I've only had one such crash so far. in WOM it happened EVERY SINGLE TIME. Much better indeed, but please get this one completely ironed out.
Beric01
4 - Tech tree. I play these games for the tech tree, honestly. New tech = fun! Building your entire strategy around getting tech - even more so. x -being fixing cities, to make them more enjoyable, personable, and fun, and less snaky. I'm thinking Civ here. 8 - AI. I always want to have an AI in a game that can cream me, and on its own merits. Having good AI makes a game infinitely repayable. I've stopped playing many a strategy game simply because
[quote who="puntarenas" reply="8" id="3070662"]Some nice sound effect would help to notice the "Zzzz" on the left, maybe a short fanfare or strings. No need to repeat it for every empty queue or every turn though, just once per turn if one or more queues became empty right before.[/quote] This would actually be a fair compromise. Any more ideas? Do people find this to be an issue?
I've also had a diplomacy pop-up appear right as I entered into a battle. Was annoying trying to get it to go away (return key worked). This goes hand-in-hand with my cities pop-up recommendation.
[quote who="Blackmantle_" reply="4" id="3070553"]Like this option. Opt out gets my endorsement. Not sure about mandatory if opt-out is indeed an option. Not high priority though thanks to the city idle notification on the left.[/quote] Which I still miss time and time again.
I want quests based around cities (and as they grow). Also events, for example, riots, festivals, fires, buried treasure, etc. I also want special modifiers based on terrain, founding conditions, happenings, etc. For example, building my city on a river, or in a forest, should give me special properties. Defending off throngs of invaders should benefit my city in some way. Kill snaking by not giving me an option to place my buildings on the map (i.e. Civ-like).
[quote who="mqpiffle" reply="28" id="3070445"]I believe the AI factions need to learn some defensive maneuvers, like training an early city defender.[/quote] "Early city defenders" can't stand up to 100-attack armies of monsters! And if you train an army that can, you've killed your economy. Frankly, it's not worth it to defend your starting city right off. Sure, there's a 20% chance it'll die, but if you don't have to expe
[quote who="Spitz" reply="2" id="3070332"]I actually find the Zzz next to inactive cities to be an effective but subtle reminder. I can certainly see that it would be nice to have a pop-to-inactive-city option, I wouldn't want it to be the default behavior. I hate it when games pop me around.[/quote] In Civ, it's possible to disable through the menu, or to control how it sends you around. However, as there's almost no reason you wouldn't want to build someth
I don't know about you guys, but I'm quite forgetful. Particularly if I'm having fun exploring/fighting monsters, I may even forget for a moment that I own towns. The problem? When a building queue runs out, I may not even notice, despite the notification on the right, and the ZZZ's flashing on the left. This is particularly an issue because very rarely do I not want to build something at all. The system works just fine for inactive units, zooming to center on them and
[quote who="taltamir" reply="20" id="3069926"] Quoting lokiju, reply 19I always said that every magic discipline needs at least a 1st level single target damage spell. Just 1. Please. Earth throws a stone. Water an ice bolt. Air, well, air blast? Anything BUT an icebolt, please! It is so stupid that "water" attacks by physically spearing someone with frozen water. Why can't you just suck out the water out of enemy? it is so much more pr
Please add me to one of those factions. I see factions die off fast every game. However, I often die off fast too (all default settings)! It's kind of hard not to when you have such uber-stacks of monsters walking around early game, which are 5x as strong as any army, and my hero doesn't even have a damage spell to her name.
Agreed on not liking campaigns. I never play them in strategy games myself. I want options and sandbox and exploring the game's world. Campaigns are for RPG's (which I enjoy, but as a separate genre).
Wait for FE. Heavenfall's After the War mod has made it quite a bit more playable, but still not close to what it should be.
It's been great running the current version! Now that you fixed the Beacon of Hope, would you consider modifying the Inn as well? 10 turns is an awfully long time to wait for something of identical effect.
Playing the mod now, and will report issues as they come up. Thanks again for your work, Heavenfall!
[quote who="Heavenfall" reply="1" id="2978855"]Flying units, both strategic and tactical. I don't really care for naval fighting, but if it's done as smoothly as it was in Shogun2 I'd be in on it. I would also like to see one more realm, for example underground. And I'd like to see the game opened up some for mod scripts. Edit: And also, I'd like to see much more fantasy elements. Not just king X who begat queen Y who built a new city. I wa
Excellent posting on how to approach tactical AI. Sounds almost like how I would do tactical battles myself, as a human player. This should definitely be implemented.
I also still check once a day. I still expect great things from this game. I pre-ordered the limited edition, and as such am still eagerly awaiting FE. I definitely do like the game concept, even if I'm yet to be satisfied with the implementation.
[quote who="Sarudak" reply="8" id="2960482"]Froggy I really much wish you'd rather work on the AI for Fallen Enchantress.... Just sayin[/quote] He's already said it's pointless to write AI for a game that's so far from completion. Why write great AI and then have it all go to waste, because the game changes? I only hope he'll have enough time before release when it IS ready to be written.
Alt-tab error. And yes, I get this a lot as well (still).
[quote]Units are produced in bulk by default (groups of 4). This includes caravans and settlers[/quote] I fond this issue particularly annoying. Sometimes caravans and settlers were only one pop, and other times they were 4. Annoying figuring out how to change them back and forth.
Getting tired of this as well.
This is one of the best ideas I've seen so far. A few suggestions: make these traits rise out of actions that are actually logical. For example, your citizens fight off an enemy attack against odds, so they become "heroic". Your city becomes the highest-income in the game for x period of time - its fame spreads and income increases further. You have lots of tech researchers and studies all in one location, innovating - your city becomes a center for knowledge and re
My soldier (I trained myself) captured a "Band of Fortitude" from a bandit. He can't equip the item, not being a champion. However, he can't transfer it off to someone else either, not being able to trade items. So it just sits in his inventory, being unusable. I have a save; tell me if you feel it's important enough for me to upload.
I don't play competitively, yes. But a good LAN co-op with my brother or a friend is pretty awesome. It just NEEDS to be the full single-player game.