The moving off the screen makes it sound like it definitely should be getting a signal. Try setting minimal color quality and resolutions for it, otherwise a bad cable is what I'd guess.
FutileEmotion
I think it means that it detects two monitors, but when you click on each one you can set the resolution. the second monitor is off unless you flag it as "attached." Other than that, I'm not really sure what could be going on. =\ EDIT: I'm looking at the properties screen, not the driver window.
Ah, good point - a monitor won't display if its getting a signal for a higher resolution than it supports.
I know you said you disconnected/reconnected the cable without any luck - could the cable itself be bad? I wouldn't worry about the drivers so much - windows PnP drivers should be plenty enough for most displays.
Cute meeples Frogboy! Where'd they come from?
I'd be up for it. It would give me a way to contribute, as I'm a big pencil and paper D&D fan, but I'm too new to Elemental-style games to help much in giving feedback on the Beta. It might be fun to have two/three people control each "team", have a captain and a second, so that there is a little bit of backup for flakey folks.
One tactic used in combat through the ages is intentional wounding. To wear down your economy, I intentionally injure-and-not-kill, so that you have to take care of those soldiers. In elemental, I'd imagine it working like this: wounded soldiers still cost you the same upkeep. They go into a grand total of wounded soldiers, of which a certain percentage of them are healed each turn, and a certain percentage die. These percentages could then be effected by techn
[quote] Brad loyalty probably = stardocks most valuable asset[/quote] There, fixed it for you. [e digicons]:ninja:[/e]
The big benefit of having rivers run between tiles is that they look more realistic. This is because they are more to scale, and the fact that they don't have to fill up entire squares makes it look more natural. I'm all for rivers on tiles - I never realized how much of a pain it was in Civ3/4 until you mentioned it and went "Oh yeah!" This, however, causes all sorts of scaling issues - either: A: You make the river small in the middle of the tile. &nbs
I have the same problem.
Some thoughts on why your wife likes what she likes: 1. Easy introduction, but deep gameplay. Neverwinter Nights has a lot under the hood, but the gameplay itself is pretty easy point and click. All of popcap's games fall under this umbrella, which is why Plants vs. Zombies is no suprise. Even Demigod has been labeled as a beginner RTS, in that you only have the one character to worry about. 2. More o
Finally, we won't have to deal with premades anymore. Wait a minute.. [e digicons]:D[/e] Cheers on the patch, great to see Sins being kept up to date.
Isn't that the way it works in the real world? You do the work, then a year later you get your check from the government. :)
The idea used in D&D, and the one I used with my group, is that you can use more than one ring per hand if you really want to, but theres a chance one might blow up whenever you clap your hands together. :) Just too much magic in one place. Wintersong - not hot on the "Tongue Ring of Excitement"?
1. Someone else is going to have to field this one. :) 2. The pre-order price is $49.99, although they do run specials now and again, and I know that Demigod users have occasionally received 20% off coupons that worked torwards pre-ordering elemental. 3. Once you pre-order elemental, it should show up in your Impulse menu right away. Make sure you have the "show betas" option checked in your preferences. 4. The plans say that they want the
I like the idea of soldiers having seperate experience amounts with different forms of equipment, as well as general soldier training. The thought that you could equip your pikemen with swords to go dungeon crawling, then pull their pikes back out to deal with some incoming calvary. The good system scares me a bit, because it sounds like it will be overwhelming. But as long as Frogboy's terrifying AI can be scaled down to my level, I'm okay with that. :)
On the Demigod front, give the demo a try. Zig's right, it does have a strong action RPG influence in how your hero unit gets stronger and you select abilities, but it definately is nothing like Morrowind, Diablo, or any other RPG game. It plays more like a class based FPS, where you are fighting to control a few key points on the field.
After doing some research, I figured out what I really liked about Lords of Magic: - The turn indicator. Knowing it was Death's turn and not knowing if Balkoth was going to fly over and kill you. - Heroes vs. Army units, where one army unit indicated four actual units. - The Battle Results screen, showing who was killed and what was won. - The land really having different feels. Life's land was all green and happy, Fire's land was scortched, e
Also make sure that you have Impulse's See Beta Releases option checked.
I was in the same boat - looking for a new RTS to tide me over, and this is what lead me to Stardock. I was an addict of Starcraft and Warcraft 3, and played a bunch of other RTS titles along the way. Once Sup Com 2 and Starcraft 2 come out I'll be in heaven, but until then I've looked at: - AOE 3 was a lot of fun single player, but the graphics are a little dated now. - Company of Heroes is a great RTS, but after a
Same problem. If I save a game, I can load the same game fine. If I make a game, then load a different game, I can see the cities, but its as if the world map from the first game is still showing ontop of the other map. If I quit out completely and load a game, I can't see the cities, but they are still there.
Just pre-ordered, looking forward to some beta shinanigans! Somehow Capitalism 2 made it into my cart, to hold me over until I get registered for the beta. ;)
Lords of Magic is by far one of my favoritestest games, and its too bad the graphics are so antiquated that its not worth playing. I still remember the tremors I got when seeing the Lord of Death walking around. And then my computer crashing randomly. I really liked the mesh they had of RTS and turn style gaming.
The concept of incest doesn't really phase me one way (or the other :P). I'd rather it be a robust system, and if it happened to allow incest, that's fine. I'd hate for the cool concept of royal families to be stifled just to be PC. As for the bonus/holding back, not marrying your two sibblings to two other nations is really going to hurt you politically. I'm not sure there is enough to gain to bother addressing it.