I really like this idea. One of the themes of Elemental's development is depth without complexity, and this slides right in. It does make city building placement matter (instead of right now, where its just a hassle). If it gets to be too complicated, its easy enough to take out.
FutileEmotion
I was at a friend's house, and played a little $1 game for the 360 called "Miner Dig Deep". You are a little miner dude, and you make tunnels and elevators to go deeper and deeper in the mine, so you can get resources, so you can upgrade your equipment... The whole game is very zen, as the only way you can die is via a cave in or falling down a sh
[quote who="Luckmann" reply="60" id="2605804"]This is where I'll chime in and just say that I absolutely hate the way you've divided it up into "Kingdoms" and "Empires", instead of more iconic, individual, descriptive names, regardless if they belong to the western or eastern bloc and their race(s). There. I said it.[/quote] I won't go that far, but there is a lot to be said for, say, Lords of Magic's faction names - Life, Death, Chaos, Earth, Air, Fire, etc. They may
It took me a few reads to get what the OP was getting at - and that is because the tradeoff decision he talks about isn't linked to the poll. People are not attached to the existing factions . Because of this, we are taking away stock races . Huh? If anything, to me, this means take away stock factions, or add in more races to make the factions more different and memorable. I am all for custom factions. I like the
Two different things: - Balance in a competitive RTS is tricky business. The rule of thumb is to balance it for the top level players, and eventually the skill level of lower level players will increase to reduce balance issues in their ELO bracket. You can't balance for the beginners and the experts. - I agree, certain tactics are extremely hard to deal with. With flying units and cliff walking units, the terrain seems to matter less and less. I rememb
If they do run out of keys at EB Games/Gamestop, you can cancel your order online with no questions asked. You can also go to their store and have the key printed on your receipt. You have to "activate" the key the store gives you, but once yolu figure out whats going on its not a big deal.
Nice to see some guys I know signing up. I'm Impossible.Impossible. :)
Code just arrived in my e-mail. Assuming my internet connection stays steady, things are looking up for tonight!
Still no code. Going to go to class, try and focus on statistics instead of siege tanks, and maybe if I'm a good boy Santa will bring me a present.
If they don't, you can cancel the pre-order and order it locally, assuming your local shop has codes (some have run out, some are fine).
[quote who="XeronX" reply="9" id="2599887"]Got mine first thing today as soon as I saw the post. Already played 3 games as a terran and lost two, yay go me. And no we didn't all have beta keys yet. And Pacov ty for posting about it you are a god among men.[/quote] How long did it take you to get your code after you purchased? I'm looking for signs that say I won't be getting one. :P
This is still a bit of a crap shoot, although I suspect less so than other means. In particular, the in-store method has them print the key on the receipt, and if you call ahead you can find out if they still have keys to give out. We will have to see if my bad luck holds out. :)
1. I've opted in on my two Blizzard accounts (I own two copies of Diablo 2 for item transfer purposes) 2. I've opted in to a PC Gamer contest for a key, but that has been the only one I've seen. 3. None of my friends have beta keys. 4. I do not know of said forum or said designer. 5. Blizzcon is on the West Coast, in here in Atlanta. The opt in and contests have been pretty selective, so far as I can tell. &n
[quote who="Splitshadow" reply="9" id="2592201"]Quotes now work in Chrome in case anyone hasn't noticed GJ Stardock[/quote] Woah! My life is officially changed.
Reviews have two ranges - the range of possible scores and the used/effective range. So while 100 point scales have a lot of room to move, they tend to only use the 60-90 range, with a few outliers. Scott (from Board Games With Scott) talks about this a lot, and he proposed a similar system - green, yellow, and red light. The problem here is that if you have four games that are all green lights, which is greener? I use metacritic for almost all of my game purc
While for regular units I would hate to see a plate mail knight who has the stats of a mage, for the sovereigns, and single player, I am okay with a decorative only checkbox. After all, many rulers wore decorative suits of armor that had no practical value out in the field.
It would be cool if we could insert variables from the game - I think it would help in the immersion aspect: %S = Sovereign - "My life for %S." %K = Kingdom - "I was not born in %K, and I do not plan on dieing here either." %O = Random Other Unit - "I was going to be a %O, they get all the ladies." Other Quotes: Peasant At Arms: "I tilled your land, I built your manor, and this is how you pay me back for all
Archer - "Those who fight and run away live to fight another day. Unless they have bows and arrows.."
Lance Siccure was once a fine priest, taken in and tutored at a young age. After coming of age, however, his desire to have more of an impact on the world around him led him away from the quiet life and into a series of intense, individual studies into the realms of magic - specifically of the frozen variety. Known for waltzing into a room with his staff beit to meet with a king, dragon, or old friend, his calm, relaxed demeanor gave him immediate charisma
I see the Sovereign as a radiation factory, making units near him permanently morphed over time. In game terms, this means that units in the same tile get a small fractional modification - a small boost - each turn. This boost would increase as the Sovereign levels, and would cap at max level at around .05%. This means every twenty turns a unit is in close proximity to the Sovereign, they get a 1% boost to all of their stats. Meaningful, but in no ways
Alright Raven, lets keep it clean. :P Its always better when she keeps it clean... Very, very sleek. Any chance of doing another one for a digital copy with virtual signatures? :)
I like this idea. [e digicons]:thumbsup:[/e] As long as it comes with enough risks so that marrying normally is still considered a legitimate option, I'm in.
It does not look like Going Gandalf will be hard to impliment, but it most likely will be hard to balance. Either way I expect we could mod it in. :) BACK ON TOPIC, we've discussed the magic vs. might option for keeping end games interesting. What other ideas and options do we have? What wars, historically, have had a suprising ending, where the "winner" was not who you might have thought?
My mom always says that you only really need to play the last two minutes of a basketball game. :) I agree with you - we don't want to have a meaningless early-mid game, all because the end of the game is so chaotic that it doesn't matter who was in the lead up until that point. We also don't want to make it so that you mop up early on, and the mid-end game is just pulling those last stragglers out into the open. You suggest adding a random element so that anyone can come
The rain drop is sweat, and the smile means that the stress is over. Cykur got it right, it is relief.