Kestral2040

Kestral2040

Joined Member # 3474405
9 Posts 425 Replies 1,311 Reputation

[quote who="Gaunathor" reply="3" id="3242169"] Quoting Nakisisa, reply 26. I could still recruit the hero it just cost me money. Weird, I couldn't, last time I tried it. Still, it's a bug. Quoting Nakisisa, reply 2In the Dragon Eye quest I fought two dragons the Ashwake Dragon and one other. Ihe Ashwake dragon being immune to fire took longer to kill as the sorceresses only did minimal damage. Thanks. I wanted to make sure, that I'm not the only one with

13 Replies 5,932 Views

can you do me a favor? what OS are you using? Also, if you go to your fonts can you check that you have Segoe installed? If you do, double click on it and see if Segoe Semi Bold is in there too thanks

2 Replies 3,396 Views

yea, this (along with a bunch of other tweaks to the tutorial) is slated to be fixed before release. I've been warming up my pipes in anticipation ;)

2 Replies 1,062 Views

yea, it's because the system cant find a valid contiguous spot to place improvements in that city... In the first example if you actually complete the iron mine I would bet it will then let you build improvements (spawning them on the other side of the mine). I personally would like for the spacing of dropping improvements around your city to not be something you need to worry about but it may be something out of our control for release. I'll see what can be done.

9 Replies 3,629 Views

Yea, this is a known issue that's in the bug list. I've observed it mainly with auto-cast spells at the start of combat, but it would make sense that it's just any spell going off that has its own entry in the initiative queue. Should be fixed soon.

5 Replies 4,749 Views

While there are tie ins between the campaign for WoM and FE plot wise it's not something that cant stand on its own. You wont be missing out on anything big in the FE campaign by not playing the WoM campaign.

7 Replies 3,263 Views

[quote who="cardinaldirection" reply="7" id="3236840"] Is this really a bug, or an oversight in game mechanics and UI design? What exactly is there to fix, other than providing a way for multiple units and armies on a tile to be managed? It is quite possible for an army to contain multiple champions or none at all. If multiples, how does the game decide which is leader? Ensuring that a quest can be completed by any army containing a leader regardless of its troop

8 Replies 3,751 Views

the plan is that there will actually be no more "x__" instead there will be a couple pre-defined speeds. The different animations for each of those speeds will be manually tweaked to allow for a couple different speeds feel wise. It's not about the actual scaling of the animations, but just how long it takes for combat to happen. Should let us speed things up without making the world go crazy or numbers fly up so fast you cant read them ;)

7 Replies 2,031 Views

so you guys know, this is one of my biggest personal pet peeves in the game :) It's been a mission of mine to get fixed for literally months and should get done soon hopefully :)

7 Replies 2,031 Views

we are looking at this issue and are also not fully satisfied with how the system works... It's a complicated issue though (as I'm sure you guys know) that can create other problems flipping it on/off, so we will see what we can do

50 Replies 127,928 Views