ddd888

ddd888

Joined Member # 3558148
74 Posts 1,182 Replies 15,697 Reputation

[quote who="Stupidity10" reply="5" id="3094534"]They do need to make champions more powerful, they never increased their traits when they increased their levels. Champion used to be levels 1/2/3/4/5 now they are 1/3/5/7/9 but have fewer traits then levels. With so few level traits available it makes all lv 3/5 champions horrible mages and uninspired warriors. I stopped playing a warrior Sov because it was so rare to find a decent mage champion to back him up and even if you find a

21 Replies 13,210 Views

[img]http://img811.imageshack.us/img811/4881/fallenenchantress133051.jpg[/img] here is the situation im focusing on the turns i miss to cast fireball now i cast pandemonium with my champion and suddently the time to cast fireball increase!! [img]http://img43.imageshack.us/img43/4881/fallenenchantress133051.jpg[/img] is it a bug or the reorganization following the changes to multiple initiative can lead to this in som

2 Replies 1,521 Views

well this fine balance is impossible to discuss at this stage of the game when all definitive items are in we will evaluate it i guess i agree that RNG on drops is too random what we would need is a range of items droppable based on dunno numbers of turns maybe some research etc there should be both a min and a max level so we dont see a leather after killing a demon lord or dragon

5 Replies 1,890 Views
Reply to Heavy Armour in FE Beta

i use plate on my tanks, its the best option since tanks dont really need much initiative

3 Replies 1,281 Views

well no but 25% dmg and less resist are very nice, i can accept some less initiative for so many magic stats

28 Replies 11,066 Views

[quote who="Stupidity10" reply="7" id="3093571"]Guaranteed counter attack does seem like it would stop all melee units from attacking [/quote] well ofc the strategy would be about searching the best tradeoff, for example attacking damaged units or starting with tanking guys to reduce the counterattack and then the assassins to finish off them also there are (will be) skills to use and there could be a perk about a "real" first strike where the uni

33 Replies 134,329 Views

well it depends on what they want to do with ai etc surely counterattack has been debated LONG LONG time ago and we were all agreeing its the best and easiest way to fix melee combat and not requiring a huge ai and lot of changes so we will see where things are going but simultaneous counterattack seems to fix lots of problems alone (figure and multifigure scaling, ai unable to first strike effectively, huge bosses like dragons etc

33 Replies 134,329 Views

i would love a lot to see unique race traits (not necessarly new traits, even those already existing just moved to race only) it would add more uniqueness to races and make the whole bunch of traits a bit "easy" right now there are a bit too many and confusing imo

4 Replies 4,847 Views

its the only bow (i found yet) without the STR malus so i suppose its a bug also on a side note its so much powerful anyway, maybe OP, 22 dmg + armor penetration for a lvl 5 bow seems over the top

0 Replies 856 Views

so champions not killable anymore but hireable in multi hubs like someone suggested for quests? dunno from 1 side i like the champions being around but surely there is some flaw, they are too easy to kill and its just a bad mechanic of first come first serve but i cant think of any improvement tbh so maybe your view is better

3 Replies 1,988 Views

i think it should go back to lvl 1-5 instead of 1-9 lvl 9 (and some lvl 7) champions are from good (some might be more close to god) to veeeeery strong the tech to recruit them is very fast to get and the money sometimes is high but money is not a problem in the game and you can save a bit considering what you are gonna get also the balance between champions and sovereign imo should make the sovereign nearly always stronger with few

3 Replies 1,988 Views

well the problem is the fight isnt much suited for mages or at least the usual combat mage with low armor get destroyed its a fight for heavy armored ppl with lot of hp and stuff i dont know if its worth to use some mage equipped with plate anyway to throw some spell or just all fighters/hybrids anyway my sovereign around lvl 10 could handle the fight, he could tank the boss for quite few turns so the lvl is not really the issue imo, just the party composition</

12 Replies 7,984 Views

[quote who="CdrRogdan" reply="2" id="3092931"]Honestly I find regular units to be far stronger than a solo defender, but this is mostly due to the rediculous hitpoint gains from level. However adding +1 attack per unit would not function the way you intend it to. That is to say each unit in the stack does not actually 'add' to the damage, rather it is a multiplicative of that damage. So for example if you were to attack a unit with 40 defense with a unit of 7 swordsman (tot

77 Replies 31,145 Views

ah well ofc with many parties isnt hard but in the actual quest its quite tricky in that small dungeon with them having such high ini and speed ill try some troops strategy maybe next time

12 Replies 7,984 Views

ok i get but i want to level up champions not units (at least in my current tactic) also you level up a lot the first units which arent that great last but not least units are very likely to die unless my champion can tank very well it seems like and exploit to me anyway the way xp is split why not just split normally in equal parts no matter what? back to t

12 Replies 7,984 Views

i still dont get this point xp split but what changes? i mean if i have A B C doing a quest giving 300 xp they split ok if i give all 300 xp to A only he level up so whats the advantage of this? not counting many end level stuff is hard with a solo champion

12 Replies 7,984 Views