ddd888

ddd888

Joined Member # 3558148
74 Posts 1,182 Replies 15,697 Reputation

this is a problematic matter, which is still unresolved imo and would really need a look first of all -we need some mage itemization, there are a few random items you can find via quests and hubs but we really need an early/mid game research giving some tool for a mage champion thats in general but this is also a must for the problems im gonna explain MANA it seems mana is a limiting factor, mostly end game, which is not a

16 Replies 5,308 Views

yeah but this is not an adventure you cant have the game put in sequence a wolf, a bear, a ogre, a fire elemental and finally a drake either its random or its not, so you have to live with having to face some stronger monster imo what should be improved is the "wake time" drakes should be there ofc, but not wander until some turn, same for big elemental parties etc etc, this maybe should

31 Replies 96,534 Views

[quote who="seanw3" reply="2" id="3208697"]Ranged units are problematic for balance. Humans, you see, are very good at maximizing ranged power. The AI is less able to take this advantage. This is likely why standard bow weapons are so incredibly nerfed. I can use ranged units and retreat to the very back to get 2 strikes in before the enemy can catch me. That might seem powerful, but bows need to stand well balanced in normal tactics. That exploit is not a logical basis for nerfing. Let's

14 Replies 8,631 Views

im a very fan of archer gameplay so i tested a lot this in past and actual beta atm the situation is: -champion archers are someway weak, but with a good amount of mana and some spells you can still kite and sometimes defeat monsters you couldnt defeat otherwise (Still having infinite mana you could do the same just with any caster ) -crit are way nerfed (but they were so OP so this is right) probably cause of this bugfix "F

14 Replies 8,631 Views

[quote who="seanw3" reply="6" id="3208975"]The wildlands function is a great idea, but it is not a balanced idea. The late game has yet to see any balance and wildlands is just one part of it. For me at least, reaching the point when wildlands are a feasible thing to conquer, I no longer need to. The bosses are so strong, if you can defeat them, you can generally defeat anything. So why not just go after your enemies? [/quote] thats the point the wildlands per s

22 Replies 24,823 Views

[quote quoting="post"] I get the reasoning behind having wandering monsters etc but when I've been playing for about an hour or two and am getting the feel of the game when within 5 turns a strong stack of ogres comes wandering in, wipes out my main army (sov and hero at level 6, warg, squad of defenders and wolf), a wandering forest drake wipes out my northern outpost, defender and shard, and a stack of some kitty critter things destroy one of my 3 towns (not undefended)

34 Replies 21,514 Views

[quote quoting="post"] I see the initial mindless city spam phase of the game as a bad thing.[/quote] no one can disagree with you, city spam IS a bad thing [quote] First make pioneers cost a lot more production and a lot more gold to hurry.[/quote] i totally agree, the only more irritating thing than city spam, is pioneer spam you destroy/conquest 2 3 enemy cities and they

10 Replies 25,006 Views

[quote who="KingHobbit" reply="19" id="3190655"] The lack of injuries is their only advantage, and I think that is lame. [/quote] well more levels and better stats, unless you rush the research to recruit a lvl 9 and find it very close and have the gold needed [quote] Making more spells dependent on two schools of magic would work if champions only had access to one school. [/quote]

29 Replies 22,246 Views

[quote who="Heavenfall" reply="1" id="3187405"] I think if anything the sovereigns lack flavour. They should not face the same choices as champions do when they level up. They have their histories, which is great, but development needs some spice. One might consider a simple solution such as making Sovereigns the only ones able to learn level 5 spells. [/quote] yeah but its not enough, i think unique spells would be too much complicated but id r

29 Replies 22,246 Views

[quote quoting="post"] First, eliminate or decrease the number of Champions that have access to magic. It is the exception to find a Champion that cannot cast magic. This minimized the Sovereign right off the bat.[/quote] i totally agree on this in fact i m proposing this since months its not only a matter of pure power but coolness, sovereign is way less cool if it provides same stuff than champions, just a little

29 Replies 22,246 Views

did you actually play a game till the end? end game is so INCREDIBLY boring there is no final tech to finish, i researched ALL POSSIBLE techs in the game so early it hurts, i had basically nothing to do but stomp on enemies, but being in THREE world it was incredibly annoying i had all the possible best units just roaming to kill stuff and never finishing, while cities are cake to conquer cause ai is very dumb monsters are incredibly strong, in the last plane i got TON

