Kestral2040

Kestral2040

Joined Member # 3474405
9 Posts 425 Replies 1,311 Reputation

[quote who="GFireflyE" reply="3" id="3233518"] [Bug] Just got Queen Procipinee to level 4. I thought this was the level where you choose the ‘path’ however; Path of the Warrior is unavailable and is instead replaced with Potential I. What’s the deal? [/quote] that's really weird, has anyone else seen this happen? With any units? Is it possible she already had path of the warrior somehow at/pre level 4?

15 Replies 4,116 Views

thanks for the info and the save, I'll see if I can manage to get it to happen (testing with your save and recreating as close as I can the situation with yithril didn't work). If anyone else sees this any can post detailed logs of what was going on maybe we can find something common between them for why it's happening.

5 Replies 1,722 Views

thanks for the feedback, as for the bugs: Fixed the problems with the riddle quests Wasn't able to repro the issue with two guys moving onto quest locations at the same time... if you can give me more information about it I might be able to, what units were they? What quests? which did you accept, which did you reject? In what order? Looking into a solution for no event updates for resource improvements, I expect there to be a fundamental change t

6 Replies 3,341 Views

1: I tried this out and had no problems... Was is a storm dragon? What faction were you playing as? What unit were you casting the breath on if you remember? Did it kill them? Any more details would be good. 2: I tried Growth also and had no issues on my sovereign and a trained unit, what were you casting on? Again, who are you playing, who cast it, what else can you (either of you) remember about when it happened? 3: Fixed for the nex

4 Replies 3,447 Views

yea, more info on this would be great (and/or a save?)... Was this a city you had owned at one point? Were you attacking the city or was the AI just attacking you outside the city? Did you initiate combat or the AI? Auto resolve or tactical? What all units were involved in the fight (approximately)? I'm gonna have to try to reproduce this in house if you don't have a save (and ideally even if you do) to figure out the specifics so the more you can give me

5 Replies 1,722 Views

the maintenance thing is a definite bug, I've got a ticket in for it now. As for the intelligence of the monsters coming out of the portal, that's more of a general monster AI thing. As it improves they should get smarter, we generally don't have monsters actively attack cities, however, as it leads to some nasty situations. Remember, when summoning wild demons they don't always do what you want them to ;)

9 Replies 4,104 Views

this actually makes total sense, there are quests that are marked as not being able to be repeated and I would imagine the specific code for the quest scroll item is ignoring that fact when it's placing new ones... also the vanishing city graphics is a known issue, we have people looking at it, thanks guys! :)

8 Replies 3,469 Views

got a note in about the henchmen, it seems they do actually load but you have to restart the game :/ needless to say, that's a bug... I wasn't having trouble with the altar quest scroll though, can you give more information about what's happening when you are using them? Have other people had problems with the quest scroll?

8 Replies 3,469 Views

we are monitoring the forums and when we see things we can reproduce they get put on our own internal lists/ticket systems. It would be nice if there were a more efficient way to manage this stuff but since it is a public forum it's tough. We do have internal systems for this stuff tho :)

15 Replies 10,885 Views

random picks one of the options randomly, it's for players that don't want to know the distribution/makeup of their world. Will look at the naming

3 Replies 1,302 Views

[quote who="Kongdej" reply="9" id="3233159"] Quoting Purest Warrior, reply 8I can only recommend checking the combat log after battle, if you remember it, and not just mindlessly click next, like me. But once in a while, I have a moment of clarity and check that log to see what actually happened. Combat Log? I missed something? Sincerely ~ Kongdej[/quote] at the end of a battle you can click the "Details" button on the resul

12 Replies 16,295 Views

if it happens again try to record all the steps you took to take the city and the state of the city when you took it so we can try to figure out what causes the bugged case. Things like what units you used to take the city, auto resolve or not, what level/type of city it is, if he has another city at the time ect ect

8 Replies 5,182 Views

[quote]- Combat animations: Some combat animations take ages to complete, for example when I used sweep (the ability that attacks all opponents around you) right after moving, the animation played, but the damage is dealt and the battle continues only around 7 seconds later. This could be avoided by waiting 2-3 seconds after moving. A similar issue occured with a sceptre, where my champion fired a shot and it took around 7 seconds to hit its target, without any projectile animation. Furthermo

12 Replies 12,708 Views

[quote]--Titan's Breath and Drain Life take significant time for the spell effect to occur (10+ seconds after animation, makes for a long turn)[/quote] do you remember what unit was casting Drain Life when you saw this happen? This bug isn't actually an issue with the spell but rather an issue with the unit casting it (the air elemental was broken casting titan's breath but when you cast it with a champion it's fine)

12 Replies 8,387 Views