yes but still 20x2+50% should be around 50 not 80 90
ddd888
[quote who="Tasunke" reply="8" id="3091495"]yea ... I think archer damage should be in some ways affected by Dexterity. imho[/quote] well it is in fact since that make crit if it would affect EVEN the ranged base dmg it would be insanely op also it does increase dodge, really dex is more than fine, maybe even too good right now
no its a bug i "finally" found the bugged map, it could be it depends on spamming ctrl N ? it was the first time i hate the starting location and so i spammed ctrl n a bit but when i actually played the map was empty of quests apart from arena and another high lvl thing
yeah i saw this , ai farms quests very well (even too much) but leaves crates behind
i could cast it with a weapon i think but ofc i never did it once i found what it could do...
i think archers are fine troops are very powerful since the raw power they have and champions are decent, with the right traits and equip they can do safe dmg, ofc the dmg a 2h melee can do is much more but archer is much safer also you have 1 free bow early with noble escort that is kinda powerful early (maybe a bit too much for the effort it takes) still unsure if what i reported here: <a href="https://foru
[quote who="Frogboy" reply="1" id="3091356"]In what way do you think it's broken? It has been heavily modified since beta 1. I personally like it. A lot. There are other weapons that do massively more damage in 1 hit than Maul can do in several hits.[/quote] yeah but the problem is with low level things like bear (Even if on monster i can accept a powerful ability) and the first hammer with maul i found couple weapons wi
they probably focus researching something else i suppose
lol 1 h+ video :O if i may i suggest you should cut something because the videos are interesting but there is really too much to watch... also i dunno how is your pc but if lowering the details of game and/or capture youd have a higher frame rate i think its better sometimes is a pain to watch with this fps, i just keep the voice on background and check when something interesting happens :D
[quote who="Tasunke" reply="33" id="3091124"] If you want fast moving Melee units ..[/quote] i dont want... and no one wise would want and also there is nothiing to disagree, the actual meta is like i pointed out, end
yeah i tried a few start on challenging and its brutal well even in normal ai farm quests very soon but higher diff lvl they just wipe the world very soonish, dunno if they cheat or something, or mabye its a weakness of the autocombat maybe allowing many low units to take some big also farming quests doesnt necessarly mean ai succed, maybe ai just pick quests and fail anyway quest inn disappear
if you only found a quest very hard my suspicion might be correct, you started wandering too late and ai already farmed everything already maybe you were unlucky too with spawn and didnt get many close, dunno
good idea this could also allow to solve the problem of ai farming quests since then the hub wouldnt be so close or maybe there could be few hubs closer to any player so stealing other hub quests would be possible but risky and time consuming too or like other suggested in any hub there could be a few quests common and few quests for each sovereign last but not least there could be a healer quest to cure champ
[quote who="seanw3" reply="7" id="3091012"]I agree. There is a lull in interesting choices after I place a city. I have lots of factors to consider terrain wise, but as soon as the city is built, it is pretty much just defining a build order for the level one buildings. At level one and two we should be defining how we want a city to specialize. Have a building like Workshop, which every city needs be three buildings that are mutually exclusive: Toolsmith Workshop: +10 Pr
[quote who="Horemheb" reply="10" id="3091007"]Maybe some of the quests could be per player? That would make exploring the areas the AI has already explored a bit more interesting, and I think per-player quests could fit into the lore.[/quote] i dont know from 1 side i hated in my game when ai was quite strong and farmed everything it made the second half of the game a bit boring (even though i just concentrated on war so i wouldnt have time to ques
good idea but i also like buildings healing slowly injuries and maybe some more potion or herbs you find that remove 1 random injury i dont agree so much on reload, most of the times its impossible to avoid some death and also battles could be very long occasionaly so i dont really feel like reloading that much anyway i think the statement of injuries doesnt work, when you have a lvl 8 9 champion there are no more champions in the map
1) i use that button often, also i dont see why bother removing it 2) sorta agree, that list is not easy and nice to use personally id rather have a number near each unit showing when its his turn and same with spells 3) i dont care but nothing wrong with it 4) yeah that would be better i thought the same playing 5) wouldnt hurt 6) yes that would be useful 7) isnt already possible? 8) i li
im not sure id like spells to scale with int tbh they system is decent as of now, the mages do increase their power as they grow also there are enough magic items available to pimp them (maybe lacking a few armors with something spell related )
the game i won i finished with many champions not fully equipped even though i had thousand golds in mid game after you discover magic stuff they cost a lot of money so it takes time to wear them all id say money is quite balanced even thogh i dont like cities spamming i had 3 how many cities do you usually build? as for mana my pool increased during mid game i got nearly 2000 but when the real war st
the point is after N cities you should *LOSE* money for example or something else while instead i checked conquering cities i always gained money and ofc gained production and mana and research since mana and research increase ofc there should be a really high unrest and money malus so to make not profitable (at least until cities are realy good) spamming cities
well i cant tell in my last game which i completed i NEVER got a chance to fight the area boos nor the area itself when i got there there were like 10 stacks of enemies farming everything :/ and the place was empty i could only find a few high lvl quest and couple of arenas even thogh i knew i wasnt strong enough so i went back and pimped my heroes and then when i came back ai did everything :D
yeah i agree cities still lack some flavour also we REALLY need a malus for cities number its boring to see ai spam 10 cities no matter what there are outposts now, lets use them, there shoudln t be so many cities
[quote who="bpalczewski" reply="25" id="3090875"] And if u have problems with archers i dont think the best idea is to wait 3 turns for them to shoot at you; in this 3 turns my melee troops are on them and more than half of them are dead due to fire darts... [/quote] you are just playing another game melees are wearing - initiative armors there is no way melees can move b4 casters and like i repeated 20 t
[quote who="Aerion Istari" reply="18" id="3090839"] I had explored half of a Large map and fought countless battles. Do I have to wait until I capture the last enemy city on the map before Fireball is useful?[/quote] then you dont understand very well the game and you have no clue how to equip/skill champions to make them work best firebal is not only useful its OP
maybe you start exploring too late? ai now REALLY farm quests... if you explore too late the world is empty