153 Replies 678,118 Views

man maybe you didnt play enough this game after 1 hour the tactic is totally clear: you have ONLY to spam cities end there is no strategy whatsoever involved you have to spam the more cities you can untile your mouse is broken then get temples and spam 700 gold units you about never cast, just some heal on troops you dont want to lose and some buff sometimes i just nuked stuff sometimes only cause its boring to move your a

153 Replies 678,118 Views

[quote who="Lord Xia" reply="120" id="3150114"] The magic seems powerful, useful, and balanced. [/quote] eh??? magic is the worst element in this game, its really totally unbalanced i used only like 10 spells tops on the 50 + there are in the game, they are all the same apart from different element also the graphics is very bad and sad also its very unbalanced about the casting time and such it takes toooo much long for s

153 Replies 678,118 Views

well after i played it a bit i have to say its a bit a disappointment there is NOT A SINGLE OPTION in the game... seriously? no skip animation? i have to click like 5 times to make the unit A attack the unit B... really ? no fast end of turns no custom key no shortcuts really we are in 2012 or in 1995? magic is VEEEEERY unfun, ofc it was clear in the demo since the lack of tactical combat, magic only

153 Replies 678,118 Views

[quote who="UmbralAngel" reply="3" id="3146457"]I am sure the devs will fix the monsters being too strong, but the number of places you can build a city will probably be limited. [/quote] thats not the point fertility is too much an issue, you DO NEED more cities while its a dice roll to have an area appropriate where to build its bad, in fact 60 70% of the starting locations are nto playable at high lvl because the surroundings are too bad <p

37 Replies 101,043 Views

10 hp when you have 60 seems HUGE to me... accuracy is useful now, dunno what they did but i miss a lot in 913 so it seems a quite wanted trait crits are still broken all in all a lot more balance in this patch, still missing many things but its a good step

5 Replies 3,398 Views

[quote who="Winnihym" reply="13" id="3143627"] Bellack said it best. if the three trees are so interdependent, then they're not 3 independent trees; they're one tree spread over 3 interfaces.[/quote] yes and no, there could be some minor requirement but it has to be thoght much better anyway if they decide to make 3 indipendent trees its ok

29 Replies 11,774 Views

[quote who="Supreme Shogun" reply="11" id="3143542"]The tech trees themselves are too short in my opinion. I also agree with the OP here.[/quote] yes but again hopefully one day we will play with much less cities the problem imo is not they are that short the problem is most late game tech are not fun neither particularly wanted the coolest tech to research are mid early some late tech ar

29 Replies 11,774 Views

[quote who="Wizard1200" reply="1" id="3140889"]I think the base carrying capacity should be reduced from 30 to 20 and the initiative penalty should be: - 0 % - 25 %: 0 - 26 % - 50 %: - 2 - 51 % - 75 %: - 4 - 76 % - 100 %: - 6[/quote] quite good but i rather change the type of malus initiative is something you can live with malus should be something REALLY annoying so i would add over 75% something like 20% less

4 Replies 3,049 Views

well i actually finished this one game i focused on studying champions and there are still many flaws in the end i could wear plate on EVERY champions i had, both mages and warriors and assassins in order of importance: - the champions vambraces(or those giving weight bonus maybe i confused the name) are totally wrong, they defies the whole point of having weight system and trying to prevent everyone from using plate (its also anti logic, why would

4 Replies 3,049 Views

[quote who="Trojasmic" reply="8" id="3140311"]a band of trolls just rolled my city early game... the monsters don't need any more help. play 10 games you might have a different experience. what level are you playing at? i'm playing on challenging.[/quote] ill try ill try, didnt have much time but difficulty level shouldnt matter *so much* i mean monsters should be a threat even at lower diff level,

10 Replies 26,826 Views

[quote who="joasoze" reply="2" id="3140168"]I just got my butt handed to me by an elemental army lead by an earth elemental. It was 5 units with 182 hitpoints and early game. I had moved my main army too far away, and I dont think I could have won anyways. I must say that I love it [/quote] what diff level and around what part of the game that happened? i have my sovereign lvl 17 and i started a long war already and never saw a stack of elementals (there are ele

10 Replies 26,826 Views

first of all i have to say this is working great imo the behaviour is just as i expect it to be, monsters wander and if you let them be they start heading toward your cities very cool the only problem is city militia, as for now i never cared about defense, never built a single unit and what attacked me was always much much weaker than what my autodefense was (normal diff i think) so imo wandering monsters need to stack more b4 attacking OR city

10 Replies 26,826 Views