaty that gives any one resource for any other. I hope this gets attention by the devs at some point so that we have better trade options than gold for gold.[/quote] yes but i still dont get it can you think of any real, non flawed, non lame use of a trade ? i just cant figure any

26 Replies 8,423 Views

[quote quoting="post"] Broadly speaking, each faction will receive unique equipment, weapons, armor, items, improvements and abilities. While most of our focus will be on making each faction distinct in how you play, we will be working to make them visually different as well. A Wraith city will look different from a Trog city which will look different from a Krax city and so on. In the meantime, let us know which faction you tend to play as the most and how you woul

175 Replies 712,646 Views

[quote who="jackswift85" reply="88" id="3104488"]I think the solution here is pretty simple. Someone gift ddd888 a copy of Elemental:War of Magic. It's got modability and multiplayer. [/quote] stubborn ppl probably may overlook the fact that if im here i already have it and that not even a kid would laugh at such a terrible joke but ehy, this is the internet, stupid nonsense pics, trololols and smeley are on vogue

92 Replies 25,399 Views

[quote who="seanw3" reply="41" id="3103657"]I made all staves to follow the current pattern of Bows. -5 Initiative. I consider that the time it takes to will magic from the staff. They also weigh 10 so you will likely need a high strength to use them with heavy armor. That means you have to use traits that could be focusing on Initiative and Accuracy. There are a few robes that go nicely with these staves too. In my game you can unlock mage robes in the shop when you build certain research bu

52 Replies 25,272 Views

[quote who="seanw3" reply="39" id="3103570"]I just changed the staves to do 10 magic damage for the first bunch. The damage can be resisted will Spell Resistance, Dodge, and Air Dodge. So the extra punch is possible to countered in a few different ways. In the early game wizards can buy these to do damage without needing to submit to melee or bows. The Spell Mastery and Accuracy decide if you hit, so level and Intelligence matter alot more to mages. Each staff gets +5 to Spell Maste

52 Replies 25,272 Views

growth and shrink are nearly OP, at least against the strongest bosses/mobs/champions

52 Replies 25,272 Views

[quote who="seanw3" reply="21" id="3103225"]Lol, I made all spells resistible. But yeah, there are plenty of good things you can do with a water mage while you are getting to level 5 water. I think staves are the answer to giving mages some options besides melee.[/quote] yes staves could be an option (i still would prefer mages to be not dependant on items early on but its not important) the problem would be to make staves NOT att

52 Replies 25,272 Views

[quote who="Lord Xia" reply="17" id="3103072"]We DO need more damage spells. Each school should have, at least, one, single target ranged damage spell. All the buffs and deBuffs in the world are great, but it doesn't mean anything if you can't do the one thing in a fight that matters, doing damage. And I don't like the idea that all but fire mages have to rely on swordplay to kill enemies. [/quote] well its mostly for early game<

52 Replies 25,272 Views

pand is good but only in mid late game its dmg is low on average but its quite effective in late fights where slow and other debuffs are useful but you need to cast it 5 6 times so its pretty mana intensive its not worth early

52 Replies 25,272 Views

well its totally viable i dont like it at all but against first bandits, wolves etc any weapon and 2 pieces of leather are enough id rather all school having some summon or dmg spell anyway but useless to think abot spell balance until we have 90% of the spells in game to evaluate

52 Replies 25,272 Views

[quote who="Cruxador" reply="7" id="3102783"]We don't need more damage spells. Damage isn't all that interesting, and it's good that different elements do different things. If all four had the same options, then why would we even have four in the first place?[/quote] first of all we NEED more dmg spells the reason to have 4 (6) schools of magic is that dmg spells should act in different ways: aoe vs single target, high dmg high cost vs

52 Replies 25,272 Views

[quote who="Wintersong" reply="75" id="3102156"] No because they are irrelevant for this topic.[/quote] ROTFL you should really use your "arguments" with the 5 yo cousing of the other guy here we are adults, bye

92 Replies 25,399 Views

[quote who="ErikCurre" reply="72" id="3102088"] But I do think that the number of people who want multi-player for TBS games is a small minority, so it is not cost effective for Stardock to focus on that aspect of the game for the time being. I don't get why this is such a "religious" topic, though. Let's tone it down and try to keep things civil![/quote] you may be right that now its a minority wanting multi on FE, i can accept that but as i EXP

92 Replies 25,399 Views

[quote who="Wintersong" reply="71" id="3102085"] Multiplayer happens to be the golden knobs.[/quote] your opinion PROVED wrong by MILLIONS of multiplayer gamers all over the world PROVED wrong by tourney and millions of prizes for online competitions PROVED wrong by the fact most of the top gaming companies migrated from normal games to online gaming only, blizzard from warcraft to wow, to diablo 3 online only, valve developed steam and portal became

92 Replies 25,399 Views

logic ROFL logic :D you have no clue what logic is and most of all you are just TROLLING ME for 2 pages where there is NOT EVEN A TRY at a real discussion, you just kept talking about THE PERSON cause you are totally unable to discuss the matter funny trolling though, i get always a good laugh here and there

92 Replies 25,399 Views

[quote who="ChungasRevenge" reply="66" id="3102034"] probably no one will miss it.[/quote] lol these nonsense assumptions :D you are a funny troll we are talking in this very thread cause... NO ONE WILL MISS IT you are right man

92 Replies 25,399 Views

[quote who="ChungasRevenge" reply="63" id="3101790"]@ddd888 i don't think you quite get it. If you have fixed resources that you can use to accomplish something then it has to be achieved within those bounds. [/quote] man its totally clear and easy its just SILLY HOW it is done basically its like building a house with a fixed amount of money, making golden doorknobs and

92 Replies 25,399 Views

[quote who="Frogboy" reply="58" id="3101529"]It's a lot more work to make a game work in multiplayer. Remember the problems Demigod had? And that was made by GPG who had years of networking experience behind them. It's a lot of work.[/quote] ok but talking in general not about strategy games or fe, why a company shouldnt do that *much* more work ? its like 10 years ago saying "no we shouldnt support 3d cards lets make a 2d game

92 Replies 25,399 Views

[quote who="The Thrill" reply="56" id="3101510"] It's not as easy as just wanting to make a game that excels in both, it's gotta be really freaking hard to do so. [/quote] what you dont get is ppl dont want a specilized game for mp most ppl just want THE SAME game they play in sp to just work in mp nothing less nothing more what they (we) want is the mp being technically good, no lag, fast connection,

92 Replies 25,399 Views

[quote who="ChungasRevenge" reply="54" id="3101480"] Why should single player mode be easy? I don't see the logic in that. [/quote] how can you not see it? -___- single player is premade scripts while multiplayer is playing against real intelligence LEARNING the game and from mistakes and improving game after game you REALLY cannot see the single player being easy? trolling is going over the top

92 Replies 25,399 Views

[quote who="Heavenfall" reply="48" id="3101113"]That much was obvious from his first comment in this thread lol this is a noob point of view[/quote] so you are allowed to make a childish idiotic comment insulting another user saying he is lying (why? lol it was so stupid to make me cry) and i cant give such ppl noob even thought they PROVED to totally ignore a large part of the gaming world... meh we should really stop arguing abo

92 Replies 25,399 Views