well its not completely true i mean some traits are ok just not useful right now cause of the general unbalance like accuracy, totally useless cause you never miss, but as soon as that is balanced better it could become useful or spell resist, totally useless because this world is still not huge on magic while being full of hardhitting enemies but one day i guess there will be more strong magic <p
ddd888
[quote quoting="post"] We get super powerful weapons and armor just by exploring, long before we even unlock simple weapons/magic items in the tech tree. [/QUOTE] yeah i agree this is a big issue, random items should be way less powerfull while quest items (this is nearly changed and close to what should be) and drop from huge camps should be stronger [quote] Quests should be more interesting. For example, for the esc
again i tried to make an assassin and its over the top OP at the point it is unfun i understand the balance of assassins ppl comes (or should) from the lower choice of armors they can wear and so less defense and tanking ability its fine the problem is still in how crits are calculated, just getting first trait im able to do 40 50 crits from the base 10 attack i have its not real cmon, and if i improve the traits further (which i w
well i tried on many situations and its about always bugged mostly on multi figures creatures where you get fuzzy numbers after the spell, sometimes 0 too also the ai probably have some issue too since few times i had the enemies i syphoned totally stuck in tactical combat, they just didnt do anything anymore till the end of the fight
this issue is still there imo, i played a bit in 0.90 and rushing lvl 9 champions is totally broken, in my last game i could get them when my sovereign was lvl 6, they had new skills too which is cool ok but add that to free sets of chain, mounts and basically unkillable tanks... they are just over the top op
i just enteres his lair and the combat stuck on his turn since he wasnt doing anything, after autoresolve there was some animation and he appeared to be wandering outside but again when i attack him im back to his cave and nothing happens till autoresolve
i still hope they reamove many armies on same tile because its annoying :D
i didnt notice it then
whats your problem seriously? if you dont understand something why would you want to write about it? keep playing, at some point youlll find out what im talking about and come back here to discuss it, eventually i just dont get you ppl
tbh i didnt notice any difference from the past i think aggressiveness of monster is ok you shouldnt be able to kite or dribble them if an area is dangerous you either fight or dont go there
[quote who="Heavenfall" reply="7" id="3133760"]IMHO, if chainmail was better against cutting damage than plate, there'd be a reason to use chainmail in the endgame. and if we had some pelts or stuff, that worked great against piercing damage, there'd be a reason to use that in the endgame. But currently, if you want defense, there is no real "choice" - you always always take the best armor you have. Edit: I mean, don't
[quote who="seanw3" reply="6" id="3133746"]I am very happy with the current min max damage system. The form is great. It is the content that needs some change.[/quote] you are happy with doing 1 dmg for 70% of fights and then dropping a uber sword and doing 50 crit the turn later? ok...
i think in the end stardock should just do with armor what they did with dodge and resist: put % on them as for the others it will be much more intuitive and easy to understand and decide what to do also much more easy to balance you could do full leather 20 % reduction chain 30% plate 50% rare drops and stuff 60% voila'
well if you dont know what im talking about come back here once you find out in game :D
yeah they are very cool now, 30 hp i think when they kill means you cant take them down by brute numbers but need a good tank soaking dmg or heavy ranged dmg/spells i def like the new monsters and their skills as far as i saw, surely they added depth to the pve area
lol i dont really see why... there are too many factors to consider, not only scaling or not scaling, life for example the availabilty of those stats in items, traits etc can you explain better why IYO those stats are *useless* ?
[quote who="Kongdej" reply="132" id="3130457"] Quoting Stupidity10, reply 131 Quoting Derek Paxton, reply 130 Impulsive (getting to go first in combat) is an assassin trait now. Thank you so much Assasins sound like a fun and balanced class now All due to impulsive? [/quote] well it was the most OP trait an was ruining a lot of spell casters balance also assassins type werent realy playing like them, they basicall
dbl post
[quote who="Colbert30" reply="91" id="3127010"] Quoting ddd888, reply 85 companies dont have a choice, who doesnt listen to ppl just make shit like civ5 who had half (or even 2/3 ) of the community not happy at all Then you'll be happy to know that Jon Shafer, former lead designer for civ5 is involved in FE as well, lol. I don't agree with you, though. I like Civ5. [/quote] well since im a smart person and dont know jon shafer i have n
[quote who="Heavenfall" reply="70" id="3126799"]Why shouldn't they listen to us? Because half don't know what they want, and the other half want everything yesterday. They shouldn't listen to us because we don't know jack shit about developing a multi-million dollar PC game.[/quote] they never asked us how to devolp a game [e digicons]:grin:[/e] and in fact we never tried to teach them how to do things but still
[quote who="Lantros" reply="65" id="3126776"] i dont get you guys if stardock thinks the beta need some more review polish why dont you let them work in peace? Maybe you shouldn´t take comments like mine not too literally. Do you really think comments like "Pls. release it today" will affect their work? [/quote] well EVERY comment should and i think in some way "will" i mean we are the customers right? if EVERYONE of us c
i dont care when it is, just release it when you feel its the right time i dont get you guys if stardock thinks the beta need some more review polish why dont you let them work in peace? few days wont change much
[e digicons]:grin:[/e]
why i dont see the FE beta forum? i just found out in this thread there are mods and i was able to track that mod down following sean posts but i still cant see the whole forum...