Gammit10

Gammit10

Joined Member # 3539436
8 Posts 229 Replies 9,460 Reputation

[quote who="Kantok" reply="10" id="3141199"] Quoting Kalin, reply 8Well that might just be the point, everyone tend to neglect terraforming spells, and here's finally one occasion when they are actually useful for something. Perhaps it's made that way so you might pick them up? I mean, if this is the obvious, and easy solution, then what's the problem? As for the movement through peaceful nations. I might not want someone peaceful to go through my

31 Replies 78,176 Views

I am having the same issue and posted about it here https://forums.elementalgame.com/420511/page/1/#3140373

31 Replies 78,176 Views

Updated to 0.912 patch: This is still an issue: Crappy map creation So, here is the world I have explored this far: Notice the only attachment to the rest of the map is in the North West corner, via a narrow

31 Replies 118,890 Views

[quote who="laesta" reply="2" id="3138991"]In the middle of a close tactical battle my cat jumped onto my keyboard. Before I could shoo her away, she caused all my units to pass multiple turns. I got slaughtered. I don't know how Stardock arranged that particular random event, but I hope I never see it again. [/quote] [e digicons]8C[/e]

20 Replies 59,406 Views

[quote who="Horemheb" reply="19" id="3138173"]+ Monsters more aggressive about going after nearby cities[/quote] IMO, this part helps greatly: + Monsters more aggressive about going after nearby cities

66 Replies 164,954 Views

[quote quoting="post"] Unreleased Features: + Captured cities give an Occupation unrest penalty if you arent the player that founded them. This starts at +50 Unrest, and after 20 turns begins to drop 1 per turn until it hits +25 where it stays. A player never has an occupation penalty from a city he founded (if he retakes it). Balance: + Reduced Stoneskin and Gift of Iron

66 Replies 164,954 Views

It looks like you are observing what I am observing. Monster hp should be up a bit. I don't think my brand-new sovereign should be able to take on 2-3 bandits solo.

69 Replies 167,104 Views

An annoying noob-issue for me: Sometimes I set my city to build two improvements, then move the the training window to have them train a unit. UH OH! It'll now take way too long to train that unit! As it stands now, I have to remove all improvements through the queue and add them back in when this happens. What I suggest: as long as the improvement has yet to begin, allow us to drag and rearrange everything in queue from #2 spot back. <img

31 Replies 118,890 Views

I voted good (at least). This beta was a major jump to me; the affects were not subtle, and I am beginning to see the flavor this game will have when it's finished; what will set it apart. Major Pros Monster AI and difficulty: This is the first time I actually felt like the game reflected the premise: I f

323 Replies 256,016 Views

I almost forgot! When I began a quest which required me to kill the fire snakes, the quest location (snakes) appeared within another faction's zone of control. The game was only 20 or so turns in on a medium map, so space was not very limited. Is this a bug?

31 Replies 118,890 Views
Reply to asassin demons? in FE Beta

My explorers thought it would be a good idea to attack them.

9 Replies 3,509 Views

Update for 0.91 patch. The faction differentiation is awesome so far. I love the unique items! Love the back-swing with axes, swords, etc. Some of the traits seem a little wimpy, but I'm sure that will shake out in the end. Note: I have emailed in the folders associated with today's game. Some issues I've noticed (incoming pictures): My game froze after loading th

31 Replies 118,890 Views

[quote who="Rosco_P" reply="17" id="3125217"] Quoting Napean, reply 16It's like some sort of gom jabar test or something I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain.[/quote]</

22 Replies 81,552 Views

Cool idea. Maybe force the upgrade down a particular path: money (trading), defense (fortress), resources (mining camp), etc.

8 Replies 23,219 Views

[quote who="bfwebster" reply="8" id="3130711"] Quoting Gammit10, reply 5Code isn't just copy and paste? OK, that made me laugh out loud. Especially since in many circles, code is just cut and paste. [/quote] In my programming days, we didn't have access to fancy things like Notepad!

14 Replies 9,817 Views

[quote who="Derek Paxton" reply="127" id="3130381"] Basically in the old system you would get a trait that was Intelligence +3. Ideally you would know that 3 points of intelligence raised your xp gain by 6%, your spell mastery by 3 and your spell resistance by 1.5. Instead, few people knew what intelligence did and it was making the game more complex without making it better (I don't mind complexity, but it has to improve the game). In the new model

182 Replies 529,347 Views

[quote who="tetleytea" reply="32" id="3128661"]How is Stardock's bias with people from Ohio?[/quote] If you're from Michigan, you'll know that if any MI-based company hires somebody from Ohio, they cannot legally be charged with any form of bias, whatsoever.

70 Replies 78,123 Views
Reply to Combat feeling in FE Beta

I think it's too fast as well. I also don't like that the battles always seem to begin zoomed in to the point where I cannot see all units/groups. I always zoom out about 2-3 clicks so I can see everything simultaneously. It would be nice if the default zoom point provided a view of all units/group.

12 Replies 6,976 Views