Kestral2040

Kestral2040

Joined Member # 3474405
9 Posts 425 Replies 1,311 Reputation

[quote who="Lord Reliant" reply="6" id="3256108"]We'll try to avoid all of the blood, sweat and tears on the digital pages, knowing it was a labor of love (or a task passed down by overlord Derek).[/quote] cant it be both? ;)

11 Replies 12,624 Views

oh and for those that wanted this list and cant wait... since we still haven't finished the manual, here is a list to sate you: Main UI Enter : End Turn Spacebar : Skip unit’s turn (consuming all moves) Escape : Options Menu Control + G : Show/Hide Grid Control + S : Quick Save</spa

37 Replies 25,219 Views

[quote who="Leo in WI" reply="17" id="3254022"] Quoting Kestral2040, reply 16 I made some super awesome game information screens that we would loooove to get in there when we have time too, which if you guys saw I'm sure you would agree Pics or it didn't happen!! [/quote] I wish I could, but then you would all want it so badly and be mad at its absence ;)

37 Replies 25,219 Views

[quote who="Kongdej" reply="14" id="3253912"] Quoting Kestral2040, reply 13we are gonna try to make the manual (and its information) available in as many forms and to as many people as possible... but I don't think there is gonna be time to get a direct hot key list into the game itself. No ability to change the hotkeys to different buttons? aawww Sincerely ~ Kongdej[/quote] yea not for release at least... it would be nice for the future but there

37 Replies 25,219 Views

we are gonna try to make the manual (and its information) available in as many forms and to as many people as possible... but I don't think there is gonna be time to get a direct hot key list into the game itself. If Derek will let me I will gladly post it here, on the website, link through the games ect ect when it's done. Which could be today even :) We also have a grammar/spelling nut (english major) here who has looked over half of it so far... So hopefully that part wont

37 Replies 25,219 Views

[quote who="stein220" reply="7" id="3251893"] hehe. maybe in real life they really stand up most of the time and just walk on all fours to mess with us.[/quote] qft.

7 Replies 6,521 Views

it is a bug that you can currently use raise land to turn a hill into a mountain (which we will be fixing). We like the idea of people being clever and opening up new routes around the map using a cheap terraforming spell, but we don't like the idea of creating impassible areas easily (slow moving is fine)

31 Replies 23,192 Views

expect a minor nerf to despair in the coming days ;) it is meant to be terrifying, but right now it doesn't provide much in the way of options for the player to combat it (aside from lots of hp/resist)

19 Replies 28,225 Views

there is an improvement that reduces champion recruit cost (adventurer's guild) already, that being said I think everyone here is right to some extent. :) I personally think champion costs are probably a *little* too high, but as Trojasmic mentioned it is still important to keep the perks that reduce champion costs important. Expect them to come down a little bit, but not enough as to render those traits useless

35 Replies 104,869 Views

you could also potentially drop an outpost next to it and pray it leaves you alone when it's released from its lair :)

16 Replies 24,797 Views

yea, we are aware of memory leaks involved with loading games repeatedly and have a ticket in to work on them, thanks for the report tho :)

7 Replies 4,168 Views

I loaded up your save and was able to attack/target the catapult with all of your units :( does it happen when you reload the save too?

2 Replies 2,114 Views