OrionM42

OrionM42

Joined Member # 3433527
4 Posts 351 Replies 11,760 Reputation

Thanks for your comments, Hubichakakov. I love the "Strategic Terrain Altering" that is available in Elemental: Fallen Enchantress! I really can't think of any solid 4x game, since Sid Meier's Alpha Centauri, that has managed to use (what is essentially) terraforming in such an effective and Fun way. I have used it: (1) to broaden paths (where, for example, a Serious Monster blocked t

16 Replies 86,425 Views

Thanks for your observation, Ensais (Reply # 10). I agree completely ... and this is an important point! In my experience (and I know there are a few contrary experiences, among the members of the Beta testing community) the Stability was significantly improved, in moving from the Beta 2, to the Beta 3. (I have noticed a small improvement, even, in going to

16 Replies 86,425 Views

Somewhat to my surprise, this is genuinely interesting. Thanks for sharing! I am learning a number of things (that I might take VERY long to learn on my own, or perhaps never learn), partly because I do not play on the challenging level. One question: perhaps I missed this in the "small type" (pre-conditions), but why do you not

35 Replies 55,112 Views

[quote who="Ausland" reply="9" id="3151366"]Collecting greaves is the cool thing to do in the Elemental world. My sovereign had a huge collection, I showed them to Magnar in the dimplomacy screen and he immediately surrendered. [/quote] Smart Move, Ausland ! Of course, pretty much everyone has some weakness ... and once you know an Enemy Sovereign's peculiar weakness ( in this case a Fetish for leather greaves ),

15 Replies 10,344 Views

I voted "no". Personally, I have never really had much interest even in the concept of a 4X game, or a Turn-Based-Strategy (TBS) game, being available in multi-player mode. And while I would not wish to spoil other people's fun, I would be concerned about Stardock expending scarce/valuable resources on multiplayer mode, and thus detracting from achieving the best possible ( "w

203 Replies 622,907 Views

v0.911 [e digicons] v0.912 [e digicons]>_>[/e] v0.913 [e digicons]:|[/e] v0.914 [e digicons]8|[/e] Oh Wow ! ... only 86 more updates to the Beta (1000 - 914), until E:FE is ready for Retail !!! This is just like Fan

102 Replies 94,282 Views

[quote who="brendanmd" reply="157" id="3148959"] ... Seriously, great work guys. This is majorly in the right direction. Could someone please instruct me how to attach a file so I can give my saved game? [/quote] As for attaching Saved Game files, you might want to look at Yazari's Reply #85 to this thread. In it, he recommends using "Drop Box", in part, because there is not a util

180 Replies 700,128 Views

[quote who="leeboy26" reply="11" id="3148940"] When are random events scheduled to be put in? [/quote] I know that several folks have not seen any "Random Events" in games they have played thus far. But I also know that there ARE at least some, already, in v0.913. I had one: some sort of Kingdom Festival, that had the effect of speeding up all the existing unit builds, in all my settlements, such that t

102 Replies 94,282 Views

Yippee, skippee ! -- Only Wednesday am (just after Mid-night) -- not even Magic Thursday [e digicons]XD[/e] -- and already we get another Changelog (for v0.914). As someone else has occasionally said (I think it was Joasoze): Love those Changelogs ! And besides: In addition to New Features, Bug-fixes, and Balance issues, <e

102 Replies 94,282 Views

[quote who="Supreme Shogun" reply="9" id="3147718"] To OrionM42 - it's even worse you only get $15 for that $1500 axe not $150... [/quote] Supreme Shogun, your comment has surprised me very much ! You are saying that you are only getting 1% of the listed value of an item, when you sell it in the shop ??? In the game I am currently playing, I can still get 10% of the listed value of an item, if I se

18 Replies 66,097 Views

[quote who="Patho" reply="2" id="3147348"] ... If this is how the AI behaves towards a player then why would they act differently towards another AI faction? [/quote] Because the AI has been re-set, to cheat like crazy in v0.913 ! It does so in numerous ways, several of which have been identified and documented in the current feedb

10 Replies 9,060 Views

[quote quoting="post"] ... I like this change as it has brought the Sov and champions more into line with how powerful trained units are at any one time. I can no longer uber level my Sov and go solo entire nations!! [/quote] The Original Poster has nicely summarized the pluses and minuses associated with this change. For my part, I really think the Plus (see quote above) far o

18 Replies 66,097 Views

[quote quoting="post"] I've started about a half-dozen games as of the new patch, and while the visuals are better than ever, I'm finding it impossible to actually play a game beyond a few dozen turns before I'm stymied by unbeatable monsters. After having my ass handed to me repeatedly on Easy, I swallowed my pride and droppe

19 Replies 73,276 Views

[quote who="Yazari" reply="83" id="3145883"] Quoting Tattyhat, reply 81 You don't think they have the difficulty setting screwed do you? The beginner is challenging and challenging the beginner . The difficulty settings seem to work as intended. The harder difficulties definitely boost the AI's resources and experience. The greatest challenge I can find comes from the random m

180 Replies 700,128 Views

[quote who="Tattyhat" reply="72" id="3145639"]Beginner - turn 262 - Ironeers. All was going quite well until in one single turn all off my outpost were destroyed and my towns taken. I couldn't believe it. I am defiantly going back to 0.912 until this game returns to some sort of sanity. From being a fantastic game to it becoming a crock, all within 48 hours. [/quote] <span style="colo

180 Replies 700,128 Views

Just to review the bidding, I voted "Good" on the Beta 3, up from "Fair" on the Beta 2. IMHO: FE is a fun game already; it is gettng steadily better; and I am confident it eventually will be Great !

33 Replies 159,134 Views

[quote who="Bellack" reply="14" id="3142430"] ... However I would ask the devs to allow us to rebuild on a razed town square in the future. [/quote] I don't see a consensus in this thread, as to whether it is more fun to face tough monsters early, or not. Some players like this change, and some players don't. However, I have noticed that there is a pretty stro

40 Replies 43,600 Views

Just one additional note, regarding my previous reply (above). I said that it is not reasonable to expect or believe that razing a city can, or would, permanently (completely) destroy the fertility, and the productivity (resource availability) of the city. Even worse, it wouldn't/couldn't permanently destroy such a large surrounding area, as the 8 surrounding tiles, in the FE game. <span styl

35 Replies 33,022 Views

[quote quoting="post"] ... When you raze a city, that square and the surrounding 8 tiles are reduced to zero grain/production yield. ... Please change this so only the city is destroyed, or at least make the surrounding terrain eventually regenerate to it's de

35 Replies 33,022 Views

I actually listen to the FE music about half the time. (I really think it's quite good.) The other half of the time, I tend to listen to "Fabulous Ventures", "Ventures in Space", or some other compilation of Ventures' music. (Several are in the process of being re-released in "cleaner" CD versions.) OR I listen to some older CDs of (semi-electronic) music by Tangerine Dream -- "Stratosphere" being an exampl

7 Replies 4,771 Views

[quote who="Derek Paxton" reply="14" id="3137952"] Quoting Stupidity10, reply 13 AI: + Monsters more aggressive about going after nearby cities + Injured AI units will stay in cities to heal + AI strategic spell casting revamped + AI is much better at flanking a strong point to attack softer targets in rear if it is aware of them + Fixed AI bug where it would not select a proper quantity and thus not build a unit<br

66 Replies 165,027 Views

[quote who="ollyollyenglish" reply="216" id="3137272" ... Tolkien emphasized each of his 'factions' by where they came from and where they lived. ... &n

323 Replies 256,216 Views